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Messages - hedgehog

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1
Defense for thrower:  max battle awareness tree, max rally tree,  max quick recovery, max phalanx, armor handling, colossus, adrenaline.
The only dmg boost is adrenaline (not much efficient because it does not proc often) and colossus (long recharge), both increase phys dmg only. 

Spirit mastery: max deadthchill aura tree, max dark covenant tree, max spirit ward tree, death ward, summon outsider, liche king and some utility spells like vision of death or circle of power, life drain with max soul drain (see below)
Because dark covenant boost phys dmg, vitality and bleeding  dmg  and necrosis gives debuff to these types of dmg it looks like phys/vit or phys/bleed dmg is good combination.
However the bleed dmg is only on mongol chakram  and quite low. Also, other  spells in spirit mastery support mostly vitality dmg and benefits from intelligence.

So, thrower with demonic rippers socketed with fury heartblood or jade shuriken doing phys/vit dmg.
Hybrid with str/int and enough dex for throwing weapon.
And enough CDR for permanent rally (speed and resists and a bit of reflection) and quick recovery.  Permanent dark covenant would be great too :)

You only have normal attack.
The biggest problem is attack speed (you need at least 160%) and solid physical dmg.  Constructs and golems cannot be killed by vitality in reasonable time.
But still, it is boring and slow.

And there comes big game changer which makes this char into mass murderer - life drain with maxed soul drain on LMB  :)

Run into the group, press left button+shift and they die around you. With 3 sec recharge between life drains (artifact Talisman of jade emperor+golden shield of pelaron at minimum) you switch seamlesly into normal attack and back to soul drain -  just keep LMB and Shift pressed and kill remains of the group. It works in legendary even in act 4 and 5 (bye bye machae and trolls and dvergs...)
Also giants are piece of cake - come close and in 2 or 3 strikes they are down.

Bosses are not problem either - colossus, phalanx and outsider and char attacks. No boss can stand this long :)

This is not theory crafting - I just finished this char in vanilla game, legendary. I did not played Atlantis, only Ragnarok.
Skills are like this   (+4 skills)

Question:
I just do not understand why it works so well. The spell dmg displayed (red numbers) is quite low.
It kills even undeads within aura, I  maxed spirit ward tree though.
I have jade shuriken (+30% vit dmg), int around 500 and thats all (except the skills) which might boost the dmg.

(I will post the pics if there is interest but really, the gear is nothing special)

2
Anniversary Edition - General discussion / Re: Touch of nyx build
« on: 16 January 2020, 16:14:20 »
hi, i played champion with Nyx and jagged silk https://titanquestfans.net/index.php?topic=1141.0  and made some mistakes :)
Look at icefreeze answer there :)
Two nyxs - their RR will not stack, it is percentage but it has %phys dmg which is good :)

3
Anniversary Edition - General discussion / Re: Vitality dmg
« on: 16 January 2020, 16:02:19 »
Hi, I some time ago played ternion attack vitality diviner with Praxidikae.
I made her as accomplished hero so I can not  say anything about low levels.   I used some green staff socketed with heartblood until level 53.
She had bad time with constructs and crystal golems in Mimer maze. You definitely need something to lower their resists  or other weapon on switch maybe?
Otherwise it was fun and no big problems.  She died several times but that is just me being clumsy and lazy and drinking coffee  :)  I do not play hardcore.
I played her on Ragnarok only, vanilla game. I did not have Atlantis at that time.

4
Anniversary Edition - General discussion / Re: Seidr Worker
« on: 28 December 2019, 00:33:52 »
I have char like that in act 4 legendary.
She is dual thrower.
Skills are  like this:
https://www.tqcalc.com/TitanCalc38b838b8rune7eca.html?mastery=Seidr Worker&master1=9&master2=10&sa=30&m1=40-0-0-0-0-7-0-6-1-0-0-0-12-8-1-12-6-0-0-0-12-0-0-0-0&m2=32-10-0-10-1-1-10-0-1-10-10-10-7-10-0-12-0-0-6-5-0-0-0-0-0
I have gear for resist reduction (2 monkey kings, polaris and coil of parasite) so I opted for ToC else I would go for ToW and/or Seal of fate. 
I do not like Seal of fate (I am clumsy and mobs do not cooperate and run away from it) so I am little biased here. It is great skill but just not for me :)
Energy armor is great lifesaver if you have enough energy.
Usage of DR or Menhir wall is situational. DR for melee "in your face" mobs, MW for archers and giants (cannot be petrified)
Buffed int from rune weapon should affect vitality and EBD for DR and EBD for ToW I think.
You will need some CDR for DR and Thunderstrike

So far it works well, dmg is good, she is fragile though, proceed with caution :)

5
General Discussion / Re: thrower haruspex questions
« on: 28 December 2019, 00:02:20 »
many thanks

With psionic beam it is definitely better than marksmanship for this build at least  :)

Test was made with the same weapon and gear: jagged silk (42% pierce, 37% phys dmg, 24 flat phys, 78 pierce),  pelaron shield, hale jewel of might (41+25%), visor of shadowlord, layered corselet, sidri loop, torc (30% total dmg), athena boots (27% phys), talisman of jade emperor. (I removed stonebinder cuffs with rage of ares for tests.)


6
General Discussion / thrower haruspex questions
« on: 27 December 2019, 22:34:06 »
First, i tried standard spear str/dex build and it was boring for me
So again, I respecced her to thrower:
skills:
Dream: Max distort reality+ temporal rift, lucid dream tree, ToW, psionic touch+psionic burn, distortion field, nightmare, dream image as point sink
Hunting: max study prey+flush out, max call of the hunt + exploit weakness, volley, max art of the hunt+find cover, 1pt trail blazing, max wood lore, max herbal remedy

The plan was: cast study prey, distort reality and kill them while immobilized.
DR should be killer too so I put points mostly into str and used some gear with +phys dmg.
I have CDR so Call of the hunt si permanent (61,4sec recharge)
I use psionic touch for the slow effect and dmg to demons.
I do not have the chance to puncture from marksmanship but as a thrower I do not have so much monsters in line. With this build I want them to come as close as possible and then hit them with DR.

It works perfectly: trash monsters usually die from the DR alone and Haru did not die since beginning her thrower career.

Question 1 : I read that psionic touch is worse than marksmanship  regarding dmg.
I tested it on Sparta dummies and overall it does not look so bad - lower dmg of PT is compensated by the 4th hit.
attack without Call of the hunt/study prey:  Marksmanship  average 1700-1750, PT  3 x 1500 + 2600.  Sum for 4 hits: MS: 6880  PT:7100
attack with study prey: marksmanship average 2650,  PT 3 x 2400 + 4100. Sum for 4 hits: MS: 10600 PT 11300
attack with study prey+Call of the hunt: 3700-3800, PT 3x  3350 + 5100. Sum for 4 hits: MS: 15000 PT 15150
I did not count dmg from scatter arrow here  (it was 470 maxed with Study prey and Call of the hunt)  but burn dmg from PT which would be around 460 without RR from flush out (234 + 100% from lucid dream and gear) is not displayed on dummies ?
Is this correct assumption?

Question 2:  EBD from ToW,  DR and Psionic burn stack?

Question 3: I suppose that elemental  RR from Flush out reduces resists also for EBD. Correct?

7
So I tried it and it worked  - everything just melted :)

I have question about absolute resistence reduction.  I read the post about RR at forum but the example is for one hit.

Say, I have only 50 reduction from Asphodel (no auras) and I hit monster who has 50% resist. It has 0% resists then.
I hit it again - what happens?
1. The monster has still 0% resist  and timer resets 
or
2. The monster has -50% resist and timer starts again? 


8
many thanks :)
I missed the inspiration synergy, it is much better now :)

Slam - I tried it but warn horn seems to work better for me.

9
Some time ago I started conqueror - classic sword+shield melee build and got bored pretty quickly.

Last week I revived her and respecced skills to a thrower:
max dual wield (yes, no shield, she is heretic),
ancestral horn+lasting legacy,  battle standard+triumpf, onslaught, battle awareness+iron will, dodge attack, colossus,
rally+max defiance
Since I had a lot of spare points I invested in war horn and doom horn - mostly to stun frenzied monsters in Act 4.
I also almost maxed  battle rage and adrenaline for damage, however these skills are not triggered  often  because of protection from ancestral warriors, it is mostly point sink.

She has maxed CDR, so ancestral warriors all the time, BS too,
phalanx for bosses, troll camps, machae...

So far (legendary act 5, dark lands) it is good and fun :)

I have questions concerning Defiance: 
How it works?
It last all 10 sec like rally or only affects monsters who there at the moment of casting?
I mean, is it cast on monsters or on the group or on char only?
It seems that it helps greatly at boss fight.

10
Ok, you asked otherwise I would not post it: partially converted sage thrower  inspired by mammoth_hunter archer :)
She was squishy and it was my first attempt at storm mastery so I died a lot. Therefore, I tried to reinforce her and now she can even tank a bit :)

She uses epic eitrs because at that time i had no +ele dmg dmg legendary eitr.
Since my Dvergr makes  almost everything  "weightless" I could invest heavily in int.

Char is without herbal remedy buff (poison res would be 42%  then)


gear:


As to skills : wisp, spell breaker, thuńderball, nimbus, storm surge, energy shield
study prey+flush out, puncture arrow in marksmanship,  volley , find cover, wood lore, herbal remedy, monster lure.



11
Dual thrower :)
Just idea: vitality shaman  with Jade shuriken (I have upgraded with ADCTH) and Winds of Asphodel
Max Thunderstrike, Rune weapon, RW Explode and Burn,
max Deathchill aura, Spirit ward, Dark covenant and Outsider for boss
Menhir wall for defense

Would this work in legendary?
Asphodel to shred resists and Shuriken to finish monsters?
Will runeword burn carry the RR debuff from Asphodel to a group?

I want simple build - two attacks, no seal of fate, no other RR items because I will need a lot of CDR for Thunderstrike

12
Omg, I am so stupid :(
I did not realize that the big debuffs affect only phys dmg. I looked at char screen only and there, dex and str added almost the same amount of dmg.
I still think the Jagged silk is okay because of Volley but the dex investment was too much. 

Thanks for your advice :)
And this is why I put it here: to get some tips and pointers :)

13
Lovely boss killer: combination of Battle standard + Plague + wolves + Nyx+Jade silk is quick death for most bosses (except Typhon).
Actually I was quite surprised how quickly and reliably she killed  Liche king, Hades, Hydra, Fafnir, etc.

Started as accomplished hero with Mongol chakram and shield. Dmg was good up until act 4 epic (my favorite one-hand style onslaught). Then I had to use BS or plague for tougher mobs. At level 57 I switched to dual wield  Jagged silk+Mongol chakram. At level 60 I switched to Nyx/Jagged silk, both upgraded. Nyx  got ADCTH and Silk +37% phys dmg.

59% CDR  from Talisman of Jade emperor and Tracker hood. BS recharge time is  24,6 sec but I use Refresh after casting BS  so actually it is  around 10 sec. Refresh is intentionally left at 1 point only so that its recharge is as short as possible.

While the wolves are  there mostly for Strength of the pack and mob distraction, they have good dmg with BS.

The 3 deaths are Typhon, mob in Asgard and  archers in the steel ingot room (my bane) - all my careless mistakes. Still, despite the heavy armor, good DA and BS I had more close-to-death situations than with Rita who has 60% avoid.

I alternated simple Onslaught for trash mobs in distance,
War horn + Onslaught for "on-your-face" trash mobs,
BS + War horn for serious threats like  trolls (low bleeding resist) and hard hitting mobs in act 4 and 5 legendary.
Giants were dispatched with Plague when alone and with BS+plague when in groups.
Bosses: Briar ward, BS, Plague,  Ancesteral horn, wolves and Onslaught

character screen without buffs/debuffs:


Warfare mastery. I suppose that only Dual wield is working for  throwing weapons?
Weapon training is there to get 141% attack speed which was lowered by Toutatis -10 total speed penalty.
Ardor is there only for movement speed.
Ancestral horn is to overwhelm bosses with another pets :)
Warn horn was lifesaver in melee crowd, works for almost every ordinary monster except giants.


Nature mastery
Nymph was point sink at the end, maybe more points in wolves dmg would be better.


Gear:
59% CDR, big armor, -20%  resist from Nyx helped with ordinary mobs.
Originally I wanted 2 Nyx but with the Tracker hood providing pierce damage I decided to go for pierce from Jagged silk.


I am still not sure how the dmg and debuffs are calculated. Is debuff from Nyx added to plague and BS debuffs?
Would 2 Nyx be better then?

14
so, pictures :)
char with HoW speed bonus active:


Endgame gear.
She had weightless polaris before level 65 but vitality res was too low and nature had only 3 +skills.
It was necessary for Shadowlord at the beginning.
The combination of gear is not ideal resistance wise but I really, really wanted the DA :)


Points into survival instinct are there just for better survivability (did not help much though, the dogs were toast for most bosses)


DW is in progress still





15
I could do this only because I have these upgraded weightles things:
Moirae (-20) with bonus dmg and 33% phys dmg
Tunic of the magi (-20)

I used weightles green shield (-18),  Polaris (-18) and Somatophylakes plate (-20) and Mongol chackram at the beginning but I still  invested into dex a little to have better DA (unnecessarily in hindsight: DA  is 1240 with dex 350  thanks to Tunic, veteran Shadowlord  helmet and Adroit loop mostly)

I suspect that in  4 - 5th act legendary the main killer was Distortion reality actually. I suppose that the %phys dmg from Adroit loop and Moirae and %ele dmg from Moirae and total dmg from Torc of ancestors affect phys and burn dmg of the DR?
Because it was like that: run into group or lead mobs to gather around,  then DR and then shoot them while immobilized. If some stayed alive, repeat (rarely). 

And yes, it was fun and she even did not die - my first char with 0 deaths :)

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