0 Members and 2 Guests are viewing this topic.
it seem champions heart trasmuter recipe (normal) are beoken . only right slot works , other not .
shield maidenshield maiden are powerful (mostly tanky without lightning DMG) then other Level1 petbut can it get +1 summon with +10 skill ?
swiftness of wind (natrue) can it become a aura or AOE buff like rally ?its very annoying on re-cast it , expected on part or all pets
armor spiritits look bit underpower with shield maidenand it adrenalin have area , but seens no effect on other pet / player
I got the Nymphs at lv 22 , can they have a yellow name ?
Giesel quest gave a blank reward i guess its for a missing link on the relic ?
There were a few times there was 2x healers in same spot during the exploration in Ancestral Lands. Are they random somehow ?
For example, having to clone the entire monster directories so I could modify a monster at all. I mean, the base game player skills were always buggy like that, but modifying monsters was no problem.
Got 5 points into Storm's Frost Wisp, but could still only summon one. Text doesn't say it can have 2 at L5 either.
Quote from: Bumbleguppy on 31 December 2022, 01:37:06For example, having to clone the entire monster directories so I could modify a monster at all. I mean, the base game player skills were always buggy like that, but modifying monsters was no problem.Wait, what ? I never had that issue. Does it happens sometimes or all the time ?And why not the same issue for proxies, while we're at it ?
Defense: 1 Shield Maiden, 1 Armored Spirit, Phalanx is the same as base game
Quoteshield maidenshield maiden are powerful (mostly tanky without lightning DMG) then other Level1 petbut can it get +1 summon with +10 skill ?Sure, I guess so.
When I first started remaking this mod after EE, I just imported my monster directory from my Atlantis attempt.Monsters dropped potions.In my mod, monsters never drop potions...so of course I went through Satyrs for example and opened all the monster files and sure enough, no miscItem potions in any of them. I had removed the miscItem potion tables from every monster. (a simpler solution is blanking out the potion loot tables, but I didn't think of that until years later)It kept happening with other monsters. Also, champions, heroes and bosses went down strangely quick from pet damage. In my mod they all have specific passive skills that defend against pet damage (racial damage).Monsters that don't exist in the base game, new monster files, worked fine. It was only monsters that have the same file path as the base game that would drop potions or be susceptible to pet damage. I wasn't going to rename every monster so I moved them all to a new directory and did a mass search and replace in the proxy pools.Proxies seem to work, proxypools seem to work but the monsters themselves would drop potions etc.I don't know, I just didn't want any monsters to drop potions and it was a solution that worked.