This mod reduces darkness at night or in caves. What it does is, it adds one unlocked skill, named Bulb, to all mastery. As soon as you select mastery at level 8 you'll get to equip the skill in one of the slots at the bottom. When you use the skill it creates a light source above character's head, and it starts emitting light over 100 meter radius.
This is better solution to the problem over stopping day night cycle or freezing time at day.
Here is the Ampelian cave normally:
And after turning on the Bulb:
Here is how you select the Bulb:
Download link:
http://bit.ly/2HxDbO5File: tq_bulb.7z
Size: 24 KB
Tested on versions
1.54 - 1.57Installation instructions:
1) Make sure you have the CustomMaps directory exist in game save location:
C:\Users\<userName>\Documents\My Games\Titan Quest - Immortal Throne\CustomMaps
If not then create one.
2) Extract tq_bulb.7z in CustomMaps. It should look like this:
C:\Users\<userName>\Documents\My Games\Titan Quest - Immortal Throne\CustomMaps\tq_bulb
3) Run the game. And go to 'Play Custom Quest'.
4) Select any character or create temporary one if none exist. Select any difficulty.
5) In Map section select [b]tq_bulb - bounceme.map[/b] And click start.
6) You'll get warning, saying it could be a bounce mod. Select ok.
7) Notice you are on main quest menu. Select your character and difficulty and start.
8 ) Enjoy the game play! :P
Note:
1) This skill will be available only if you have at least one mastery selected.
2) It won't show on mastery tree, but will be available for selection in skill slots below.
3) Effect of light will vanish if you turn on any other aura\trance skill after enabling bulb. Simply turn off and turn on the bulb again.
This is because game shows only one effect on character at a time.
For example, use Crushing Vortex scroll. Notice, dark blue vortex effect. Then turn on sills like DeathChillAura, or any Trance (Empathy,Convalescence etc) The vortex effect will disappear even though scroll is still in use.
Possible improvements:
Due to limitation mentioned above in point 3) in Note section. I am thinking of creating one glowing pet like Wisp(small white sphere from Storm mastery). So you could summon the pet in darkness.
I don't know how to make a creature permanently glow. Do I need to modify texture or something?
Any pointers/suggestions would be great.