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Titan Quest - Anniversary Edition => Anniversary Edition - General discussion => Topic started by: oldage on 13 July 2018, 14:36:57

Title: Earth and Rune
Post by: oldage on 13 July 2018, 14:36:57
I usually play a avenger, ranger or sage. I started a Pyro when i noticed all the throw items After looking at mastery's decided on trying Rune since I never tried before . I'm at level 12 Normal. was using bow and staff. Dumped the bow for throw weapon and shield. Already see it will be interesting with the short range of the throw weapon. Years ago used knives with a rogue, and enjoyed.
I'm not thinking of playing beyond Epic I'm old and slow.
Title: Re: Earth and Rune
Post by: mammoth_hunter on 13 July 2018, 15:28:57
Stonespeaker has to be one of the better combinations left for earth in ragnarok. I haven't tried it, just judging from the surface. Fire elemental damage needs to deal with fire resistance and fire damage absorbtion some mobs have. For absorbtion there is rune weapon that hits with 3 elements, and for resistances - a debuff in aftershock, even if not very convenient, it should suffice for bosses.

Comparing it with hybrid attack builds like avengers and the like, everything that elemental mastery can do, rune can usually do better. It has inbuilt skills for that and is more about using weapons than casting spells. Rune weapon, runeword feather and runeword explode.

Stonespeaker would rather be a spellcaster occasionally using weapons. Spells primary, weapons secondary. Though maybe you aren't forced to do that and can build the opposite.
Title: Re: Earth and Rune
Post by: Laionidas on 13 July 2018, 18:55:48
Stonespeaker would rather be a spellcaster occasionally using weapons. Spells primary, weapons secondary.

Oof,.. I'd really have to disagree on that one. I'm currently playing a dual-throw Stonespeaker, which is 100% a weapon user. It works because of Runeword: Feather allowing for a much smaller strength investment, while Transmutation makes sure that even the points invested in strength (and dexterity), are not wasted.
Title: Re: Earth and Rune
Post by: Hector on 13 July 2018, 19:19:12
Shouldn't it be weapons primarily, spells secondary ? build up int%, then bombard with buffed up spells..

I'm also running a pyro at the moment and I thought about using flamesurge as a primary attack but man does it suck so much..

So I bought the points back, chose nature and now aim to create a strong summoner.. but I have no idea if it would worth the hassle.. core dweller dies so quickly even in the first act and even when I use pet jewelry.. I mean how could a "40HP + 10 Armor" help him when he already has 600ish health to being with? is it worth to build his tree that early in the game? that %100 health bonus reward in Act III may also change how they fare in normal but I'm not sure..if its not worth it, I'm gonna remove nature and choose rune instead.. stonespeaker might actually be fun with all that offensive stuff..
Title: Re: Earth and Rune
Post by: Firebrand on 13 July 2018, 20:15:22
I'll butt in, but only because Earth and Rune are likely my favorite masteries, and while I haven't played too much recently, I'm still a pretty avid fan of both.

For the Stonespeaker, I think it's technically possible to go three ways, but one of these makes no sense to me. You could focus almost exclusively on weapons, or on spells, or you could mix the two.

Focusing only on spells makes next to no sense to me, because there are better classes for that. Rune is not that great as far as spells are concerned (Thunder Strike, of course, uses weapon stats), and for example a Summoner or pretty much any other Earth-caster class will do better.

I guess it's easily possible to go only for weapon attacks, which lends itself to an unusual character, but I personally wouldn't do that. The reason for that is that Earth has fantastic spells, probably some of the best in the entire game. Volcanic Orb and Eruption are the two I mean, of course. They affect a huge area and deal tremendous damage. They both outrange throwing weapons; and while you can use Rune Weapon to pump up your intellect, and throw your spells afterwards - when I tried this, the problem was that after pumping my intellect, nothing was left standing to throw my spells at!

On the other hand, you can use Volcanic Orb's extreme range to draw the attention of enemies to yourself, and then put those throwing weapons to use. I personally like throwing an orb, popping an Eruption in around Thunder Strike range, then using Thunder Strike to stun them in the middle of my Eruption so they take some more damage, and then clean up the stragglers with weapon attacks.

I'm sure there are other ways to go around it. In fact, I change it a lot. Sometimes I go heavier on spells, sometimes I rely more on my weapon attacks. The Stonespeaker is a shockingly powerful class, but besides that, I think it's a lot of fun to play, and this variety of strategies it allows is a big part of it in my opinion.

Long story short, enjoy! I find it an excellent choice.

As for Flame Surge, I don't think it's viable to rely on it primarily, because of its short range; but then it's not its job, anyway. I'd still invest points in it, personally. As a Summoner, you should be able to put Volcanic Orb and Eruption to good use, and then clean up the rest with Flame Surge. Minor spoiler, but as you advance in level and skills, you'll be able to reduce its cooldown to zero, and with enough casting speed, it's going to be incredibly powerful against melee mobs that try to gang up on you (especially combined with the low chance of fear, which actually procs a lot when you're spamming the Surge non-stop with 5-6 projectiles each).

It's easy to underestimate, but can be devastating in the right hands.
Title: Re: Earth and Rune
Post by: Laionidas on 13 July 2018, 21:36:41
Shouldn't it be weapons primarily, spells secondary ? build up int%, then bombard with buffed up spells..

I'm also running a pyro at the moment and I thought about using flamesurge as a primary attack but man does it suck so much..

So I bought the points back, chose nature and now aim to create a strong summoner.. but I have no idea if it would worth the hassle.. core dweller dies so quickly even in the first act and even when I use pet jewelry.. I mean how could a "40HP + 10 Armor" help him when he already has 600ish health to being with? is it worth to build his tree that early in the game? that %100 health bonus reward in Act III may also change how they fare in normal but I'm not sure..if its not worth it, I'm gonna remove nature and choose rune instead.. stonespeaker might actually be fun with all that offensive stuff..

In short: no.

He's good, but not in Normal, like most pets. The point is that you do want him maxed at the beginning of Epic, and preferably all his synergies except Wildfire around Act III Epic, so either you have to start building up his tree early, or save up, or buy back skillpoints later.
Title: Re: Earth and Rune
Post by: oldage on 13 July 2018, 21:45:22
Thanks for all the input. I have a pair of Jaguar Claws.  Have been using Volcanic orb for distance and the knife when they come in close Only a couple hard places so far, on was when fighting near Paramus a her kept sucking up my energy  The other in the cave fighting Limos. Too early to tell how efficient this will be only a few points in Rune so far.
Title: Re: Earth and Rune
Post by: botebote77 on 13 July 2018, 22:19:47
I'll also butt in although might not be necessary :/

first off, i agree with what Firebrand had to say.. throw volcanic orbs first then finish the rest with weapon attacks.. do not engage mobs, let them engage you.. that is what i would do if i play a Stonespeaker.. in fact that is what i do primarily with my spellcasters.. I've played storm so many times already and i always prefer casting lightning bolt first.. the stun, even for 1 second really helps.. VO has 1.5.. but what is more important is you hold the advantage when you can attack while mobs are engaging you instead of the other way around

side story: i think i remember a thread in the old forum where people are saying distortion wave is better than distort reality because distort reality would require you to be near mobs.. well, I'm not one to say which skill is better but i can say that if that is their reasoning, they are using distort reality the wrong way.. you do not get near mobs just to cast distort reality, you cast it when they get near you.. those 2 skills should be used differently.. i wasn't able to butt in that time because i never registered

back to the story: rune mastery might not be good spellcasting wise but it can be good as a secondary mastery.. the reason is runeword:feather, reckless offense, energy armor, menhir wall and rune of life.. rune of life is a really good skill for gear optimization for any character not just for a spellcaster.. the reason is you have the option to not go with demons blood.. you have the option to go with 2 purple rings instead of always getting at least 1 green ring.. or you can still go with 1 demons blood but not get more vit res from items allowing you to focus more on %damage, DA, all skills or whatever you need

back to rune spellcaster: i can only speak for my thunderer.. in fact, i feel silly that i did not trust my own theorycraft at first when i played my thunderer.. it's turning out to be right up there with my sorcerer and haruspex (my 2 best spellcasters).. i can't say the same for a stonespeaker though because the best str based weapon i can think of is might of Hephaestus but that only gives 50% fire and burn.. 2 would just result in 100%.. 1Persephone's alone gives 100% cold.. Lykaion Malleus gives about 60%? Lightning as well as recharge and energy cost.. i said str based so as to take advantage of runeword:feather so you can go all int or mostly int.. since there seems to be no worthy str based weapon to be a spellcaster, perhaps a mix spellcaster/weapon user is the best route.. Chakram of the Sun and Laevateinn comes to mind

now the reason why i wanted to butt in was because nobody seemed to mention magical charge.. The OP clearly said a build for normal and "old and slow".. and magical charge is one of the best skills for normal if you are playing self-found or mostly self-found and also playing slow :]  .. earth has many good skills for normal but they are best for fast paced players imo.. still, a mix of spellcasting wouldn't hurt.. eruption alone is reason enough :)

ps: my windows 10 is acting weird again.. too much lag.. again.. sheesh
Title: Re: Earth and Rune
Post by: Mook on 14 July 2018, 01:22:25
I am at  the start of Act V normal and having fun with my sword (sabertooth) and board stonespeaker. I am concentrating on the lines of Rune Weapon , Earth Enchantment and my right mouse is volcanic orb which I use as a stun attack. ( It took a while for me to realize that fragments stun too, and any latecomers also get stunned when they hit the fire) I have a low heat shield up , and when feeling threatened  use eruption, sacred rage and stone form, in that order.  Somewhere in Hades I started buying health potions, they are now part of most nearly all attacks.
 I have survived most bosses with one or no death, by hunkering down and slashing and burning. Dactyl being a huge exception. Typhon 1 I sheathed the sword and lobbed orbs.
Rightly or wrongly I prioritize attack speed on my gear, second only to +skill, which means I am still wearing Egyptian rogue armor and carrying a shield from Greece (I think), bringing attack speed to 190.

PS I am old and slow too.  :D

By the way,  a couple of questions about shields. I have just found a trickery shield , what is the best add on?  I have a reflect on my present one, should I stay with that, or maybe turtle shell? Does feather modify basic strength, or geared strength. If I gear up to wear it, do the shield properties stick when I destrengthen?

I have a stack of stats to spend, but no doubt I will find fancy gear some time to spend them on.
Title: Re: Earth and Rune
Post by: Medea Fleecestealer on 14 July 2018, 13:18:35
Why on earth buy health potions?  They drop practically everywhere.  Only time I buy any is when I reach the Babylon Gardens where I swop out my health potions for Greater ones.  I get 10 of each just to have a few before I start picking up dropped Greater ones.
Title: Re: Earth and Rune
Post by: Deepblue on 14 July 2018, 13:45:13
Think the only time I buy them is at the very start so I have some just in case.
Title: Re: Earth and Rune
Post by: Hector on 14 July 2018, 19:50:11
Shouldn't it be weapons primarily, spells secondary ? build up int%, then bombard with buffed up spells..

I'm also running a pyro at the moment and I thought about using flamesurge as a primary attack but man does it suck so much..

So I bought the points back, chose nature and now aim to create a strong summoner.. but I have no idea if it would worth the hassle.. core dweller dies so quickly even in the first act and even when I use pet jewelry.. I mean how could a "40HP + 10 Armor" help him when he already has 600ish health to being with? is it worth to build his tree that early in the game? that %100 health bonus reward in Act III may also change how they fare in normal but I'm not sure..if its not worth it, I'm gonna remove nature and choose rune instead.. stonespeaker might actually be fun with all that offensive stuff..

In short: no.

He's good, but not in Normal, like most pets. The point is that you do want him maxed at the beginning of Epic, and preferably all his synergies except Wildfire around Act III Epic, so either you have to start building up his tree early, or save up, or buy back skillpoints later.

So are you saying wildfire is still not applicable even in AE? to tell you the truth, I'm not surprised anymore when it comes to expecting any desired change from this version..

For some time, I've been thinking if it could be possible to swap some skills in certain masteries with the skills monsters use.. for one, I've always wished to use that "armageddon" type fire spell the dune raider archers use.. raining down fireballs and blasting mobs away with it instead of the same old boring ass slow volcanic orb.. or this wildfire spell instead of eruption.. huge burn damage per second coupled with some debuffs (impaired aim anyone?) instead of direct fire damage..
But the most I have wanted to use is the Distortion wave which the Furies use.. it covers much more field compared to the default one in dream mastery and its visuals and the sound effects are also better.. @koderkrazy please see this ^-^   
Title: Re: Earth and Rune
Post by: koderkrazy on 14 July 2018, 21:04:28
For some time, I've been thinking if it could be possible to swap some skills in certain masteries with the skills monsters use..
But the most I have wanted to use is the Distortion wave which the Furies use.. @koderkrazy please see this ^-^
Monster skills could easily be given to player character in a bounce mod. But updating skill tree UI is lengthy part. Except buttons rest of the entire UI is an image. For monster skills we'll have to create a new UIs.

If you are talking about only the special effects and not the entire package of Distortionwave then it could be done easily.
Title: Re: Earth and Rune
Post by: Hector on 14 July 2018, 21:30:51
Yes, definitely.. I don't know about what others would want but I absolutely couldn't care less about UI and pictures.. they can stay as they are.. just the skills themselves would be enough for me..
Title: Re: Earth and Rune
Post by: mountainblade on 14 July 2018, 22:12:42
if you are just replacing existing skills its like a 2 minute job.

https://imgur.com/a/6mlKsDA


you have lots of good ideas Hector, I highly recommend trying to figure out the initial steps of modding. If you can get past setting up the artmanager and figuring out the folder locations to put arz extractions it is actually really fun to tinker around with the game.
Title: Re: Earth and Rune
Post by: Hector on 14 July 2018, 23:26:26
Wow, with that casting animation, it even looks cooler 8)

Thank you for your recommendation, I guess I'll look into modding section and see I can figure it out..     
Title: Re: Earth and Rune
Post by: Mook on 15 July 2018, 06:38:51
Why on earth buy health potions? 

Good question. Its just another spell in my combination to me. I suppose  I could use eruption more for encounters but I don't. I just keep chopping away. At the moment, before Glauberg, I've knocked back my 'habit' a bit so I'm about square.
My hunter back on Hades Palace doorstep has 3-400, so I don't drink them on every toon  :)
Title: Re: Earth and Rune
Post by: botebote77 on 15 July 2018, 06:57:00
it's not surprising at all.. normal i hardly buy any potions if at all.. late legendary most of my characters buy health potions.. i think the only characters that don't is my haruspex and skinchanger.. those 2 characters are focused on survivability.. buying health potions does not mean that your character is weak be it normal or legendary.. some are just focused more on survivability, some on offense.. nothing wrong with that
Title: Re: Earth and Rune
Post by: oldage on 15 July 2018, 14:04:57
Usually find if I have to to buy pot is that the replenish isn't high enough, Only act 1, getting ready to meet the gorgon sister.  Energy is high enough, but health is too low. It will be first real challenge. I very rarely buy pots. Years ago ,I never bought pots, always plenty lying around.
Mook, I'm 88, that old, hope to have at least 2 more years to play games. Irma 2 was the guru of TQ
Title: Re: Earth and Rune
Post by: botebote77 on 15 July 2018, 14:22:56
wow.. here's to hoping you can play past those 2 years
Title: Re: Earth and Rune
Post by: oldage on 15 July 2018, 21:46:46
If I get any slower, a race with a turtle, I would lose.  :)
Seems to be a lot of MI's with throw weapons. Already have 4. 2-Jaguar Claws and 2 Skeletal Darts.
Title: Re: Earth and Rune
Post by: Mook on 15 July 2018, 22:48:30
Hey, you are truly old! I'm only 67. Sacred 1 was my first ever game and I was in awe, but since then I have played less mouse-heavy games.
I do have some throwing weapons, the small torch was my first and out dps 'ed any other very fast ones until my dragonscales. I have trouble with that range though. A bow, I double click on the target and stand firm, throwing weapons I tend to end up in melee range anyway. I guess I'll end up having to use them sooner or later.
I melted through all the early bosses with my sword (burning gladius of confusion +), unintentionally having no deaths until a big ugly tribal boss...third time he's  got me.
Are you double wielding two identical knives? I may have read somewhere that the mods don't stack on two identical weapons?
Title: Re: Earth and Rune
Post by: oldage on 16 July 2018, 02:27:26
Since I haven't really played TQA much, have nothing accumulated. All so far, found as I go along.
So so far, jaguar claw and shield, back up is fire staff. Lot easier with bow do to distance, i'm hoping speed will make up for distance. I may have to rethink the build. Have two blues I've found Crown of the Dead and Glowing Bangle.
My first computer was a Vic 20.
In Athens. Not much farming so far.
Title: Re: Earth and Rune
Post by: oldage on 25 July 2018, 16:58:52
Update: Just entering Rhodes, Normal, 2 death both do to being careless. Both do to losing pointer and I cant find it, so I can't move. One to Cyclops on way up, and one to Typhon.
Finding knives not that great. If fire don't kill them they are on you and a melee and shield would be better. I have too many blues also low level equipment. Still using Jaguar claws and Glowing Bangle. Just got rid of Crown of the dead. Have half a page full of relics  with just one or two of the 3 or 5 needed.
Hope to finish Normal before I head back home to Florida and a lot better computer.
Title: Re: Earth and Rune
Post by: mammoth_hunter on 25 July 2018, 17:09:43
Jaguar claws are act I weapon and not about the elements at all too, they should have had become obsolete long ago. If you are using weapon attacks, their damage comes from weapon's base damage. It has to be up to date.

Best low level weapon for rune is any basic weapon with as much flat elemental damage as possible. Of frost, of flame and whatever the the suffixes for lightning are. With Zeus thunderbolt for even more flat elemental. At any vendor near you.
Title: Re: Earth and Rune
Post by: oldage on 25 July 2018, 20:16:04
Thanks for the advice.
The Weighted Jaguar Claws has 20% attack speed, 33% chance bleeding and 6-13 bonus I put Essence of Prometheus Flame on it. Put on a Blue Dragons Scale, lots of goodies but can't put a relic on it.
Title: Re: Earth and Rune
Post by: Mook on 28 July 2018, 10:42:00
My  stonespeaker has conquered normal Ragnorak. I am happy with the way he has tanked and vanquished all the quest bosses as a sword and boarder (except 1st Typhon of course). I tried to keep focused on weapon damage, orbit and erupt were cast adjacent to him .
In the last level of fire, I reluctantly replaced his sabertooth for a dverg longsword which dropped attack speed from 180 to 160, but raised resting dps from 430 to 490. I could catch 1600 dps during a fight, I think 1900 was the max I caught.
I stuck with the Outrider shield for its attack speed, though I recently replaced a rogue armor with
thaithes vest, which was a very happy drop for me.
Stats are 137:308:296 (str int dex) with 46 spare.
I'm looking forward to the challenge of the next round, still contemplating the direction to take the skills. Gearwise, I guess it's keeping my resists up to scratch, trying to bring dps to 200, and then looking at energy gear for energy armor.  We'll see.

https://www.kirmiziperfect.com/titancalc-anniversary-edition/TitanCalc53b553b5rune491c.html?mastery=Stonespeaker&master1=1&master2=10&sa=7&m1=32-12-0-8-4-1-7-1-0-0-1-0-0-4-1-0-0-1-12-0-0&m2=32-10-4-1-3-1-0-0-1-1-0-0-3-1-0-0-4-0-6-0-0-0

+2 gear skill points

Suggestions and pot shots welcome  ;D
Title: Re: Earth and Rune
Post by: Laionidas on 28 July 2018, 11:20:08
https://www.kirmiziperfect.com/titancalc-anniversary-edition/TitanCalc53b553b5rune491c.html?mastery=Stonespeaker&master1=1&master2=10&sa=7&m1=32-12-0-8-4-1-7-1-0-0-1-0-0-4-1-0-0-1-12-0-0&m2=32-10-4-1-3-1-0-0-1-1-0-0-3-1-0-0-4-0-6-0-0-0

+2 gear skill points

Suggestions and pot shots welcome  ;D

Hmmm,.. looks good for a melee. I might have put less points in things like Magical Charge and Rune Weapon for now, in favour of one pointing Seal of Fate and the likes. However, you'll want to max out all of these eventually, so as long as you're getting by, it makes no difference for now.

My only real comment would be that I would not put more than one point in Heat Shield, as the damage resistance and duration do not increase, while the damage absorption only applies to fire damage, the energy cost does increase, and the damage retaliation, on a non specialised retaliation build,  is meagre, even at 12 points. The main point is that as a Stonespeaker, you should have no problem getting your fire resistance to very acceptable levels at the least, even without Heat Shield or Stone Skin.
Title: Re: Earth and Rune
Post by: Mook on 28 July 2018, 12:22:19
Yes, the last level up, I put more points in heat shield, as I was in the fire zone. I was worried tooI wouldn't kill stuff there, me relying on a lot of fire damage, but obviously my fires trumped theirs!
I am now a real fan of stone form, that is what carried me through the last few bosses.
Title: Re: Earth and Rune
Post by: oldage on 28 July 2018, 14:16:22
Congrats for doing so well. I'm finding knives not that great. With such short range, might as well be melee.
I haven't played any lately as get ready to go to my home in Florida. Like to spend my summers with my son in Tennessee.
Wont get back at it until mid August
Title: Re: Earth and Rune
Post by: Laionidas on 28 July 2018, 16:10:40
@oldage

You mean throwing weapons, or do you actually mean as a Magician using throwing knives?

The trick for a throwing weapon based Stonespeaker is actually getting two of these:

(https://vignette.wikia.nocookie.net/titanquest/images/5/5d/Tq-throwing-chakram-of-the-sun.png/revision/latest?cb=20180127224939)

One could say that with the limitted range one might still just as well go melee, but Thunder Strike works differently for melee, and by differently I mean vastly inferior to the 10 projectiles you get from dual wielding throwing weapons.
Title: Re: Earth and Rune
Post by: oldage on 29 July 2018, 00:27:57
I started as a Pyro, saw all the knives so added Rune as secondary, thus Stonespeaker. Not very far up the Rune mastery.
My main weapon is Volcanic Orb. Only use knives on the ones Orb doesn't kill. It will be a long time before i get high enough to find one of those knives.
I'm only in Normal, Rhodes. Using knife and shield. The only deaths I had was due to losing the pointer and couldn't move.
I'm not using Thunder Strike. Never played using Rune. Everything I have, is as I go along.
Always glad to get any information.
Thanks
Title: Re: Earth and Rune
Post by: Mook on 29 July 2018, 08:13:34
Congrats for doing so well. I'm finding knives not that great. With such short range, might as well be melee.
I haven't played any lately as get ready to go to my home in Florida. Like to spend my summers with my son in Tennessee.
Wont get back at it until mid August

Thanks! Enjoy your summer in the real world.  :)
Title: Re: Earth and Rune
Post by: mammoth_hunter on 30 July 2018, 17:31:01
I started as a Pyro, saw all the knives so added Rune as secondary, thus Stonespeaker. Not very far up the Rune mastery.
Thats actually the wrong way to do it if you want to attack rather than cast spells. Rune weapon skill needs points to do any satisfactory damage. Its best started as rune, then you put 3 points in skills and 3 points in mastery bar every other level until masteries are maxed. At around level 40 that would be both masteries maxed, rune weapon half maxed, and most others skills as one pointers. Rune weapon except energy drain can then be fully maxed at around level 45 or so. Dragon hunter I was playing got respectable 4K DPS at the beginning of epic with a vendor grade weapon much like what I told you

(https://s8.postimg.cc/odnwbbl91/vendorruneweapon.jpg)

Basically its overleveling one single skill ahead of the curve. And if you are not even going into legendary, you won't even reach the point when it becomes less overpowered.

Once around level 40 and act 5 normal it won't be very important what you started with though, with both masteries maxed you can just move points around at mystic.
Title: Re: Earth and Rune
Post by: oldage on 30 July 2018, 22:37:25
Thanks, I appreciate your help. Never thought of a second mastery. I can usually play through Normal as a Pyro without much problem. Stopped at Rhodes as leaving for home next Monday.
It was only because i saw all the knives, that weren't in the original game that I decided on Rune. I see Croc has updated his guide, used it years ago, may give it a try again. I'm at level 28
I will keep all this in mind when I get home and download TQA. Since I will be starting from nothing again what I'm doing now is moot.
At that time I will take all the advice I'm getting into consideration. to quote Baal. Will start with everything new, game and vault. Some where at home may find my old characters to look at.
Will follow Forum until I leave.
Thanks again
Title: Re: Earth and Rune
Post by: Mook on 04 August 2018, 12:26:15
Whew! I've just beaten Manticore with my sword and board, the first boss I've struggled with since Olympus Typhon, and since then, I haven't upgraded my ranged damage. It took a lot of dying, and I lost a few tombstones too.
I like going into new things cold, so last session I just went splat. This time I watched the videos, upgraded my resists and went down for round 2.  And did a lot more watching his emotes as I hid under the rock, between dyings.
What worked was, run in when he didn't look like pouncing, throw a Seal of Fate (have a lot of points in aftershock) , start whacking until the pounce, Stoneform, on waking, throw a SoF for luck and RUN AWAY, until Stoneform is recharged, and repeat. Took another couple of deaths until it worked with three cycles.


I'm pretty hopeless at dodging and fighting, which is why I decided to stick close. If it didn't work, I would have respec'ed to boost Eruption and the primary volcanic orb and tried to keep clear.
Title: Re: Earth and Rune
Post by: oldage on 04 August 2018, 15:55:23
Mook, I know how you feel, my reaction time is really slow. Most of the time while I'm thinking about moving, I'm dead. The main reason I play with a bow or anything that can keep me far far away. Each year it gets worse.
While looking around on this computer found an old character that had been saved It was half way thru Epic with 50 death.
In Grim Dawn, played a Reflect character. Didn't have to worry about reaction time. Was the last character I played on it.
Keep up the good work. I leave here Monday, should be back at it in a couple weeks. On a much faster computer
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