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Messages - koechophe

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1
So for the next bit of my project, I tried to change the .dbr of the main male character (malepc01.dbr) and nothing I do seems to have any effect. I've tried grabbing the changed raw malepc01.dbr and putting it in the database/creatures/pc folder, and I've tried repacking the whole .arz file, but neither seem to work. I'm trying to get it to draw upon a different model by editing the model and texture parameters under the actor variables tab, but when I load my custom game, the character still looks exactly the same. Is this another sign that my art manager is borked? These ones build and edit just fine, and the files look okay after they're built...

2
That works for now. Sometime I'll have to figure out why my art manager is crashing, but I'll roll with this for what I'm putting together.

3
So I installed immortal throne, and was able to get art manager 1.6 working, but I'm still having the same issue (I've installed the templates too btw). Here's my workflow, please tell me if there's something wrong with it:

1) Extract the texture from the .tex file using Tex Viewer into .Tga
2) Import the file into the first folder on the list, and auto-build a texture asset as ddx5 (or whatever it is, I've tried all those options and none work).
3) Flip over to the assets tab, right click on the new .tex file and click "build". At this point, the art manager always crashes.

I've tried grabbing the .tex file the art manager creates, but it's broken, tex viewer won't read it and the game won't load it.

4
So is there a way to download just immortal throne only? I only own the anniversary edition...

I tried extracting the textures into both of those formats, but I think the problem is still with the art manager.

5
I'm using the default Art Manager for AE that comes when you install the game.

6
Which version of ArtManager are you using?
Try AM 1.6, found here: https://titanquestfans.net/index.php?topic=350.0

I try to run 1.6, but it says, the program couldn't run because MFC71.dll is missing. Does the program have any prerequs?

As far as the original texture, all I'm doing is grabbing the game's original texture (found in the database folder), running it through texmod (I've tried every format), editting in GIMP, and pushing it back into the art manager. I've tried the process without editing it, but it still doesn't produce a usable texture, I think because when I try to build with art manager, art manager crashes.

7
Heya, I'm trying to create retexture mods for the pc, but I'm running into an issue. I'm able to extract the textures with texmod, then load the source files into art manager and create a new asset, but the created .tex files are completely useless. I'm guessing I have to build them in the assets panel, but when I right click on it and say build, art manager just exits. Does anyone know the proper workflow for creating a .tex file to be used as a texture replacer?

Any/all help is appreciated. Thanks!

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