sauruz, will you be adding random uber heroes? like SV?
A new mod in the making? That's great Sauruz!
actually I'll play again right now if Prosoro releases his mod right now.. but no pressure.. no hurries C:-)
@sauruz man Im impressed with your work and how quickly you are producing new monsters :D love the new spiders and Limos.
Regarding human enemies yeah I do sort of agree with this since vanilla Titan Quest doesnt really have human enemies. For me I think its more a case of missed opportunity due to restrictions placed on Iron Lore. The game had to be more 'casual friendly' and not garner a high age rating in order to reach larger audiences etc. So who knows what they might have done - I guess we can look at Grim Dawn to answer that question tho 8)
But then again perhaps their absence is what adds that extra uniqueness to TQ. For my mod though Ive enjoyed adding human enemy factions such as Outlander bandits and fanatical cultists.. I feel they fit within Hamunaptra.
Hey, happy Birthday! I wish you all the best and good luck with your project. I see you enjoy making skins - keep doing it, and soon you'll level up in skill, just like ingame!
Really nice work you have here. I'm really impressed, and looking forward to what you will include in the future acts.
Also, happy birthday and don't each to much cake :D
...looking forward to what you will include in the future acts.
Edit: and Happy birthday btw!
This is inspiring... now you are on the trolley, as BG would say :)
seems like you multiplied the monsters? looking nice
i generally don't like monstrous enemies.. the size of nidhoggr is enough.. the size of that giant turtle is just right too
do you like us to test self-found? actually I'm too lazy to farm so maybe I'll just limit my twinking to about 2 items.. and no purples on normal.. no OP items until legendary
at least with me testing, you can be sure you get feedback from a caster's point of view.. and one who spreads his stats between str, int and dex O0
Cannot describe how happy i am, Tomorrow will make 1 month since i started play around with textures, to this day still cant belive im actually "modding"..What you do IS modding, no need for the "" :D Btw, did you managed to make the hair helmets appear?
Nice video :) What animations are the Cyclops using? Its different.
What you do IS modding, no need for the "" :D Btw, did you managed to make the hair helmets appear?
1st time watching the video..
i thought you weren't gonna touch the masteries but what was that rock like thingy your character threw at the beginning of the video?
it looked cool though.. seems like a lot of archers/projectile based monsters.. looks like it's gonna be fun ^-^
i think you are speaking the dvger bomb skill from reaver helm im using , its a good SOS abilitie lulahh right.. i don't have one yet so i didn't know.. i had to check tq-db.. i want one.. cooldown is 2 secs, does it proc very often?
i think you are speaking the dvger bomb skill from reaver helm im using , its a good SOS abilitie lulahh right.. i don't have one yet so i didn't know.. i had to check tq-db.. i want one.. cooldown is 2 secs, does it proc very often?
edit: or is it an active skill?
Now you're on the trolley!
rune mastery files
Looking good. Are you only adding Champion units or are you also adding Hero monsters?
Do you know ratman have -15% of POISON resistancemaybe the devs were thinking of racumin ;D
Can you add some poison an petrify resistance to gorgons? They are snake women and use petrify, should have protection against it.
if you're looking to add a mini boss, i can think of one: scamander.. river god in Greek myth.. almost killed achilles
If anyone have any idea for the swamps just post it here.
if you're looking to add a mini boss, i can think of one: scamander.. river god in Greek myth.. almost killed achilles
If anyone have any idea for the swamps just post it here.
https://www.greeklegendsandmyths.com/scamander.html
i don't think the name was used in-game? only problem i can think of is it sounds like..... fantastic beasts? ::)
As far as Boarman, I think I had great success in playing with their atctor variables -> scal to make multiple different sizes to make them look really like different kinds of boarmaen,
Keep it up sauruz! :))
Under the Mesh tab, click the Mesh(v11) tab. So Mesh -> Mesh.
Right under the view window you will see the button "resize".
Click it. It opens with a "1" in the text box. THis means 100%. If you change that to 0.5, and click "ok" it resizes the mesh to 50% of the vanilla size.
You could do like 0.95/ok/save, the 0.95 again (which is 95% OF the resized 95%) and save each resized as a separate file like boarman02_95, boaman02_90 etc.
Woah, nice work... that is normal difficulty? It seems quite challenging, even for lvl 47 :o
Also, you have added new custom music to the map?
lvl 47 with 2755 HP (that's high for act 1 normal)
and it doesn't take crit damage except when it was ensnared
and it's still taking too much damage
sauruz must love seeing character graveyards :))
I'm not complaining ;)
my thoughts? just make sure act 2 is not easier than act 1.. and make sure bosses are not easier than ordinary mobs
Having worked with that particular patch of the map, don't you wish there was a "cliff" tool in the map editor? Like, actually fall and take damage and can't get back up?
That would be perfect for that spot, you could drink a pot while you jump off the cliff COWABUNGA!!
the rider is undead so shouldn't the horse be undead too?
What ever the case that skelly horse rider looks sik! Nice work Sauruz
since that pic looks like the master automatoi area(?), that place is full of constructs.. and somehow i remembered an episode of flame of recca.. so how about you put statues there that doesn't move.. but when they see you, they turn their heads and shoot lasers at you
oh man this was part of my childhood ^-^
Oh my, I... REALLY.... HATE... the.... STUPID... DAM STAIRS... placements , lol, it took me literally hours....to make it work, egh..still isnt perfect but you can walk no problems, thats what matter.
Oh my, I... REALLY.... HATE... the.... STUPID... DAM STAIRS... placements , lol, it took me literally hours....to make it work, egh..still isnt perfect but you can walk no problems, thats what matter.
Ha ha, my brother! It's like meeting you in the trenches in WW2, you get it NOW don't you? It may be worth it, but man it's a constant fight to get there.
I hate the doors to caves as well, there are usually 3 or 4 versions and they are one-way so they have to be rotated the correct way, and make sure its on the same XYZ axis, which you have to go between levels and try to remember while you are fooling around with the placement and then the link doesn't work so you delete the door and try another one....AAAUUUGGH! :o
Ha ha, my brother! It's like meeting you in the trenches in WW2, you get it NOW don't you? It may be worth it, but man it's a constant fight to get there.
I hate the doors to caves as well, there are usually 3 or 4 versions and they are one-way so they have to be rotated the correct way, and make sure its on the same XYZ axis, which you have to go between levels and try to remember while you are fooling around with the placement and then the link doesn't work so you delete the door and try another one....AAAUUUGGH! :o
Heh, yeah...some people think war is all glory, but boys...it's all hell. :))
Great job so far sauruz! Your enthusiasm, fresh ideas and productivity are to be admired. I don't play much anymore, but will definetly try this after first release. Keep up the good work my friend O0
Well with the new expac out , the progress will be litle slower, 1st i need to adpat the new dlc areas stuff into main map, testing if all monster are there and so on.Why not to finish it completely for Ragnarok first (if you created it for Ragnarok) and then to make it compatible with Atlantis? Just my point of view.
Wish me luck, tomorrow i will get the dlc and try it out.
Yeah, so after reading your post I fired up my Steam version of TQ and loaded my mod. Mouse doesn't work to make the character move. I could lay down a teleport and use it....but I can't move my character at all.
Also, the item skill that spawned custom mesh archers for warfare didn't cast at all.
Started a fresh test character to see if it was maybe save data...same thing.
Looks like I may have to start all over as well. Oh well. :-\
Doesn't look like all hope is lost. I put my work on hold since devs are apparently working on fixing a few things for us.
In the case that it screws all of our work though... it might be the death of TQ for me.
But let's not be grim just yet, shall we?
Hey sauruz, you know how Nightmare and Liche King attacks aren't affected by pet gear (mostly, +% still works)?
Remember Nightterrors from LoC 1.1? I was fooling around in the ArtManager on a test mod and remembered that Nightmare can go melee if you set it up right.
Just go into his "nightmare_psionicblast.dbr" in the xpack/skills/dream/pet directory and change the template form "skill_attackspellchaos.tpl" to "attack_weapon.tpl". Then give him your favorite melee controllers, I just used the wol controllers and bingo! Melee Nightmare. Now all his attacks use the damage from pet gear.
You could make the liche king's attack skill an attack projectile and just use the projectile from Arcane Blast or something and give him the Mummy Priest staff animations for his unarmed attack animations and there ya go, attack now uses pet gear.
Just fyi while I was fooling around.
from a comment on Steam about mods:
"In the comments of the Paths mod it was mentioned that they couldn't used the compressed .arc files anymore, they apparently aren't loading anymore. So they had to put the whole uncompressed folder in for the mod. Is that something you have tried?"
in the particular mod discussion this came from (Masteries mod), the author did this suggestion and it works.
sauruz, i know you said you don't intend to change mastery skills but would you consider changing some of those uninspired lvl 40 skills?
edit: and @Prosoro too
The mod just achive 340 new Textures ( only in greece)
And its not only paint in new colour.... alot of new things were added to monsters ( from symbols, changes in meshes, and so on)
More will come , since im re visiting the whole act :)
The mod just achive 340 new Textures ( only in greece)
And its not only paint in new colour.... alot of new things were added to monsters ( from symbols, changes in meshes, and so on)
More will come , since im re visiting the whole act :)
Impressive, that tells you have made a lot of additions. My only worry is the size of your mod, how big is it so far? I feel like a mod with 1k texture files will be quite heavy.
Kool man, Iove that archer wraith!
I have a feeling that this mod will be a hit on Steam. I think this will excite a lot of players that don't frequent these forums.i do too.. but sauruz, you gotta change/tweak some of these uninteresting tier 40 skills
People here are talking about builds and items and mods, people on Steam are just looking i the mod subscriptions for fun and excitement and this mod will have lots of that!
and if you want to be true to Greek myths Typhon is NOT a Titan at all...ikr.. the name of the game is titan quest but the only titan in the game is not even a titan
If you want to free more race slots... there is a total of 1 Titan in the game, and if you want to be true to Greek myths Typhon is NOT a Titan at all... maybe its race can merge with something else? Deity perhaps?
Phaedrus said: "The titans were an ancient race of gods, much older than Zeus and his brethren".
Just an idea.
Edit: It was a bad idea, i forgot that is the name of your mod lol. Unless you somehow include more Titans in it.
I think that the Bonescourge spawn animation works on Orthrus mesh if you want to spawn those.
hey ho :>
I'm tracking your progress and wanted to ask if you will change some of the annoying creature noises, aka act 5 enemies. Also the broken sound volume on rune mastery skills, and possibly other rag stuff
Very Thanks ! :D
A question/opinion
Im thinking removing the "POI" in caves, in other words, the cave icons no longer shows in mini map ( except if takes part of main quests, like gorgon caves/parnassus/Labyrinth).
Why im thinking about this ? It will give the feeling of exploring, finding a mysterious cave by accident. Adventure!
Toughts ?
I will leave that for last adjustment to do, some are hidden, but mostly are new lvs for existing dungeons, with some entrance here and thereI think potion stack to 100 or even 500 is best >:D
So far
-Increase potion stacks from 25 to 40 ( less shopping time and more action)
-Increase scrolls stacks from 10 to 15 ( time to collects those scrools now)
-Small adjustments on some monsters/map quality
-Created new monster group, you might know then, Corrupted Rogue tribes! I also imported their sounds from D2, its super great!
Just be cautious : if you go at 500 and attempt to drop them, the game could very well crash.Alarm everyone don't keeping in inventory over 1000.
now the question is: will this mod be popular enough to generate online multiplayer buzz?
edit: is the online multiplayer community still even alive? i mean are there still plenty of people there?
now the question is: will this mod be popular enough to generate online multiplayer buzz?With all the new monsters and areas added, it should be popular.
edit: is the online multiplayer community still even alive? i mean are there still plenty of people there?
Awesome dude! Does it mean the demo is coming? I almost dont play anymore, but your mod - i'm eager to try it!
After a couple youtube tutorials in 3ds max i imported the normal harpy bones into the new one.
ITs ALIVEE! worked greatly!
Champions are truly champions, they no longer are trash monsters with yellow name as in vanilla. They are tougher, dangerous and smart.Sounds cool and challenging, similar to what i had as plan for a world mod... only mine is still on paper, while yours is real. I sincerely admire your hard work. You rock dude 8)
Do you know quest monsters like satyr brute / pandarus / flaming boarman etc dont have ANY ARMOR at all ? No wonder they all squishy , because they are using armor file that doesnt exist ( atlast i didnt find it ). So i replace their armor file as same as the other monsters.Interesting find! Kind of a big overlook, hopefully the boarman wont be a one-shot anymore in Titanomachy :>
You can see this exemple, the Giant Limos have 15 armor and look to Zombie captain ( champion) have 36 armor.
Neat. I like those wild horses and the daemon girls. I only wonder what they are, the Bandicam watermark covers their names.
Wendigos,eh?Will they be similar to those in Grim Dawn?Im assuming they will deal life leech damage.
Added 2 new wendigos types
Added Wendigo hero ( you might know him :) )
Reverted Greek telkine controller ( he should not attemp to runing away from you......why he should ? hes boss !
Wendigos,eh?Will they be similar to those in Grim Dawn?Im assuming they will deal life leech damage.
Added 2 new wendigos types
Added Wendigo hero ( you might know him :) )
Reverted Greek telkine controller ( he should not attemp to runing away from you......why he should ? hes boss !
I would really enjoy the new telkine controller.It was annoying that he would just run to a corner and you had to beat him there.
Btw,do you plan on adding new MIs or relics in the future for some of those new monsters?
Looks intense! Great work Sauruz, and I like the diverse amount of enemies in the mix. Music is a nice touch too :D
Updated the 1st post ( ugh havent updated since forever lul)Good work on the progress!Have you already started modding act 2 or are you waiting for feedback on the 1st act?
You will be able to explore Titanomachy - Greece Act - next week ( between 07/ 10 to 11/10)
I will write somekind of patch notes during the meantime.
Updated the 1st post ( ugh havent updated since forever lul)Good work on the progress!Have you already started modding act 2 or are you waiting for feedback on the 1st act?
You will be able to explore Titanomachy - Greece Act - next week ( between 07/ 10 to 11/10)
I will write somekind of patch notes during the meantime.
before i do something ingame i want to hear the feedback, to see if im doing the right thing and if everyone is enjoying it, or do i need to change the main concept
Looking forward to it for sure man! And curious to hear/see some of your ideas for Act II ;)
A question, do you want that i continue to make daily/semi daily posts about development our shall i make then weekly ?
Some magical efko to find there? I guess I'm not on the list, but had to ask 8)
Great work on these lioness women! I have a guess what they are, but will keep for myself...
Also the vampire lord, nice job!
I'm ok with killing some botebote hero in game :P , but killing myself ?!? that could be awesome :))Great work on these lioness women! I have a guess what they are, but will keep for myself...
Also the vampire lord, nice job!
Glad you like it :D
I'm ok with killing some botebote hero in game :P ,man I'm hated by the admin >:( C:-)
Been Testing the content that i already added in Egypt so far. It looks fun :)Tarantulas?Ahh, but I see your a man of culture as well.
Added new monster type, Tarantulas. I design as well a new charm for then "Tarantula Fang" look at it as stronger version of "Venom Sac" charm.
Woah, some nice modding work there Sauruz :D
Awesome. Make some screaming sound for this dude so player can feel more uncomfortable in his presence.
Some monsters you will find in Egypt.Your mod will have a lot of influences from Diablo,rigt?Burning cities,corrupted creatures etc.I like that.Would have been cool if we could've modified the graphics a little,to give a darker tone to the game.
(https://i.imgur.com/nLq3BJH.jpg)
Chaos Tarantula on the left and a regular tarantula on the right , you can see this type of spider is different than the ones you find in greece, they are more faster and have bigger fangs.
Plus i made a visual effect when you kill a corrupted type creature , its looks like you free the creature from its torment.. its looks preatty neat. If you stand too close its deals vitality dmg.
(https://i.imgur.com/8qGBgtB.png)
The Undying
The one of few things i enjoyed from Atlantis are the monsters models, it can fill the gaps on monster diversity and fits well in Forgotten tombs ^^.
They are fast than the regular undead, and like to ambush you when you least expected, dont get swarmed.
(https://i.imgur.com/7ILhplR.jpg)
Greater Mummys ( you probably know who they are :) )
Still working on his models, but you can expect same abilitys in diablo , no doubt the 1st target to slain.
Your mod will have a lot of influences from Diablo,rigt?Burning cities,corrupted creatures etc.I like that.Would have been cool if we could've modified the graphics a little,to give a darker tone to the game.
Oh,a question:do you think it will be balanced?
or just give them resistance to that? (what resistance is that again?)
in TQIT, people were abusing that spell but the devs fixed that in AE.. maybe sauruz just forgot
no need to remove dispel feature
also no need to increase CD
Most mobs won't re-cast their auras either (I think).ah so that's the problem.. so if they can recast aura after few seconds, problem solved.. still i don't think it's a big issue because ice shard probably would do a better job.. just mana costly
this is not a problem of titanomachy.. should be addressed to the devs
@botebote77 you're not fine with changing Spellbreaker, but I assume you wouldn't mind a change to Lightning Dash or Arc Discharge, provided it's a buff. I'm aware Spellbreaker is not the only broken skill, and it's up to the creator to decide if things like Phalanx, Finesse, and many many other should see a nerf or not.
You know very well the devs won't balance or fix those things.sad but true.. 99.9% chance they won't.. there are skills i want to consider changing too, but not spell breaker.. just adjust monster mana and make them able to recast aura after few seconds.. but skill changes, if sauruz considers it, i think comes later.. very early in development yet
Atlantis - hey i know you're not anywhere near Atlantis yet but in case i forget... i keep thinking that quest where you collect 3 pieces, reward could be character stat respec.. now that makes playing Atlantis worth itBoth of are those are completely impossible. As fun as that could be.
act 5 - that legendary blacksmith quest, I'd much prefer if item becomes socketable instead
ideas - act 2 - the scorpion king (dwayne Johnson movie) :))
(https://i.kym-cdn.com/photos/images/original/001/345/203/236.gif)
cheer up man.. nothing will ever be enough :D
edit: this is from one of the mummy movies, right? been so long already can't remember
The scorpos model monster is savage!Makes me wonder:will there be a a new monster race called "coruppted" or something like this?
You definitely need to make more lions, they are awesome, so experiment different things on them, colors...
Happy New Year TitansBane!All look good, except the lioncore.That tail is very out of place,but you did say some of these textures are not the official ones.
AS for 2020 im planing if everything goes well, releasing the mod, maybe in private beta but its early to discuss this, i hope i dont have any bad mojo or something...anyway
What´s new during on past days , you asking.
Well, I redone every single monster stats/armor/dmg and hp mana because i didnt notice how those values were the same on some monsters ( in the new ones and in the vanilla), satyrs lv 1 have same dmg as mountain satyr for exemple, while their weapons change i beleive a litle change in their numbers dont hurt, well they do more dmg now, and it give each monster new personalites.
PLus most of monsters have base resistance depending their type/race, as centaurs warriors have base physical dmg and coastal itchain have cold resistance.
Same thing applies to bosses, a Nessus had same dmg/armor in all three version as most of the bosses, so i change every sinlge boss file, so a lv 9 Nessus is diferent than a lv 13 Nessus. Well Vanilla Things.
In act 2 the progress is going well, smooth. Theres alot of new fiends to face, its better to be prepared with spells and your best weapons because the things are going worse, for you :)
Few New monster you will Face in Egypt
Avians Clan
(https://i.imgur.com/cf35xDn.jpg)
SandWings
(https://i.imgur.com/rCU4mxN.jpg)
Lioncore
(https://i.imgur.com/W2nYgym.jpg)
A Wadjet Blade Dancer
(https://i.imgur.com/jSCVyLR.jpg)
(Note few textures are not the official ones)
I will kept posting updates in each week from now on.
except the lioncore.just want to say that everyone agreed lol
except the lioncore.just want to say that everyone agreed lol
Do you have any plans to add particle effects to your new creatures? I mean if it's relevant.
I like to add an insect swarm to my vultures for example.
except the lioncore.just want to say that everyone agreed lol
What's wrong with lioncore ? It may not exist in the mythology (?), but it's just some kind of manticore with no wings. Leave it alone !
It has taste of https://store.steampowered.com/app/324680/Impossible_Creatures_Steam_Edition/
Just wanted to point out you don't need to know the PSE per se, you can add existing effects like campfires etc if you need to for example. :)
I dont see a problem with lioncore, except maybe the texture... The classic manticore is often depicted wingless, just like sauruz's creature:except the lioncore.just want to say that everyone agreed lol
Hey man, any progress/news on these Editor problems? I'm still dead in the water with mine, can't do much at all :-\
Loaded up the Editor tonight and it's working fine!?? No idea why or what's changed but so far no crashes occur. Saved and conducted a new build in the AM, but sadly clicking 'Play Custom Quest' still crashes to desktop. (1 step forward 2 steps back?...sigh)
You didnt do anything ? It fixed by itself ?
Another thing you could try is copy and paste the laptop Editor.exe version from the game directory to your other computer's game directory...
Reworked several caves/tombs , who knows whats horrors lurks in there.Outstanding
http://i.imgur.com/2ObZ3DC.gifv (https://imgur.com/2ObZ3DC)
sauruz, you've always been better than you give yourself credit for. Whenever you believe in yourself, you leap to new accomplishments by your own wits and drive and vision.
I'm truly impressed and happy to see your continued success in creating awesome things!
I knew you could do this ^-^
I see you got better in surviving your own mod 8)
videoSo, how did you make the Scarab Demon ? Some Atlantis model with a beetle on top. Age of Mythology sounds ?
videoSo, how did you make the Scarab Demon ? Some Atlantis model with a beetle on top. Age of Mythology sounds ?
I think I heard AoM sounds from the humanoids as well.
Another WeekIt really looks a lot like Diablo.And the dinos remind me of the korvan raptors from Grim Dawn's "Forgotten Gods" dlc.
Another video :)
https://youtu.be/fX1E_CmGfOo
Congratulations on what you've achieved so far sauruz. :)
As someone who's gone through acts just redoing monster stats and skills (not adding new ones), I have some idea of the amount of work it takes to complete an act. It's enormous, so congrats! I only made it through act 2 when doing so, so keep it going!
Cool stuff as always :) Keep up with the great work!
My bad. I wasn't aware you have already did it Sauruz.
Minotaurs in Olympus will now have a new look as they deserve, After all its the beging of the end.Nice! Finally that armor gets implemented!
(https://i.imgur.com/A1rdVnM.jpg)
What ? A hord of Sauruz on the path to Typhon , Noooooo ! ;DIndeed :)
How about Rakhsasha?
https://en.wikipedia.org/wiki/Rakshasa
Oh time goes really different when i was working on the editor, it feel it was 1h but in reality it was 4h+..
if i may put a critique, i say the star is more evil looking if it is inverted. do you know the sigil of baphomet? although it is more Christian than Greek, i still think that looks very evil. just googling it can give you chills
don't use the names youngs, matures, and adults imo
i guess young manticore will do, but the others use something more sinister imo
like war manticores, corrupt manticores, ancient manticores, or whatever
It's great.Hello @郝玉龙
Some kool looking Wraiths/Ghosts there man 8) I expect them to emerge after clicking on sarcophagi
I do have something planned of some random undead ambushs when you open tombs on Greece/Egypt, like Bumble had it on Loc, i need to study how to trap chest work before i advance with the ideia. Probably i will mostly look at then, when i complete the main content on remaining acts.Yeah, it is a real pain with all the files you have to weave together. I ended up with multiple levels of nested directories under "traps" in the database just to keep myself sane. :D
Great new additions @sauruz ! You have become truly a formidable modeler :D
Can i request something? It's regarding the LinLins in Babylon... i assume their name is related to Lilith?
Congratulations sauruz! :))
I'm personally proud of you and so impressed not only by your increasing skills, but your creative vision. I'm so glad you took that leap of faith and believed in yourself to start something you wanted to do!
I can't stress enough to anyone that taking that first scary leap is the hardest part.
excellent,very good,About what time can I play? When will the first version be released?
i couldnt stop thinking how the 1st content i made was not at same lv as the recent im adding, i even wasnt happy at all. So im updating most of the features.
i couldnt stop thinking how the 1st content i made was not at same lv as the recent im adding, i even wasnt happy at all. So im updating most of the features.
Careful, it's so tempting to get stuck in a loop like an undertow at sea! It's like getting mad at a child to act adult lol
Those undead centaurs are top notch quality, good job
About the development in general, its going very well, I’m currently looking and redone the content I add in very beginning as well adding more content as well!
Imported or not, they still look amazing... Minotaur Lord finally has the look he deserved >:D
Sauruz, your mod looks just awesome! Good luck.
Did you modify only the first act? Did Egypt and the Orient stay the same?
Man the variety of monsters and skill sets is impressive - love the headless skeleton throwing his own skull! Nice work :D
..looking forward to the Act 2 dungeons ;)
Sauruz: do you have plan a mod for titan quest immortal throne game as legion of champions many monsters, weapons...
Haha, awesome! Can you make automaton horses? Like in this list:HIPPOI KABEIRIKOI (Horses of the Cabeiri) A pair of fire-breathing horses which Hephaistos cast out of bronze for his sons, the two gods known as Kabeiroi.Source: https://www.theoi.com/Ther/Automotones.html
KAUKASIAN EAGLE (Caucasian Eagle) A giant eagle cast out of bronze by Hephaistos to torture the chained Titan Prometheus.
KELEDONES KHRYSEAI (Golden Celedones) Singing maidens sculpted out of gold by Hephaistos for the first mythic shrine of Apollon at Delphoi.
KOURAI KHRYSEAI (Golden Maidens) A pair of beautiful golden maidens which Hephaistos sculpted out of gold to attend him in his own household.
KUONES KHRYSEOS & ARGYREOS (Gold and Silver Dogs) A pair of watchdogs one crafted out of gold and the other out of silver by Hephaistos for the palace of King Alkinous of the Phaiakians.
TALOS A giant sculpted out of bronze by Hephaistos and presented to Europa Queen of Krete as a wedding present. The giant patrolled the island of Krete protecting it against pirates.
TAUROI KHALKEOI (Bronze Bulls) Two fire-breathing bulls scupted out of bronze by Hephaistos for Aeetes King of Kolkhis. One of the hero Jason's labours was to rope these beasts to a ploughshare and sow a field with magical dragon's teeth.
TRIPODES KHRYSEOI (Golden Tripods) A set of twenty wheeled tripods crafted by Hephaistos out of gold for the feasts in the Olympian gods. They were endowed with self-animation and wheeled themselves in and out of the halls of the gods as they were required.
I'm trading a Hippocampus horse for a nice breed of Automaton horse :P
Your work is trully amazing sauruz. You've taken TQ modding to another level.
Playing since 2006 and far more excited by your upcoming mod than DLC announcements.
Can't wait to see what you will do on other acts, especially considering egypt, orient and norse bestiaries currently need much more love.
By the way do you plan to rerelease an alpha/beta/however you wanna call it - for act I (or more) ?
I just wondered today - you already created a lot of undead versions of existing monsters, but would you also plan to add opposite (binary) gender monsters where it makes sense ? Lions, Tritones and Eldjotnar have both (binary) gender and it is really cool.
Here is a list of what I think the game misses : Centaurides, female Undeads (Zombies, Lost Souls, Draugs, Phantasms), female Arachnos (Arachne could also be the only one), male Djinns, female Yetis, female Neanderthals, female Yerrens, female Trolls, male Elves, female Jotnar, female Dvergrs and Oceanids (with Potamoi).
For these ones I'm not quite sure about the results : Jackalwomen, Tigerwomen, female Nightstalkers and female Coral Guardians.