Author Topic: [RESOURCES] Custom Models & Skins  (Read 487534 times)

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Offline nargil66

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Re: [TEXTURES] Custom Textures & Skins
« Reply #315 on: 21 July 2019, 04:44:08 »
Don't worry, it better  ^-^

Nope, it wasnt, still too  bright.  :P
I have to stop saying what is final lol. Nothing is final  O0
Latest version is converted to doble sided (allows asymmetric texture):

Spoiler for Hiden:


In meshview:
Spoiler for Hiden:

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Offline nargil66

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Re: [TEXTURES] Custom Textures & Skins
« Reply #316 on: 21 July 2019, 16:24:02 »
Ok, forget about the last one. I wasn't satisfied with her outfit, there was nothing Greek in it. New variant (does not fit in color yet):

Spoiler for Hiden:


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Offline icefreeze

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Re: [TEXTURES] Custom Textures & Skins
« Reply #317 on: 21 July 2019, 17:32:26 »
Eh, can you test change her outfit into yellow-golden color?
And the skirt longer, i think it too short so you can see her underwear is quite bad  :P

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Offline nargil66

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Re: [TEXTURES] Custom Textures & Skins
« Reply #318 on: 21 July 2019, 18:38:02 »
Eh, can you test change her outfit into yellow-golden color?
And the skirt longer, i think it too short so you can see her underwear is quite bad  :P
Ah, saw this late. Yep, you are right about the short skirt. will be longer in the next version. Here is the current one:
Spoiler for Hiden:
About golden color - sure, will test and show you the result.

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Offline nargil66

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Re: [TEXTURES] Custom Textures & Skins
« Reply #319 on: 21 July 2019, 22:18:46 »
« Last Rated on: 22 July 2019, 02:18:25 »
Next version:
Spoiler for Hiden:
I think its time to add som better details. Since the texture is double-sided, i can add a silver archery glove to the bow hand, and the other to remain like this. Also, i think the old leg wraps are too crude for this cutie :) ill rework them as well and make them silver like the arm bracelets.

Btw, about golden dress, it reminded me of something:
Spoiler for Hiden:
THE HELIADES were seven nymph daughters of the sun-god Helios. When their brother Phaethon was struck from the chariot of the sun by Zeus, they gathered around his smoky grave on the banks of the River Eridanos and in their unrelenting grief were transformed into poplar-trees and their tears into golden amber.
I think your idea deserves a separate texture - of a "sun nymph".

This is what im living for. I apologize to people waiting for not making actual mods, but... this is what i want to do right now.

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Offline nargil66

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Re: [TEXTURES] Custom Textures & Skins
« Reply #320 on: 22 July 2019, 13:50:10 »
Ok, now more worthy of Artemis' retinue :)
Spoiler for Hiden:
Spoiler for Hiden:

I flipped the entire texture so the dress and quiver to not be on the same side. Some finishing detail remains... maybe a thin belt over the cloth sash.

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Offline monkas

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Re: [TEXTURES] Custom Textures & Skins
« Reply #321 on: 22 July 2019, 18:14:48 »
You are amazing! good job mate!
 ^-^ ^-^ ^-^ ^-^ ^-^ ^-^

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Offline nargil66

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Re: [TEXTURES] Custom Textures & Skins
« Reply #322 on: 22 July 2019, 22:17:10 »
Thanks bro! And welcome to the forum :)

Some good news - my main comp managed to run for a while (it keeps restarting) and man... if she wasnt too bright and saturated... its fixed now. I hope i can make a comp upgrade soon, this time it has to show REAL colors.
Current version:
Spoiler for Hiden:
I named the nymph Hyale (Crystal) - one of Artemis' Oceanids with known names.
Glow is reduced for now, im open for suggestions. You prefer more or less glow?
Hyale is coming soon as a character mod/ pet replacement.
I'm tempted to say "this is final", but every time i do, it reminds me of this scene from the Mummy, hehe:

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Offline monkas

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Re: [TEXTURES] Custom Textures & Skins
« Reply #323 on: 25 July 2019, 15:38:32 »
I'm tempted to say "this is final", but every time i do, it reminds me of this scene from the Mummy, hehe:


 ::) ::) ::) that's funny.

I think both are the best (about less or more glow). So people can choose what they like.
Personally, i like more glow. And btw, short skirt is the best  8) 8) .
A man is excited to use this mod ;D ;D ;D

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Offline nargil66

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Re: [TEXTURES] Custom Textures & Skins
« Reply #324 on: 26 July 2019, 04:52:34 »
Side saddle "stag archery" on the making...

The stag itself is not ready and needs a rework, so im not showing it here.
I have a tip for anyone who has problems fitting riders and mounts with different sizes ( @sauruz you might wanna read this).
In this example the nymph is too high up, and although i can move her down in Max, there is a better method, that will allow to fit rider and mount almost perfectly witout caring about their default position in animations. Here is how:
1. You take a vanilla mesh of combined rider + mount (say mounted neandrethal)
2. You disable shaders on it, so its always invisible (2 ways - you can corrupt the mesh OR you go to DrawCalls section and change the mesh shader types from "0" to "-1").
3. Now you have an invisible mounted base mesh. This will be your dummy mesh.
4. Next, attach BOTH the rider and mount meshes by the CreateEntity method. Since they are only attachments.
, you can move them and change their sizes as you wish until they fit perfectly...
Man... Just got an idea! You can even make a FLYING RIDER like that! The base mesh will be invisible and on the ground, BUT if you move the attached rided and mount up... almost any position is possible this way.

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Offline icefreeze

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Re: [TEXTURES] Custom Textures & Skins
« Reply #325 on: 26 July 2019, 07:30:57 »
Side saddle "stag archery" on the making...

....
This Nymph ride on some animal and has that archer pose at iddle or prepare to shot arrow?
It looks good

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Offline nargil66

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Re: [TEXTURES] Custom Textures & Skins
« Reply #326 on: 26 July 2019, 15:56:46 »
This is the attack animation, the idle one is calmer. Btw, i reworked the stag mount again. Its improved by alot since te first version (big butt is fixed :D):
Spoiler for Hiden:
The mesh is better aligned with the horse skeleton, which means less wonky animations. Horns are bigger, attached permanently to the mesh and existant in the base texture. There are fixes on the texture too. Bones are renamed to "..._MOUNT".

This is mainly for Deities and Soulvizier for now. But if you want to turn the stag in ambient animal (not mount), feel free to use it in other mods. Link to version2:
https://mega.nz/#!1exhDYRL!D3DgX67CAaRS-jS9ERIhHXWDG4cm4b2ubv49GnpptbU


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Offline hyhyhy66

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Re: [TEXTURES] Custom Textures & Skins
« Reply #327 on: 27 July 2019, 06:58:23 »
please tell me how i can hide chest and helm, xpack folder do nothing.
mb u can make the latest Ariadne nude mesh with auto armor hider or smth? )
great skins and models btw ty very much! ;)

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Offline nargil66

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Re: [TEXTURES] Custom Textures & Skins
« Reply #328 on: 27 July 2019, 11:15:05 »
please tell me how i can hide chest and helm, xpack folder do nothing.
mb u can make the latest Ariadne nude mesh with auto armor hider or smth? )
great skins and models btw ty very much! ;)

You can do it yourself, its very easy. All you need is MeshView program.
Spoiler for Hiden:
Trick #2 - Making an armor piece invisible on the character

This one is very simple. There are 4 default attach points for the armors on the characters (they also work on other creatures). Their names are:
"Head" - for the helmet, hair or circlet.
"Upper Body" - for the torso armor.
"Forearm" - for the armbands or bracelets.
"Lower Body" - for the leg armor.

How to make armors invisible:

They are not really invisible, just very small. For example, the normal size attach point for ambands (in the mesh TextData section) looks like this:

Quote
AttachPoint
{
    name   = "Forearm"
    origin = (0.000000, 0.000000, 0.000000)
    xAxis  = (1.000000, 0.000000, 0.000000)
    yAxis  = (0.000000, 1.000000, 0.000000)
    zAxis  = (0.000000, 0.000000, 1.000000)
}

To make it "invisible", change it to this:
 
Quote
AttachPoint
{
    name   = "Forearm"
    origin = (0.000000, 0.000000, 0.000000)
    xAxis  = (0.000001, 0.000000, 0.000000)
    yAxis  = (0.000000, 0.000001, 0.000000)
    zAxis  = (0.000000, 0.000000, 0.000001)
}

The armor piece will still be equippable and visible in the inventory UI, but not on your character in the game world.
Btw, Ariadne mod is not abandoned. Im working on V1.0 atm, as well as on a nymph mesh which uses 100% human animations and can wear all armors. I hope they will be ready soon.
@icefreeze about the Nereid/Nixie character, there will be a new version too.

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Offline icefreeze

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Re: [TEXTURES] Custom Textures & Skins
« Reply #329 on: 27 July 2019, 13:02:45 »
........
@icefreeze about the Nereid/Nixie character, there will be a new version too.
Wohoo, feel great to hear that news! >:D

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