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Texture & Skin Modding / Help getting the art manager to work for AE/ragnorak
« on: 03 August 2018, 01:52:12 »
Heya, I'm trying to create retexture mods for the pc, but I'm running into an issue. I'm able to extract the textures with texmod, then load the source files into art manager and create a new asset, but the created .tex files are completely useless. I'm guessing I have to build them in the assets panel, but when I right click on it and say build, art manager just exits. Does anyone know the proper workflow for creating a .tex file to be used as a texture replacer?
Any/all help is appreciated. Thanks!
Any/all help is appreciated. Thanks!