Titan Quest - Anniversary Edition > Atlantis

New content idea for titan quest!

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gletsos:
Hello everybody!
in this topic I want to ask about your opinion about my idea on new content in titan quest atlantis!
Please do not answer to general questions on whether it would be better to just fix the current issues, or remake it with a new engine, or create Titan quest 2 e.t.c.
I was thinking that the reason the previous addition (with the final tier skills) was not so satisfing because the advancement through masteries was quite enough, though the new skills were still welcome! 
The way to renew the game that I want to share is adding class skills.
Every class could have its own special skills apart from those from the masteries.
That way the class selection could have a deeper meaning, and it would add to the lore of the hero as it would suggest that a class has its unique talents independently of the general ones (belonging to masteries).
On top of that it would give reason to create every class in the game even if it is not strong depending on the individual masteries!
It would also motivate the production of new items to support all the new heroes that one may be inspired to create (so new items that you would care to drop!)
I know that this may demand a lot of work from the developers but I would like to see Titan Quest grow even bigger and I call you who want the same thing to participate in this conversation!  :)
 

botebote77:
do you mean, for example: oracle - spirit has its own skills, storm has its own skills, but when you choose them together, you get new skill/s available only to oracle

i thought about this before and frankly i looked at if it's possible to mod. but 5-10 mins in and i thought i just don't have the time nor the will to learn modding, much less actually mod the game

but yeah i think it's interesting

soa:
I thought about this once for a mod. The skill trees only have 30 slots, only 8-9 or so left in vanilla (only 2-3 a few years ago), that's not much but now you can imagine taking 4 or 5 of these slots for class skills.
You would end up with 45 skills this way, 1 per class.
Maybe it's even possible to squeeze two special skills per class (90 in total) this way if you remove a few skills in some masteries.

This would need to be tested but setting the skill dependancy to another mastery bar, it should be possible to restrain those skills to specific classes.

Other ways would involve adding those skills to hidden trees (those for scrolls, etc.) and grant the player points to the class skill through quest actions, checking the current masteries.
Possibly items could allow bonuses to those skills.

Another option would be a completely separate tree, that would be dedicated to your class, but I think that's out of a mod reach, at least for now (or you need to break an existing mastery...)

gletsos:

--- Quote from: botebote77 on 26 January 2021, 23:14:02 ---do you mean, for example: oracle - spirit has its own skills, storm has its own skills, but when you choose them together, you get new skill/s available only to oracle

i thought about this before and frankly i looked at if it's possible to mod. but 5-10 mins in and i thought i just don't have the time nor the will to learn modding, much less actually mod the game

but yeah i think it's interesting

--- End quote ---


Unfortunately neither me have the knowledge and time to spend in such a task!
But the idea seems appealing to me and I thought that if the conversation finds a lot of interested people it could also interest the developers.
Thanks for responding!
Also, when you say modding do you mean creating something by yourself or just add an existing mod to your game?
Because if that is the case I may explain it.
If you have the game on steam you can find TQ in your library, go to workshop and there, there are the mods.
Select one, and in the page you will get, do subscribe. When you enter the game now choose custom quest.
Just create a new player with mods so you don't mess up your saves.

gletsos:

--- Quote from: soa on 27 January 2021, 00:32:14 ---I thought about this once for a mod. The skill trees only have 30 slots, only 8-9 or so left in vanilla (only 2-3 a few years ago), that's not much but now you can imagine taking 4 or 5 of these slots for class skills.
You would end up with 45 skills this way, 1 per class.
Maybe it's even possible to squeeze two special skills per class (90 in total) this way if you remove a few skills in some masteries.

This would need to be tested but setting the skill dependancy to another mastery bar, it should be possible to restrain those skills to specific classes.

Other ways would involve adding those skills to hidden trees (those for scrolls, etc.) and grant the player points to the class skill through quest actions, checking the current masteries.
Possibly items could allow bonuses to those skills.

Another option would be a completely separate tree, that would be dedicated to your class, but I think that's out of a mod reach, at least for now (or you need to break an existing mastery...)

--- End quote ---


You have a lot of feedback to give man!
Thanks for responding!
As I also replied before I do not have the knowledge and time to mod myself.
But anyway I like the fact that the idea is on table.
I didn't know that there are only limited free slots for new skills.
This complicates things.
Isn't it possible to create new slots?
Also the ideas on getting bonuses by completing some sort of special quests sounds interesting.
It could also be condition that you have to fulfil in order to unlock this tree, among others, like filling the mastery trees.

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