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Note that there are some skills like Throwing Knife or Bone Spire that count as a weapon attack, those skills can benefit from flat damage bonuses of Arctic Shell, Storm Nimbus, and other skills like that.
Quote from: soa on 21 April 2020, 01:34:49Note that there are some skills like Throwing Knife or Bone Spire that count as a weapon attack, those skills can benefit from flat damage bonuses of Arctic Shell, Storm Nimbus, and other skills like that.The same with the new Nature skill: Elemental Flurry ?
where is the shield training skill for defender
I can't assemble the "Band of the Elder Savage". The formula does not define a "Heliotrope Jewel"."Hard mod" or "Custom map", version 1.5d.
One of the main problems I had in SV-IT was that some formula asks for item and you find 10, 20 and more items with the same name but nothing. For 1 formula I found item but with different name than in description which worked. My point is, is it possible to make this simple for players to edit formula where that part would be some rare and desirable item, so if you have in description item, to be that item? To take something as example, this is like your neighbor have apple tree and he is selling apples, which means when you say you want to buy apple you want apple to eat, but instead he gives you foliage and you don't know what to do with it - my logic.
Quote from: Igsav on 14 June 2020, 13:41:59I can't assemble the "Band of the Elder Savage". The formula does not define a "Heliotrope Jewel"."Hard mod" or "Custom map", version 1.5d.Actually the ring needs two affixes, so I would need to know if there are two on the ring.
I modified the "Heliotrope Jewel" from the Durin - Dvergr Master Smith and got two affixes. But the formula "Band of the Elder Savage" still does not define this jewel.
Is the Bow Auto-attack ability from the nature tree intended to make the attacks much slower than the regular bow attacks? I figured since it was there the Nature tree was intended to be a functional bow-user without involving the Hunting tree. Kiting with it seems somewhat futile, which makes it tricky to use along with the tactic of dragging around trains of plagued enemies.I figured I'd go Nature/Occult utilizing the bow and poisons, but perhaps I'm not building things in the intended manner?
Quote from: RedMattis on 04 July 2020, 20:55:45Is the Bow Auto-attack ability from the nature tree intended to make the attacks much slower than the regular bow attacks? I figured since it was there the Nature tree was intended to be a functional bow-user without involving the Hunting tree. Kiting with it seems somewhat futile, which makes it tricky to use along with the tactic of dragging around trains of plagued enemies.I figured I'd go Nature/Occult utilizing the bow and poisons, but perhaps I'm not building things in the intended manner?Of course it's intended to have less attack speed, it would be broken otherwise.Maybe increasing attack speed on a lvl 32-40 modifier would be needed to make it scale better in endgame.