Author Topic: Juggernaut - True Hybrid?  (Read 7936 times)

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Offline Torcer

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Juggernaut - True Hybrid?
« on: 02 March 2019, 13:09:12 »
I've been thinking about running a Juggernaut class for years now, but it has been difficult for me to start one as how I want to do it requires a lot of planning to not mess up. Instead of doing it as a physical melee toon with fire damage, I wanted to run it as a melee base fire mage. Let me explain.

I plan to use Mage Armor in this build; it will provide excellent elemental defenses and the Int requirements along with the +Int and +Fire/Elemental bonuses will also increase my fire damage output.

For defense, I aim to have Battle Awareness, Stone Skin, Armor Handling, and Quick Recovery, providing a hefty sum of defensive bonuses. "+Fire Resist, +Armor, + Block Chance, + Armor Absorption, -Shield Recovery Time"

For panic button saves, I have Collossus Form, Stone Skin, and Rally.

Nearly any item with bonuses towards fire damage will also give an absurd amount of fire resistance, combined with Heat Shield, I should be practically immune to fire damage.


The build will look something like this.


Flame Surge was more to focus on the 'I am a melee mage' aspect, but Volcanic Orb is perfectly acceptable as an ability to toss into a mob just before you engage them.


I plan to go 2:1 Int:Str dumping in Dex as needed.

Every 5th level I'll put 1 point in Energy.

All free attribute points gotten through quests will go into hp.

My 'starter artifact' was going to be a Molten Orb for extra damage, but I decided that I will not have any issues with damage through all of normal. As such I settled on Touch of the Fool.

*By 'Starter Artifact' I mean - at least in my experience - I'll usually end up going through all of normal with one core artifact before I start worrying about itemization too much.



With all of this in mind, my questions are thus:

Is there any particularly noteworthy items I should look out for? I already have a few in mind, but there is always a chance I've missed something.
I'm aware of Archmage's Clasp, Black Steel Executioner, Captain's Signet, Eye of Flame, Laevateinn, Might of Hephaestus Set, Phoenix, Plouton's Vestments, Pyrophoric Loop, Serenity, Vestments of the Battle Mage Set

Have I missed anything that might be of note? For the most part I plan to swap shields in and out as necessary as I am going to be a bit weak to Vitality and Piercing damage.

Any particularly grueling areas I should be careful of or outright avoid with this build?

What bosses would likely give me the most trouble?

Can fire damage on a melee attack benefit from a critical hit or will only the physical damage be modified by the critical hit multiplier?

Any other tips and whatnots that I might need to know.


I have read a few things in the past about people playing Juggernaut characters and all of them had a few things in common. They mentioned that the Juggernaut doesn't have a lot going for it as the armor stacking potential isn't as good when you consider just how much armor you already have, that it was a rather boring playthrough as it had all the heft of a class like a Conqueror/Warden, but not of the flair of playing a mage, and that simply playing it as a 'melee toon with fire damage' was too generic and seemingly defeated the purpose of going hybrid. Along with the fact that it has no way to reduce enemy fire defense.


I am to change these notions. While I cannot do anything about reducing enemy fire defense, I can focus on buffing the fire damage I can do to a rather absurd amount without neglecting my defenses too much The armor will be beneficial if not life saving, you might not be as tanky as a dedicated 'str toon' but you will at least be respectable, and while you will be attacking with your weapons and shield a lot, you will also be casting abilities making it have the same flashy allure that a mage does.

Edit: Forgot to mention this is supposed to be a Hardcore toon. I don't mind spending extra time farming for gear as necessary.

« Last Edit: 02 March 2019, 13:25:01 by Torcer »

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Offline botebote77

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Re: Juggernaut - True Hybrid?
« Reply #1 on: 02 March 2019, 16:28:27 »
meh.. i run a riskier toon and i don't have the doubts you have  ;D
(hybrid stat conqueror.. but I've played lots of hybrids already that's why i don't have the doubts)

i think flame surge will make it clunky.. I'd rather put the points on adrenaline and core dweller

and why will you sacrifice vit and pierce?

and of course you can reduce resists.. with items that is

rather what you should worry about is playing true hybrids only results to either a good char or a sh**ty char.. there is no average.. make or miss

well, just a heads up: don't start as str + int 1:1 or even worse str + int + dex.. either ignore int first or str first.. personal experience is starting int is faster provided you know what to do.. str + dex is of course safer

then when you are ready to boost your 3rd stat, don't.. just save it and wait.. and don't pour it all at once.. it's normal for me to save 30+ unused stat points
« Last Edit: 02 March 2019, 16:32:13 by botebote77 »
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Offline icefreeze

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Re: Juggernaut - True Hybrid?
« Reply #2 on: 02 March 2019, 16:52:13 »
- No Adrenalin skill tree?
- Flame Surge full and full all shield attack proc?
- Full Ring of Flame?

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Offline botebote77

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Re: Juggernaut - True Hybrid?
« Reply #3 on: 02 March 2019, 17:47:09 »
i just reread your post

Quote
I plan to go 2:1 Int:Str dumping in Dex as needed.

Every 5th level I'll put 1 point in Energy.

All free attribute points gotten through quests will go into hp.

lots of wrongs there.. for hybrids, you don't follow any ratio stat distributions.. this was what made my previous hybrid attempts failures

and WTF every 5th level into energy?

and attribute points through quests into hp.. that was Poinas' teaching but that didn't account for hybrids.. and that was mostly for those not sure how to spend their stat points.. for hybrids, you need every stat point you can get.. just a quick theorycraft: something helm of immortality or even better of the mammoth, hale ring of immortality (you can even make it 2), myrmidons pendant, priams gate.. you can get about 2k health from those.. way more than spending 18 points to health
« Last Edit: 02 March 2019, 17:59:12 by botebote77 »
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Offline mammoth_hunter

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Re: Juggernaut - True Hybrid?
« Reply #4 on: 02 March 2019, 20:49:23 »
Just looked at that titancalc and I am confused.

You have seen my recent post on flame surge, did you? Link. And that does not stop you from wanting flame surge on a juggernaut?

What do you need batter for at one point exactly? You are aware that ring of flame costs 16 mana per second while doing approx nothing? Defense WPS with spells are redundant, better use one or the other. Unless you want to go physical spells, but I thought you want fire.

TitanCalc
You can always swap flame surge with volcanic orb. And at that point you will just have to decide how you get debuff, which is important for you. I believe its best done with throwing weapons like winds of Asphodel, or perhaps some combination of Monkey Kings, Shen-Nong and twisted Coil of the Parasite.

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Offline tqrunner

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Re: Juggernaut - True Hybrid?
« Reply #5 on: 03 March 2019, 01:49:38 »
Hey there!

Juggernaut is probably my favorite class so I'll be happy to provide some input :)

I see that you've skipped Volcanic Orb and decided to invest in Eruption/Flame Surge instead. I'm fully behind this decision, because VO is a huge skill point sink and the crowd control it provides is not vital for a tanky class such as Juggernaut. Eruption is much cheaper in terms of skill point investment and provides a ton of damage, so it's a must have. Flame Surge is rather underwhelming in terms of damage, however the -% enemy defense debuff it provides can be extremely useful in the later portions of the game. You see, the Defense tree, as awesome as it is, has a bit of a problem when it comes to mustering up OA and hitting monsters in Legendary. I wouldn't bother investing more than a point in Flame Surge's upgrades. I couldn't care less about having 0 CD or lower energy cost - it's a skill that I would only use to soften up the monsters before smashing them with Shield Charge/Batter.

Stone Form is a great panic button, but there's no need to invest more than a single point in it (unless you plan to go heavy on the hp regen items, in which case the base regen that the skill provides could prove useful). The upgrade is worth investing a skill point too, since it adds 2 extra seconds to the duration.

You should never skip the adrenaline tree, on any Defense-based class. It's probably the best thing that this mastery has to offer. Max it out using the spare skill points from Stone Form/Flame Surge.

Rally is a great skill, but are you sure you want to max it? I doubt that your hero will have 10k hp to make full use of the heal. And if you take that away, there's really not much to be gained from maxing it - the duration and hp regen bonus have fixed values, and the armor bonus alone is not worth it. What I usually do is try to keep the skill at a level where it heals around 50-60% of my hp. This means that in Legendary (with +4 to all skills) it's more than enough to have 6 points invested in the base skill. Inspiration is definitely worth maxing out, and as for Defiance - I see it as more of a luxury skill. Definitely worth a point, but no reason to invest heavily in it until you've maxed out the more critical skills.

Ring of Fire is an extremely energy-intense skill. Even a single point in it, combined with a maxed out Soften Metal, would result in 10+ energy cost per second (depending on the +skill items you have). And if RoF itself is maxed, we're easily looking at 20+ energy cost per second. I wouldn't recommend investing more than 1 point in this skill until you have found some damn good energy regen/energy cost reduction items.

I would strongly recommend maxing out Shield Charge. The damage boost that it provides is invaluable.

Another skill that you should consider is Rend Armor. It was greatly buffed in Ragnarok and while most people are not very enthusiastic about armor reduction (why bother with that when you can reduce enemy resistances, right?), consider the following - Soften Metal also applies an armor debuff; the same holds true for the Blacksteel Executioner that you've set your eyes on. If you stack these 3 sources you can end up with a very significant armor debuff, which should not be underestimated.

I hope this was helpful  ;D
« Last Edit: 03 March 2019, 01:52:09 by tqrunner »

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Offline Torcer

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Re: Juggernaut - True Hybrid?
« Reply #6 on: 03 March 2019, 02:23:08 »
meh.. i run a riskier toon and i don't have the doubts you have  ;D
(hybrid stat conqueror.. but I've played lots of hybrids already that's why i don't have the doubts)

i think flame surge will make it clunky.. I'd rather put the points on adrenaline and core dweller

and why will you sacrifice vit and pierce?

and of course you can reduce resists.. with items that is

rather what you should worry about is playing true hybrids only results to either a good char or a sh**ty char.. there is no average.. make or miss

well, just a heads up: don't start as str + int 1:1 or even worse str + int + dex.. either ignore int first or str first.. personal experience is starting int is faster provided you know what to do.. str + dex is of course safer

then when you are ready to boost your 3rd stat, don't.. just save it and wait.. and don't pour it all at once.. it's normal for me to save 30+ unused stat points

I'd rather not run Core on this toon, but I have thought about Adrenaline.

I'm not proactively sacrificing Vit and Pierce, I've just noticed a trend that a lot of prospective gear seems to be missing those two resistances. I will be swapping gear in and out as necessary, but overall I do think I will end up being weaker in that regard.

As for Item based Resistance Reduction, I know of Pyrophoric Loop, any others that would fit this build?

... Agreed.

My stats are not going to be strictly 2:1 Int:Str, that is just a general guide to give me a sense of my goals. I will focus on Int a lot to get access to Int Armors as fast as possible, while tossing spare points into Str to gradually bring up my weapon selection. I don't forsee a heavy need for Dex as everything I plan to use needs less than 300 dex, and I will be maxing the Battle Awareness tree for the benefits that it brings. Late game I plan to have around 900-1200 depending on what I have access to.


- No Adrenalin skill tree?
- Flame Surge full and full all shield attack proc?
- Full Ring of Flame?

I thought about Adrenaline but decided the points are best spent elsewhere, I may shift some points to it once I get some + gear, but it isn't a priority ability in my eyes atm. I do have a Conqueror that makes great use of it so I know it can be beneficial.

Flame Surge will be for that instant burst damage needed on some of the slightly tougher enemies. The shield procs will not be maxed until well into late epic as the points will be better spent elsewhere early on.

Ring of Flame is great, the damage wont win you a fight but it is will be respectable if you focus fire damage, and I am. As for the mana cost, I'm running Oracle Chest, and Arms with Touch of the Fool Artifact giving me 50% Energy Cost Reduction for the vast majority of the game. Which is why it is so important I have points into Battle Awareness for the extra Armor and Defensive Ability.

i just reread your post

Quote
I plan to go 2:1 Int:Str dumping in Dex as needed.

Every 5th level I'll put 1 point in Energy.

All free attribute points gotten through quests will go into hp.

lots of wrongs there.. for hybrids, you don't follow any ratio stat distributions.. this was what made my previous hybrid attempts failures

and WTF every 5th level into energy?

and attribute points through quests into hp.. that was Poinas' teaching but that didn't account for hybrids.. and that was mostly for those not sure how to spend their stat points.. for hybrids, you need every stat point you can get.. just a quick theorycraft: something helm of immortality or even better of the mammoth, hale ring of immortality (you can even make it 2), myrmidons pendant, priams gate.. you can get about 2k health from those.. way more than spending 18 points to health

As mentioned above, the stat distribution mention is not 'strict' rather a guide for how I want to focus.

Every 5 levels, 1 point or +(40) will go towards energy, so 6/11/16 ect... While the build isn't as ability focused or energy dependent as some builds like a Brigand or Oracle, it do foresee some issues. I may stop at level 26 with 5 points or +200 energy and see how it plays before deciding to put more in.

I've read his guides, very informative. I do plan towards some more stat specific gear later on as I'll definately need them, but I'm hoping to alliviate some of those issues by wearing Int gear, and doing the barest minimum for my weapon and shield, as it is a fire focused toon. Int gear will almost always boost my dmg or Int, and Armor Handling and a Captain's Signet will help for most of normal and part of epic until I can stabilize my attribute needs. At least, that is the plan.

Just looked at that titancalc and I am confused.

You have seen my recent post on flame surge, did you? Link. And that does not stop you from wanting flame surge on a juggernaut?

What do you need batter for at one point exactly? You are aware that ring of flame costs 16 mana per second while doing approx nothing? Defense WPS with spells are redundant, better use one or the other. Unless you want to go physical spells, but I thought you want fire.

TitanCalc
You can always swap flame surge with volcanic orb. And at that point you will just have to decide how you get debuff, which is important for you. I believe its best done with throwing weapons like winds of Asphodel, or perhaps some combination of Monkey Kings, Shen-Nong and twisted Coil of the Parasite.

I have not actually, just read it, thanks for the head up, I'll keep it in mind.

Batter tends to be my RMB skill and it is fantastic at clearing out the weaker mobs around you, even at 1 point because of how the shield abilities work. When the shield effects proc or you use an ability that requires a shield it will also do the damage from your weapon as well, so you get the damage listed on the shield, the damage listed on the ability, and the damage done by your weapon all stacked. It can be a cheap, low cd, aoe dmg when I don't need to spend time auto attacking or using a more costly ability to kill.

I'm aware of the mana cost, but as mentioned above in this post, I plan to use Oracles Chest and Arms along with Touch of the Fool. Combined I get +6.0 Energy/Sec and 50% Energy Cost Reduction, along with even basic mage head, and foot gear, at lvl 9 I can have 22 Energy Per Second (As tested on a Sharder Druid Build). This will allow me to ignore Ring of Flames Cost for a significant portion of the game. As for it doing 'approx nothing' it can actually do respectable damage if you take the time to boost your fire damage to outlandish levels, which I plan to.

Hey there!

Juggernaut is probably my favorite class so I'll be happy to provide some input :)

I see that you've skipped Volcanic Orb and decided to invest in Eruption/Flame Surge instead. I'm fully behind this decision, because VO is a huge skill point sink and the crowd control it provides is not vital for a tanky class such as Juggernaut. Eruption is much cheaper in terms of skill point investment and provides a ton of damage, so it's a must have. Flame Surge is rather underwhelming in terms of damage, however the -% enemy defense debuff it provides can be extremely useful in the later portions of the game. You see, the Defense tree, as awesome as it is, has a bit of a problem when it comes to mustering up OA and hitting monsters in Legendary. I wouldn't bother investing more than a point in Flame Surge's upgrades. I couldn't care less about having 0 CD or lower energy cost - it's a skill that I would only use to soften up the monsters before smashing them with Shield Charge/Batter.

Stone Form is a great panic button, but there's no need to invest more than a single point in it (unless you plan to go heavy on the hp regen items, in which case the base regen that the skill provides could prove useful). The upgrade is worth investing a skill point too, since it adds 2 extra seconds to the duration.

You should never skip the adrenaline tree, on any Defense-based class. It's probably the best thing that this mastery has to offer. Max it out using the spare skill points from Stone Form/Flame Surge.

Rally is a great skill, but are you sure you want to max it? I doubt that your hero will have 10k hp to make full use of the heal. And if you take that away, there's really not much to be gained from maxing it - the duration and hp regen bonus have fixed values, and the armor bonus alone is not worth it. What I usually do is try to keep the skill at a level where it heals around 50-60% of my hp. This means that in Legendary (with +4 to all skills) it's more than enough to have 6 points invested in the base skill. Inspiration is definitely worth maxing out, and as for Defiance - I see it as more of a luxury skill. Definitely worth a point, but no reason to invest heavily in it until you've maxed out the more critical skills.

Ring of Fire is an extremely energy-intense skill. Even a single point in it, combined with a maxed out Soften Metal, would result in 10+ energy cost per second (depending on the +skill items you have). And if RoF itself is maxed, we're easily looking at 20+ energy cost per second. I wouldn't recommend investing more than 1 point in this skill until you have found some damn good energy regen/energy cost reduction items.

I would strongly recommend maxing out Shield Charge. The damage boost that it provides is invaluable.

Another skill that you should consider is Rend Armor. It was greatly buffed in Ragnarok and while most people are not very enthusiastic about armor reduction (why bother with that when you can reduce enemy resistances, right?), consider the following - Soften Metal also applies an armor debuff; the same holds true for the Blacksteel Executioner that you've set your eyes on. If you stack these 3 sources you can end up with a very significant armor debuff, which should not be underestimated.

I hope this was helpful  ;D

This was very helpful.

I took your advice and shift points from the FS upgrades to Adrenaline.

Fair point, I also don't need it with Rally as mentioned. Shifted points to Adrenaline as well.

As for Rally, while may not need all the healing I more or less did it for the on the spot Armor, Elemental, and Regeneration. I don't plan on directly maxing it, rather I intended to gradually put points into it so it roughly matches a portion of my health bar throughout the play through. Like you mentioned, it is pointless to have a 10k heal if you only have 4k hp.

I've taken Ring of Fire into consideration and while I mentioned it above, I'll repost it here. "I'm aware of the mana cost, but as mentioned above in this post, I plan to use Oracles Chest and Arms along with Touch of the Fool. Combined I get +6.0 Energy/Sec and 50% Energy Cost Reduction, along with even basic mage head, and foot gear, at lvl 9 I can have 22 Energy Per Second (As tested on a Sharder Druid Build). This will allow me to ignore Ring of Flames Cost for a significant portion of the game. As for it doing 'approx nothing' it can actually do respectable damage if you take the time to boost your fire damage to outlandish levels, which I plan to."

To be honest, I'm not a fan of Shield Charge, I usually just use it to get on top of Archers or Mages to interrupt their plans, I'm also not scaling physical damage all that much, being more reliant on the on hit fire damage than anything else. I may put some points into it an see how I like it, but I doubt anything has changed with it since I last did tried a toon with it.

Rend Armor is the same as the above, I've never really been a fan of it, but unlike Shield Charge I can see how the Armor Reduction stacking can be beneficial. While I'm not proactively boosting my physical damage, it can't hurt to reduce the enemies armor either.


With all the feedback so far, I've shifted points around. This is the new build.


It should be noted that my view on Adrenaline for this toon gradually shifted as I went through the replies. That is the reason for conflicting responses early on.

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Offline botebote77

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Re: Juggernaut - True Hybrid?
« Reply #7 on: 03 March 2019, 03:33:12 »
@tqrunner you are one of only few people i know who likes to play hybrids.. some may play a hybrid or 2 but those who build hybrids because it's what they like or what they think is good, i think i can count by my fingers on one hand.. and that's a shame, we are like endangered species  :)

i think you should have chimed in on this https://titanquestfans.net/index.php?topic=355.0

aaaannndd...... care to share one of your hybrids? a guide or journal thread? a vid or pics with some explanations?  8)
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Offline Torcer

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Re: Juggernaut - True Hybrid?
« Reply #8 on: 03 March 2019, 03:48:44 »
@tqrunner you are one of only few people i know who likes to play hybrids.. some may play a hybrid or 2 but those who build hybrids because it's what they like or what they think is good, i think i can count by my fingers on one hand.. and that's a shame, we are like endangered species  :)

i think you should have chimed in on this https://titanquestfans.net/index.php?topic=355.0

aaaannndd...... care to share one of your hybrids? a guide or journal thread? a vid or pics with some explanations?  8)
I quite enjoy hybrids myself. Fun fact, my first toon ever, way back in 07, was a Melee Elementalist. Didn't know what I was doing. Was good fun though. I think my Favorite non Hybrid Classes would be Conqueror, Warden, Templar, Ranger, Brigand, and Corsair, but overall I prefer Hybrids. Avenger, Sage, Paladin, Battlemage, (Melee - Elementalist, Evoker, Conurer, Summoner, Prophet, Diviner, Oracle) Magician ( was hell trying to do both Poison and Burn build).

There are some classes which I don't consider Hyrbid as its really just a warrior with secondary skills like, Spellbreaker or Spellbinder for example that I also enjoy.

... I'm starting to see a general trend here. Storm is my favorite mastery, but I use Defense more o.O

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Re: Juggernaut - True Hybrid?
« Reply #9 on: 03 March 2019, 03:59:32 »
To the mod who reviews this.

I just realised I posted this thread to the wrong sub forum. I meant to post it in Anniversary Edition - General discussion. Would you be so kind as to move the thread to the correct sub forum, and delete this post.

To clarity, I would like this post deleted, not the entire thread.

Thank you for your efforts.

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Offline Torcer

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Re: Juggernaut - True Hybrid?
« Reply #10 on: 03 March 2019, 08:07:10 »
Update:

I never liked the trade caravan but I've since gotten over my issues around 2 years ago when I set some ground rules for its use. In the beginning I didn't allow transfer of items what so ever as I felt like it cheapened each toons experience, but now it's as follows.
  • A toon can inherit only one trade caravans worth of a transfer window.
  • If the toon wishes to further acquire items through transfer it must put in an item of equal value before it can take one out.
For example, if I have an Archmage's Clasp on my Conqueror, and my Summoner needs it, the Summoner needs to provide an item it found that is relevant to the Conqueror.
Example 2, if I have an Archmage's Clasp on my Conqueror, and my Summoner needs it, the Summoner needs to provide an item it found that is relevant to the Conqueror. However it only has a  Rhesus' Whitewashed Armor, while my Conqueror cannot make use of it, my Ranger can. So I will trade it to the Ranger in exchange for something the Conqueror needs and then acquire the Archmage's Clasp.


With this in mind, my Juggernaut inherited some nice items to help through the early stages of normal. Of note being:
Accursed Amulet: 18% Vitality Damage, 25% Energy Drain - [30% Energy Drain Damage]
Brimestonex2
Captain's Signet
Chromatic Diadem
Cynic's Cover
Lady Y-ab's Scarab
Oracle's Winding
Oracle's Vestment
Prismatic Charm: 18% Elemental Resistance, 12% Damage Reflected, 6 Elemental Damage
Touch of the Fool:8% Poison Resistance


Along with a few basic yellow items at various levels in the left over space available.


I fought Nessus at level 6, the bastard had both a Life Bane as well as an Outrider's Buckler.

I wanted to do another run through the skeletal area just before Sparta to see if I could get anything nice, but doing that would require a reset and that would also force Nessus to respawn. I couldn't allow that as I wanted those items. So I fought a brutal hit and run battle against him nearly dying, but I survived.


Current Level: 9, Deaths 0 - Build
Spoiler for Character Image:

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Re: Juggernaut - True Hybrid?
« Reply #11 on: 03 March 2019, 09:35:17 »
@botebote77 I actually didn't know about the existence of that thread  :-[  (I rarely visit the forum and usually end up just reading the newest posts advertised on the front page)

Yes, hybrids builds are my favorite. I don't usually take part in the forum discussions because I like to play the game without potions/scrolls and that makes my item builds completely irrelevant for the general public (even here, I've only limited my reply to the skill build). If anyone decides to play the game with the same kind of handicap, they're probably pretty experienced and don't need any guidance from anyone :)

The journal, however is something that I thought about recently. Doing it properly (i.e. with lots of screenshots and providing daily updates) would be very difficult for someone like me, but I could at least provide some limited coverage of my character's journey. Or I could just stream it and have the VOD's saved (they would still get deleted by Twitch after a couple of weeks, though).

But let's not hijack the thread and leave this for another time and place :)

EDIT: Actually, f**k it, I'm doing the damn journal! Just deleted my newest char (lvl 33, Cave of Whispers) so I can start fresh. You have her blood on your hands, @botebote77   O:-)
« Last Edit: 03 March 2019, 10:25:54 by tqrunner »

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Offline mammoth_hunter

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Re: Juggernaut - True Hybrid?
« Reply #12 on: 03 March 2019, 13:15:03 »
Batter tends to be my RMB skill and it is fantastic at clearing out the weaker mobs around you, even at 1 point because of how the shield abilities work
I'm sorry but that is not going to fly. Elemental melee juggernaut needs some amazing gear to be anything decent, and you want to do that without conversion and with one pointer skill. Then add some of the worst damage spells in the game.

When it falls apart mid to late epic, if you will even care to try to continue. Remember, that your way out is to drop attacks and use best spells available together with a strong debuff. Or perhaps go all attacks, but then its best done as a physical build.

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Offline botebote77

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Re: Juggernaut - True Hybrid?
« Reply #13 on: 03 March 2019, 13:50:33 »
batter is good LMB skill

like i said, hybrids are make or miss.. if done correctly, it will never fall off.. if done poorly, then bye2
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