The very first thing you might notice is this is not a bounce mod. You click play custom game, select your character, select titanomachy, and it takes you straight to the game, no bounces.
Upon entering the game, you will see you have no items on transfer stash or relic vault (which is typical of mods i think). They are not lost, they just don't show on the mod. Perhaps tqvault and some configuration of settings will let you share items, but you get the feeling you should start it from scratch, untwinked, which is what i did and what i planned to do anyway in the first place.
There are noticeably more enemies and also lots of new enemies created by sauruz. There are lots of new areas not appearing on the map it felt like the game is littered with secret areas. But boy, those areas are filled with hero monsters and bosses. And yes there are lots of magical chests too, so perhaps the combination of more enemies and more magical chests make items drop more frequently. Heck i haven't even reached megara yet and i already got a blue amulet. Halfway through act 1 (gorgon sisters), all my items were already either green or blue. I already also managed to craft touch of the fool artifact. When i played self-farmed vanilla before, it took me the end of act 1, with some farming, before i could craft this artifact. But in this mod, no farming at all, just going through the game, and not even in athens yet. By the time i finished act 1, i already have lots of blue and green items, including, you guessed it, SB cuffs. Also a stately sthenos wisdom. It's important for me because i play caster, as always. I finished act 1 at level 25 with just earth mastery. I would say it's perfectly playable self-found.
The Gorgon sisters fight for me was just right. Not very hard but also not easy, while being a fun fight at the same time. Alastor i think was masterfully done. Just look at this guys
The labyrinth was.... either you will love it or hate it. There is also a secret boss that... well... just see it for yourself.
I think this mod teaches you the importance of secondary resistances. And it's just fine for me because it adds some analytical approach on how you play your characters, not just mindless hacking and slashing.
At this point, i think the game is directed towards intermediate to veteran players who already have some knowledge about the game. Beginners might get eaten alive I'm afraid. The game is noticeably longer, harder and bigger than vanilla, so players who just like to blitz through the game as fast as possible might not enjoy this mod. But intermediate to veteran players who by now are just looking for something new and something more challenging, this is a great mod. The bosses are not multiplied by 3, but if you think you can just stomp on them with not much effort just like vanilla, you are gravely mistaken. But it's not overly difficult near unplayable either. For those who already know what to do with their characters, it feels just right.