Author Topic: Version 2 Development LOC  (Read 230633 times)

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Offline Medea Fleecestealer

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Re: Version 2 Development LOC
« Reply #420 on: 26 November 2018, 07:19:19 »
We're with you in spirit BG, even if we can't give you a physical helping hand with the work.  :)  But take a break if you need to. No point in burning out on the project and coming to hate it.  Better to step back, do something else and then return when you're ready if that's what you need to do.

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Offline Prosoro

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Re: Version 2 Development LOC
« Reply #421 on: 26 November 2018, 10:57:10 »
I'm at work all day thinking about all the things I want/need to do with my mod, getting so hyped to go home and mod my creative ass off each day.  But then I finish work and have all these 'adult responsibilities' to take care of sigh.  Also am best man for my brothers upcoming wedding so thats been added stress too.  Ah well, just life I guess.  Hopefully things will ease up again and I'll get much more time to invest like you BG!

Props on the guaranteed uniques and chest shrine buffs man, so kool wish I'd thought of that  ;)
~  Anything new for TQ? Experience what Unearthed Studios NZ has been up to with the release of Eternal Embers! - Website: https://www.unearthedstudiosnz.com/ ~


Lurking no more..

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Offline sauruz

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Re: Version 2 Development LOC
« Reply #422 on: 26 November 2018, 10:59:16 »
Thats an incredible improve!! I never knew that chests could drop 100% unique when you 1st open it! Now it feells right challenge the bosses :)

yhea, doing ordnances at full speed its bit tedious, you already did a big part of then, maybe focus and other things and after a few days come back on it! you will see the things going on nicely :)
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: Version 2 Development LOC
« Reply #423 on: 26 November 2018, 12:24:03 »
Nice idea on chest drops. It will reduce the need to farm, which is great.
I second Medea, you did alot for very short time, if you need a break, take your time. Anyway, keep rocking BG :D

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Offline Bumbleguppy

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Re: Version 2 Development LOC
« Reply #424 on: 26 November 2018, 15:30:04 »
Hopefully things will ease up again and I'll get much more time to invest like you BG!

I'd rather I was 30 years younger. Or if my wife was 30 years younger!

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Offline Bumbleguppy

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Re: Version 2 Development LOC
« Reply #425 on: 27 November 2018, 02:58:50 »
Completed Ordnance up through Sorcerer.

Created a Shadow Wisp for the item skill, it's pretty cool.  8)

Casts Eye of Darkness buff. +%total damage, flat mana leech, dodge & deflect projectiles. 100% mana leech resist.

Only 10 left.

Forgot to mention, the end of the Wealth of Ancient Kings map area, i moved the last room with the puzzle lever to the left so that when you go in your pets don't aggro the boss.
« Last Edit: 27 November 2018, 03:03:14 by Bumbleguppy »

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Offline sauruz

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Re: Version 2 Development LOC
« Reply #426 on: 27 November 2018, 11:05:35 »
10 ordinance left to be done ? oh my ! that is a great achivement! ^-^ ^-^
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Bumbleguppy

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Re: Version 2 Development LOC
« Reply #427 on: 28 November 2018, 00:14:42 »
Finished Ordnance up through Thunderer. Only 3 left.

I am looking for alpha testers, please PM me if you are interested.

This will be for skill testing balance and ordnance balance testing.

This is not for the finished game before launch, since I may add more quests and map areas. etc.

Which is not to say it won't also be fun :)

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Offline fingolfin

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Re: Version 2 Development LOC
« Reply #428 on: 28 November 2018, 13:01:22 »
Hi Bumbleguppy,

I have followed your updates on a regular basis and played through Legion of Champions  a number of times.

I would be very happy to  help with play test the new Legion of Champions if it is ok with you

Kind Regards

Fingolfin

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Offline Bumbleguppy

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Re: Version 2 Development LOC
« Reply #429 on: 28 November 2018, 18:29:49 »
Okay, I will be another few days before I am ready to post the alpha file download.

Today, I finally just gave in and made Rogue's Throwing knives a passive.

It ended up a lot like wood lore so I think Brigand will be the go-to class if you want pure ranged one handed. Taiji Dao in Rogue allows dual wielding as well.

It's not quite the same as wood lore of course, no defensive ability:
offensivePierceModifier: 6.000000;10.000000;13.000000;16.000000;20.000000;24.000000;27.000000;30.000000;34.000000;38.000000;43.000000;51.000000;58.000000;66.000000;75.000000;85.000000

projectileSpeedModifier: 10.000000;20.000000;30.000000;40.000000;50.000000;60.000000;70.000000;80.000000;90.000000;100.000000;110.000000;120.000000;130.000000;140.000000;150.000000;160.000000

characterAttackSpeedModifier: 5.000000;8.000000;11.000000;14.000000;17.000000;20.000000;23.000000;26.000000;29.000000;32.000000;35.000000;38.000000;41.000000;44.000000;47.000000;50.000000


At tier 4 is the skill Ricochet which is like Volley but when it procs it adds projectile fragments from the target to strike out in another direction. It also adds flat pierce AND bleeding damage.

Flurry of Knives is now a tier 7 proc skill like volley  with 4 projectiles and flat bleeding.

Unlike Volley though, the chance to proc maxxes out at 50% chance for both.

Not like I envisioned, but the templates limit me. But dual wielding with skills maxxed, it should be a combat shotgun anyway.


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Offline Bumbleguppy

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Re: Version 2 Development LOC
« Reply #430 on: 01 December 2018, 03:19:10 »
Had an idea.

The crystals scattered all over Hades palace as a decoration? In version 1.1 they could shoot lightning.

But I want to make different ones that spawn randomly. Like most will be decoration, but like 1 out of 5 or so will be actively shooting stuff.

One idea is a Shadow Crystal. I'll have to recolor it, but it will have a manadrain aura. Like 200 mana over 3 seconds.  >:D

Orange fire crystals, you get the idea.

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Offline Bumbleguppy

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Re: Version 2 Development LOC
« Reply #431 on: 01 December 2018, 20:05:06 »
Added a Neanderthal MI staff that shoots a rock. :)
Physical damage only. +1 to Rune and Spirit masteries. +20% strength, +%skill cooldown, -10% attack speed. Even added special projectile and a ternion explosion effect for good measure.

Added poison sprite summons for Jinghe River naiads and the swamp chimera miniboss in the forest of the ancients.

Also, added Staves to Runeweapon (though conversion won't work very well lol).

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Offline Bumbleguppy

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Re: Version 2 Development LOC
« Reply #432 on: 04 December 2018, 02:25:18 »
ANybody remember Munderbunny's mod Underlord?

He had a special system where an aura appeared in boss locations in epic and legendary that nerfed your dodging and life leech and manaleech resistances. I spent a couple hours implementing that system today. -33% dodge in epic and -50% in legendary. -25%  and -33% leech resistances.

It is spawned in boss areas in the map and has a 50m radius, which is usually enough. I spawned 3 in the Manticore area just to cover the whole thing in evil goodness.

Forgot I hadn't added the ghost bosses in the Crystal quest in Hades palace, so I spent awhile adding them today.

Added a different spawn mechanic for the greek telkine where his summons spawns from a pool, so 2 of his regular limos spawn that have the give life skill to heal the telkine, and 2 or 4 basic limos like the ones in parnassus caves.

Added Scarabeus minions to the pool for the boss Scarabeus.

Mostly been putting out fires from the alpha tester thread, though :)

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Offline Bumbleguppy

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Re: Version 2 Development LOC
« Reply #433 on: 05 December 2018, 02:01:01 »
Created a new legendary staff, though I don't know if I can pronounce the name: Phthinoporon
Basically the Moire (Fate) of Autumn. Does cold and vitality damage, grants skill Autumn Nymph, +1 to all skills. A brown nymph casts Autumn Grief in 6 m radius every 6 seconds reduces enemy resistance to elemental, vitality and life leech and slows by 15% and reduces total damage by 15%. 30 second life, 60 second cooldown, manually activated.
Recolored Hecate's Rod for the staff.

Took some time to turn the snowy wagon wreckage in Act 5 into treasure chests.

Oh yeah, the corpses have treasure, if you like to desecrate the dead you irreverant looter.

But they also spawn ghosts.

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Offline BlackSunSerpent

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Re: Version 2 Development LOC
« Reply #434 on: 05 December 2018, 16:15:04 »
ANybody remember Munderbunny's mod Underlord?

He had a special system where an aura appeared in boss locations in epic and legendary that nerfed your dodging and life leech and manaleech resistances. I spent a couple hours implementing that system today. -33% dodge in epic and -50% in legendary. -25%  and -33% leech resistances.


Ok, just registered to tell this one to you. Munderbunny implemented this system in TQ:IT to remove boss cheese through 100% dodge that was real in TQ:IT and was capped at 80% in TQ:AE. So I'll suggest not to remove the aura debuff but slightly nerf it for now. Also I'll hope you won't forget to increase aura ranges from standart ones. At this moment just going through old Legion of Champions, if I'll have any more suggestions I'll right them up here.

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