Author Topic: Legion of Champions Eternal Embers Alpha Download  (Read 36599 times)

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Offline Bumbleguppy

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Re: Legion of Champions Eternal Embers Alpha Download
« Reply #60 on: 29 December 2022, 20:22:42 »
it seem champions heart trasmuter recipe (normal) are beoken . only right slot works , other not .
Oh yeah, similar issue with the Ordnance formula where the search and replace tool I used replace the "\r" with a  carriage return character. I will fix it.

shield maiden

shield maiden are powerful (mostly tanky without lightning DMG) then other Level1 pet

but can it get +1 summon with +10 skill ?
Sure, I guess so.

swiftness of wind (natrue)
can it become a aura or AOE buff like rally ?
its very annoying on re-cast it , expected on part or all pets
Yes, I have thought about this and I am keeping it as a single character buff. It is annoying, but it will stay this way.

armor spirit

its look bit underpower with shield maiden
and it adrenalin have area , but seens no effect on other pet / player
I will look into it, but it is working right now and in Alpha testing I am looking for broken things, not underpowered things. That will be the beta testing I will do later.


I got the Nymphs at lv 22 , can they have a yellow name ?
I don't like the yellow names. Sorry.

Giesel quest gave a blank reward i guess its for a missing link on the relic ?
Yes, this was a bug in the base game quest file. The "give player item" quest command had "tagLogRelic" in the item slot instead of "Records\XPack2\Item\loottables\relics\01_act5_relics.dbr". I found it and fixed it and added the file to the mod.

There were a few times there was 2x healers in same spot during the exploration in Ancestral Lands. Are they random somehow ?

The healers are shrines in the database so I thought I would add them to the "encounters" proxies as an accessory and let the encounters handle the other things in the proxy pool entries.

But I had problems with Obsidian Obelisks and the healers spawning on top of each other occupying the same space, even with increasing the spawn extents so I just added the healers to the proxy files. I thought I had removed all the accessory files, but I hadn't got to act 5 until after the last update so I have already fixed it for the next update.

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Offline sauruz

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Re: Legion of Champions Eternal Embers Alpha Download
« Reply #61 on: 31 December 2022, 01:01:33 »
In case you didnt knew:

The Boar of Witham (shield from ragnarok) gives a blank grant skill (?)
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Bumbleguppy

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Re: Legion of Champions Eternal Embers Alpha Download
« Reply #62 on: 31 December 2022, 01:37:06 »
Yeah, found one a couple days ago. But I double checked it and decided to clone the force shield skill into the item skill directory. I always found it frustrating when the base game granted a player skill from the player skill trees so you couldn't stack it. Let me have my clever overpowered buff, game! :D

Really frustrated with how many things that worked in my previous attempted mods no longer work.

For example, having to clone the entire monster directories so I could modify a monster at all. I mean, the base game player skills were always buggy like that, but modifying monsters was no problem.

I used to repurpose environment objects in the database, like changing an ice stalagmite into a proxy which then could spawn a duplicate of the stalagmite but it was a stationary monster that cast a spell when a player came near.

Now it's really buggy. It works SOMETIMES which is in a way worse than never. Sometimes it spawns, other times it just doesn't. And making the stalagmites a monster now means that they have a monster shader instead of a decoration shader so they glow brighter than the other stalagmites.

My standards as far as professionalism and quality are having to take a dive just to make the things that are fun. Oh, well. Nothing more I can do.

And also I'm still getting cialis and viagra spam from my Redmine bug report replies. It's pretty shameful how far it's all fallen as far as professional standards.

Still, it IS my favorite game ever. I have a few games I've bought in the last couple years that I just don't play and always boot up TQ lol

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Offline Bumbleguppy

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Re: Legion of Champions Eternal Embers Alpha Download
« Reply #63 on: 31 December 2022, 05:18:43 »
I'm thinking about redoing the Ordnance again... ::)

I'm finding that I did too good a job on the item skills (in my opinion) for how easy it is to collect the hearts and but a recipe.

Right now I'm in epic with an elementalist and I equipped myself with Jackalman Melee set which has stupid physical resist so the ordnance skill is great as I can stand in melee and let it proc over and over killing most anything especially with Squall going and Frost Wisp, Storm Wisp and Core Dweller's top tier enemy elemental debuffs. Yeah, I'm gonna nerf the Jackalman set lol

I didn't like the very old method I used back in the day with bosses dropping ingredients.

Anyway, here's my idea so far:

Three champion hearts of the same type => one crystal heart of the same mastery

Crystal Heart grants +1,+2 or +3 to that mastery and some themed bonuses like +%Fire damage for Earth and pets. You can buy these recipes from ordinary vendors.

Then a recipe like currently with one from chosen mastery and any other one but with Crystal Hearts gives you something new.

I want to make a Crystal Charm which is a complete charm that you can enchant with.

Problem though is that you should only be able to equip one. Especially with them having item skills.

Making the current Ordnance as an amulet takes that equipment slot so I thought maybe a charm would be good since that frees up the player's slots for whatever they want or need. But if the Crystal Charm can enchant armor, shield, helmet, boots, or amulet only then you can only equip one. But I would have to relegate the player to Rare/Magical armor or shield or whatever so it's not that different than just making it an amulet.

Not sure how the game would react to making a charm "can only pick up one" in the settings. I mean, once it's slotted into a piece of equipment...what will the game do then? I dunno.

Anything I make the Ordnance into that is equippable means I'm going to fill that equipment slot so anything I find while playing for that slot goes to the merchant. Even artifacts.

But I think artifacts are a good choice as you don't really find those and they are as hard to make as these will be...

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Offline 郝玉龙

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Re: Legion of Champions Eternal Embers Alpha Download
« Reply #64 on: 31 December 2022, 05:51:34 »
Cerberus ~ Warden of Hades,The boss disappeared,be missing。

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Offline Bumbleguppy

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Re: Legion of Champions Eternal Embers Alpha Download
« Reply #65 on: 31 December 2022, 07:36:43 »
I updated the OP links on December 23rd to address that issue with Cerberus.

I am updating the files on MEGA right now with everything I've done in the last few days. Should finish uploading in 10 minutes or so.

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Offline Medea Fleecestealer

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Re: Legion of Champions Eternal Embers Alpha Download
« Reply #66 on: 31 December 2022, 11:44:36 »
Yeah, the spam in the Redmine are a nuisance.  All we can do is report them so if you find any give me the Issue numbers they're in and I'll pass it on to Zyddie, the Senior Global Community Manager.

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Offline soa

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Re: Legion of Champions Eternal Embers Alpha Download
« Reply #67 on: 31 December 2022, 13:02:51 »
For example, having to clone the entire monster directories so I could modify a monster at all. I mean, the base game player skills were always buggy like that, but modifying monsters was no problem.
Wait, what ? I never had that issue. Does it happens sometimes or all the time ?
And why not the same issue for proxies, while we're at it ?
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Offline Medea Fleecestealer

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Re: Legion of Champions Eternal Embers Alpha Download
« Reply #68 on: 31 December 2022, 14:25:01 »
Got 5 points into Storm's Frost Wisp, but could still only summon one.  Text doesn't say it can have 2 at L5 either.

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Offline Bumbleguppy

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Re: Legion of Champions Eternal Embers Alpha Download
« Reply #69 on: 31 December 2022, 19:14:04 »
Got 5 points into Storm's Frost Wisp, but could still only summon one.  Text doesn't say it can have 2 at L5 either.
Sigh. Gonna have to update the OP with every mastery's summons count, aren't I? Okay, I will do that. Sorry.

For example, having to clone the entire monster directories so I could modify a monster at all. I mean, the base game player skills were always buggy like that, but modifying monsters was no problem.
Wait, what ? I never had that issue. Does it happens sometimes or all the time ?
And why not the same issue for proxies, while we're at it ?

When I first started remaking this mod after EE, I just imported my monster directory from my Atlantis attempt.

Monsters dropped potions.

In my mod, monsters never drop potions...so of course I went through Satyrs for example and opened all the monster files and sure enough, no miscItem potions in any of them. I had removed the miscItem potion tables from every monster. (a simpler solution is blanking out the potion loot tables, but I didn't think of that until years later)

It kept happening with other monsters. Also, champions, heroes and bosses went down strangely quick from pet damage. In my mod they all have specific passive skills that defend against pet damage (racial damage).

Monsters that don't exist in the base game, new monster files, worked fine. It was only monsters that have the same file path as the base game that would drop potions or be susceptible to pet damage. I wasn't going to rename every monster so I moved them all to a new directory and did a mass search and replace in the proxy pools.

Proxies seem to work, proxypools seem to work but the monsters themselves would drop potions etc.

I don't know, I just didn't want any monsters to drop potions and it was a solution that worked.

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Offline fanity

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Re: Legion of Champions Eternal Embers Alpha Download
« Reply #70 on: 01 January 2023, 00:59:34 »
Quote
Defense: 1 Shield Maiden, 1 Armored Spirit, Phalanx is the same as base game

Quote
Quote
shield maiden

shield maiden are powerful (mostly tanky without lightning DMG) then other Level1 pet

but can it get +1 summon with +10 skill ?

Sure, I guess so.

so Shield Maiden not got +1 with +10(26) ?   :'(

-----

armor spirit has a tooltips missing

Spoiler for Hiden:

------

by the way , happy new years  :)
« Last Edit: 01 January 2023, 02:36:29 by efko »

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Offline Medea Fleecestealer

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Re: Legion of Champions Eternal Embers Alpha Download
« Reply #71 on: 01 January 2023, 08:18:58 »
Also not sure if it's intended or not, but mana potions don't drop much very early game.  Yes, you can buy them, but compared to health potions dropping they're really scarce.  I've only had 1 or 2 drop before I reach the Spartan War Camp.  Meanwhile I've had 16-17 health ones including those from the usual chest in the field at Helos.  Not a big deal, just an observation if they're supposed to drop more often than they do atm.  :)

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Offline Medea Fleecestealer

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Re: Legion of Champions Eternal Embers Alpha Download
« Reply #72 on: 01 January 2023, 13:59:11 »
Random encounter.   ;D


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Offline soa

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Re: Legion of Champions Eternal Embers Alpha Download
« Reply #73 on: 01 January 2023, 16:13:56 »
When I first started remaking this mod after EE, I just imported my monster directory from my Atlantis attempt.

Monsters dropped potions.

In my mod, monsters never drop potions...so of course I went through Satyrs for example and opened all the monster files and sure enough, no miscItem potions in any of them. I had removed the miscItem potion tables from every monster. (a simpler solution is blanking out the potion loot tables, but I didn't think of that until years later)

It kept happening with other monsters. Also, champions, heroes and bosses went down strangely quick from pet damage. In my mod they all have specific passive skills that defend against pet damage (racial damage).

Monsters that don't exist in the base game, new monster files, worked fine. It was only monsters that have the same file path as the base game that would drop potions or be susceptible to pet damage. I wasn't going to rename every monster so I moved them all to a new directory and did a mass search and replace in the proxy pools.

Proxies seem to work, proxypools seem to work but the monsters themselves would drop potions etc.

I don't know, I just didn't want any monsters to drop potions and it was a solution that worked.

It's weird. I tested now by modifying the Satyr Shaman boss after Helos, with a new name and 100% chance to drop a specific item. It did show the new name and did drop the item over several attempts. Maybe the issue doesn't affect all parameters of monsters, all the time ?

What about pets ?
What about monster and pet skills ? (player skills have issues like set boni if not duplicated)
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Offline Bumbleguppy

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Re: Legion of Champions Eternal Embers Alpha Download
« Reply #74 on: 01 January 2023, 20:17:58 »
Monsters with different file names worked fine for me.

Here's another explanation: Suppose there were a couple satyrs and harpies that exist in the base game directory but DON'T exist in my directory and I just didn't notice. The proxy pool would still point to them and spawn them and they would drop potions.

If I move all my monsters to a renamed custom directory and do a search and replace on the proxy pools, they would now point to a file that doesn't exist, the monster wouldn't spawn and I would see that no potions dropped and be happy.

If you haven't experienced any base game monsters overriding your changes, then I wouldn't worry about it.

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