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Messages - xiaorantu

Pages: [1] 2
1
Modifications / Re: 100% Both Prefix/Suffix?
« on: 18 January 2022, 08:56:57 »
you can put the patched database into your mod, then just build it again.

2
Eternal Embers / Re: Eternal Ember-2.10 updates changes
« on: 06 January 2022, 08:19:34 »
itemdescripion cannot display in EE

3
what a pity
It seems that  ItemDescription cannot display in Game(EE editon)

4
Eternal Embers / Re: Titan Quest EE - Update 1 (Still in Betatest)
« on: 23 December 2021, 11:11:16 »
essence of jade:  (in game) Even when not under the influence of your concoctions, your prowess grows.{^n}{^Y}Bonuses are lost when under the effects of a health or energy potion.

The effect is just the opposite

5
Texture & Skin Modding / Re: 2-handed weapons posibilities
« on: 22 December 2021, 05:41:36 »
 a game called “Grim Dawn ” which  Dev. by the Same group . It has this new class(2-hand weapon). However,  it cannot drop in the TQ

your may created new anim,new weapon,but new class cannot drop!!!
so we should Solve this problem first

6
Maps and the Editor / Re: Mapdecompiler updated (Eternal Embers)
« on: 15 December 2021, 09:34:24 »
I use the tool open the map,and add sometings,every going on.
but when I assets and build the map,here's a error:
Unsupported version for:xxxxx  /world/greece/area002/valley01.lvl

7
Maps and the Editor / Re: Mapdecompiler updated (Eternal Embers)
« on: 05 December 2021, 08:56:54 »
I download the zip. but don't know how to use it

CMakelists.txt
CMakesetting.json
MAPDecomp.cpp
README.md

8
New Projects / Re: Shadow Champions (Mastery Mod) - WNG
« on: 02 September 2020, 05:00:57 »
nice job,
it's really nice for new levels, but there's some problems:
1.it's really big,however,there is no respawn point or teleport;
2.when I use “L” to another map,I cannot go back


9
Bug Reports SV AERA / Re: Soulvizier AERA bug topic
« on: 31 July 2020, 02:19:13 »
Uff i find so many bugs now so i sort of figured out how some people fide this balance playable.
Having still not experiencing Ragnarok or Atlantis im going back to vanilla and live this feedback before hand.
Ring having stun on hit, hidden enabling double attack with staff on dream mastery, some masteries are just unbelievable as Earth mastery and some are so behind its pain to compare, caravan space is huge but in reality 1/2 of visual representation in hard version but it's fine in custom quest map.
This need more testers as currently with so many mishaps its uncertain when it's exploit and when its a bug, it live impression of guilt instead of excitement.

you should clean all the caravan space for saved roles[main caravan,transfer caravan,relic caravan],than the caravan space works


10
one suggestion
set members
for example, tagSetName012  contains [rings]alke & timaios
I think these rings should be cannot pick up multi,please conside.
either the one-hand weapons.

11
good job!
soul collector really helpful to all of us.

there still have anti-human setting:
some boss to faraway from respawnpool: hades,egpty telken,sandwing,China telken,manticore…… etc.
could you add respawnpool nearby?[I already successed in TQAE.but in SV,there have errors,every SV changes  :charactwindow,caravan ]

12
finally done,it works
I just use soulvision levels.when I compile map, there UI problems.It doesn't matter,I will ask SOA for help.
thank you

13
I just follow the instruction Toolset/guide/tut7.md.html
the same result: cann't load the game,what's wrong with it

14
1.I copy respawn_hadespalace01,and rename to respawn_hadespalace02[database.arz];
2.put respawn_hadespalace02 in the map[editor];
3.save and successfully build the world01.map[artmanager];
4.put database.arz and level.arc in right place;
5.the result is, I cann't load the game.what‘s wrong,or what are the correct steps?Please help me.

15
ok,done. tools--option ,really important

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