Offensive Global (for offensive bonuses with a global chance (5% of +10% Total Damage, +20% Poison Damage, ...))
- offensiveGlobalChance : Chance of offensive global effects to occur (choose the effects with booleans in the sections below.)
Offensive Absolute (for flat/percent based damage bonuses)
(https://i.imgur.com/Xxvinq4.png)
- offensiveXMin : Minimum of flat X damage.
- offensiveXMax : Maximum of flat X damage.
- offensiveXChance : Chance of the X damage set above to occur.
- offensiveXXOR : Boolean. Set to 1 to select only one bonus in the global pool.
- offensiveXGlobal : Boolean. Set to 1 to make the bonus part of the global chance pool.
- offensiveXModifier : Increases by X% the damage of the selected type.
- offensiveXModifierChance : Chance of the percent damage bonus to occur.
Offensive Duration (for damage/debuffs over time bonuses)
(https://i.imgur.com/poQSMAJ.png)
- offensiveSlowXMin : Minimum of X damage over time (every second).
- offensiveSlowXMax : Maximum of X damage over time (every second).
- offensiveSlowXDurationMin : Minimal duration of the DoT effect.
- offensiveSlowXDurationMax : Maximial duration of the DoT effect.
- offensiveSlowXChance : Chance of the X damage over time set above to occur.
- offensiveSlowXXOR : Boolean. Set to 1 to select only one bonus in the global pool.
- offensiveSlowXGlobal : Boolean. Set to 1 to make the bonus part of the global chance pool.
- offensiveSlowXModifier : Increases by X% the damage of the selected type.
- offensiveSlowXModifierChance : Chance of the percent damage bonus to occur.
- offensiveSlowXDurationModifier : Increases the duration of the DoT effect by x%.
Offensive Influence (for debuffs for a set duration, such as Confusion, Mind-Control, etc.)
See the above sections, they share similar parameters.
Retaliation Global (for retaliation bonuses with a global chance (5% of 15 Piercing Retaliation, 20 Elemental Retaliation, ...))
- retaliationGlobalChance : Chance of retaliation global effects to occur (choose the effects with booleans in the sections below.)
Retaliation Absolute (for flat retaliation bonuses)
(https://i.imgur.com/kQrDqM6.png)
- retaliationXMin : Minimal damage of the retaliation of the set type.
- retaliationXMax : Maximal damage of the retaliation of the set type.
- retaliationXChance : Chance of the retaliation to occur.
- retaliationXXOR : Boolean. Set to 1 to select only one bonus in the global pool.
- retaliationXGlobal : Boolean. Set to 1 to make the bonus part of the global chance pool.
- retaliationXModifier : Boosts the damage of the retaliation of X type by a set percent.
- retaliationXModifierChance : Chance of the percent damage boost to occur.
Retaliation Duration (for DoT retaliation bonuses)
(https://i.imgur.com/ABXC3sK.png)
- retaliationSlowXMin : Minimal damage of the retaliation of the set type (per second.)
- retaliationSlowXMax : Maximal damage of the retaliation of the set type (per second.)
- retaliationSlowXDurationMin : Minimal duration of the DoT of the set type.
- retaliationSlowXDurationMax : Minimal damage of the DoT of the set type.
- retaliationSlowXChance : Chance of the retaliation to occur.
- retaliationSlowXXOR : Boolean. Set to 1 to select only one bonus in the global pool.
- retaliationSlowXGlobal : Boolean. Set to 1 to make the bonus part of the global chance pool.
- retaliationSlowXModifier : Boosts the DoT of the retaliation of X type by a set percent.
- retaliationSlowXModifierChance : Chance of the percent DoT boost to occur.
- retaliationSlowXDurationModifier : Boosts the DoT of X type's duration by a set percent.
- retaliationSlowXDurationModifierChance : Chance of the percent duration boost to occur.
Defensive Absolute (for resistances bonuses)
(https://i.imgur.com/QRTHLNF.png)
- defensiveX : Increases resistance to the damage type of by a set percent.
- defensiveXChance : Chance of the resistance to the damage type of by the percent set above.
- defensiveXModifier : Increases the resistance bonus by a set percent.
- defensiveXModifierChance : Chance of the resistance bonus to the damage type by the percent set above.
- defensiveXDuration : Same as above, for the matching DoT.
- defensiveXDurationChance : Same as above, for the matching DoT.
- defensiveXDurationModifier : Same as above, for the matching DoT.
- defensiveXDurationModifierChance : Same as above, for the matching DoT.
Defensive Special (for resistances versus certain DoTs)
See the Defensive Absolute section, they share similar parameters.
Defensive Misc (for blocking/reflecting bonuses)
See the Defensive Absolute section, they share similar parameters.
Defensive Influence (for secondary resistances)
See the Defensive Absolute section, they share similar parameters.
Monster Defense (for tertiary resistances)
See the Defensive Absolute section, they share similar parameters.
Character Base Attributes (Is irrelevant, do not touch.)
Character Bonus Attributes (for direct stats bonuses)
(https://i.imgur.com/9Ujupm4.png)
- characterStrenght : Flat strenght increase.
- characterDexterity : Flat dexterity increase.
- characterIntelligence : Flat intelligence increase.
- characterLife : Flat health points increase.
- characterMana : Flat energy points increase.
- characterStrenghtModifier : Percent strenght increase.
- characterDexterityModifier : Percent dexterity increase.
- characterIntelligenceModifier : Percent intelligence increase.
- characterLifeModifier : Percent health points increase.
- characterManaModifier : Percent energy points increase.
- characterIncreasedExperience : Increases experience gained.
- characterPhysToElementalRation : x% converted to elemental damage.
Character Speed (for speed bonuses)
(https://i.imgur.com/ISOF79h.png)
- characterRunSpeed : Increases base run speed. Unused at this date.
- characterAttackSpeed : Increases base attack speed. Unused at this date.
- characterSpellCastSpeed : Increases base spell cast speed. Unused at this date.
- characterRunSpeedModifier : Increases run speed by x%.
- characterAttackSpeedModifier : Increases attack speed by x%.
- characterSpellCastSpeedModifier : Increases spell cast speed by x%.
- characterTotalSpeedModifier : Increases total speed by x%.
Character Regeneration (for regeneration bonuses)
(https://i.imgur.com/AYKUZ7F.png)
- characterLifeRegen : Increases health regeneration by a flat amount.
- characterManaRegen : Increases energy regeneration by a flat amount.
- characterLifeRegenModifier : Increases health regeneration by a percent amount.
- characterManaRegenModifier : Increases energy regeneration by a percent amount.
Character Ability (for dodge/critical hit bonuses)
(https://i.imgur.com/lBlQEQq.png)
- characterOffensiveAbility : Increases OA by a flat amount.
- characterDefensiveAbility : Increases DA by a flat amount.
- characterOffensiveAbilityModifier : Increases OA by a percent amount.
- characterDefensiveAbilityModifier : Increases DA by a percent amount.
- characterDefensiveBlockRecoveryReduction : Reduces shield recovery time.
- characterEnergyAbsorptionPercent : Recovers energy when hit by spells by percent amount.
- characterDodgePercent : Increases melee attack dodge chance.
- characterDeflectProjectile : Increases projectile dodge chance.
Character Reserve (for mana reservation reduction bonuses)
(https://i.imgur.com/M1j6qj9.png)
- characterManaLimitReserve : Not quite sure...
- characterManaLimitReserveReduction : Decreases energy reserved by a flat amount.
- characterManaLimitReserveModifier : Not quite sure...
- characterManaLimitReserveReductionModifier : Decreases energy reserved by a percent amount.
Requirement Reduction (for requirement reduction bonuses)
(https://i.imgur.com/6lN23fu.png)
Self-explanatory. Also, you do NOT need to add the negative.
Skill Parameters (for bonuses that regard spells)
Skill Reduction (for reduced recharge and mana costs)
(https://i.imgur.com/q6UV1Nj.png)
- skillCooldownReduction : Flat cooldown reduction.
- skillCooldownReductionChance : Chance of flat cooldown reduction.
- skillManaCostReduction : Flat mana cost reduction.
- skillManaCostReductionChance : Chance of flat mana cost reduction.
- skillCooldownReductionModifier : Percent cooldown reduction.
- skillCooldownReductionModifierChance : Chance of percent cooldown reduction.
- skillManaCostReductionModifier : Percent mana cost reduction.
- skillManaCostReductionModifierChance : Chance of percent mana cost reduction.
Projectile Bonus (for projectile speed)
- skillProjectileSpeedModifier : Percent increase of the projectile speed.
- skillProjectileSpeedModifierChance : Chance of percent increase of the projectile speed.
Skill Augment (boosts or grants skills)
(https://i.imgur.com/ExDpbM2.png)
- augmentSkillName1 : The database entry of the skill you wish to boost. (ex.: records\skills\stealth\envenomweapon.dbr)
- augmentSkillLevel1 : Level by wich the skill above is increased.
- augmentSkillName2 : The database entry of ANOTHER the skill you wish to boost.
- augmentSkillLevel2 : Level by wich the skill above is increased.
- augmentMasteryName1 : The database entry of a mastery you wish to boost all of its skills.
- augmentMasteryLevel2 : Level by wich the skills of the mastery above is increased.
- augmentMasteryName2 : The database entry of ANOTHER mastery you wish to boost all of its skills.
- augmentMasteryLevel2 : Level by wich the skills of the mastery above is increased.
See this for masteries names :
- Warfare : records\skills\warfare\warfaremastery.dbr
- Defense : records\skills\defensive\defensivemastery.dbr
- Rogue : records\skills\stealth\stealthmastery.dbr
- Hunting : records\skills\hunting\huntingmastery.dbr
- Dream : records\xpack\skills\dream\dreammastery.dbr
- Nature : records\skills\nature\naturemastery.dbr
- Earth : records\skills\earth\earthmastery.dbr
- Storm :records\skills\storm\stormmastery.dbr
- Runes : records\xpack2\skills\runemaster\runemaster_mastery.dbr
- Spirit :records\skills\spirit\spiritmastery.dbr
- augmentAllLevel : Level by wich all skills should be increased.
- itemSkillName : See the part IV.
- itemSkillLevel : See the part IV.
- itemSkillAutoController : See the part IV.
Racial Bonus (for increased offense/defense versus certain races)
(https://i.imgur.com/DdRCtNL.png)
- racialBonusRace : Races that will be affected by the bonuses below. You can have as many as you like.
- racialBonusPercentDamage : Percent damage increase versus the race.
- racialBonusAbsoluteDamage : Flat damage increase versus the race.
- racialBonusPercentDefense : Percent reduced damage received from the race.
- racialBonusAbsoluteDefense : Flat reduced damage received from the race.
Pet Bonus (for bonuses to all pets)
- petBonusName : Select a pet bonus for the item. May explain the creation of one of these later.