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Messages - nargil66

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1786
New Projects / Re: Deities Mod - Development Thread
« on: 03 November 2018, 18:08:46 »
Many of the old missing pictures from the old image site are restored, just if someone wants to see the progress untill today.
.

1787
efko, look a this site's design and organization - do you think we can do something like it here, for the forum to be more presentable?
https://titanquest.org.ua/

1788
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 03 November 2018, 09:15:19 »
Elks are made to pack animals and sold by North merchants. They have new sounds added, only the icons and tags remain.



Edit: I started implementing X Players mod (2 to 6 players), as many people requested on Steam. The German forum is a real golden mine for old stuff... new update is approaching. But first I'll include the latest additions by Endymion :D
Edit 2: I guess the yaks will be the next pack animals... and why not even include small mammoths, just for fun?

1789
New Projects / Re: A Few Bug Fixes AE & Ragnarok
« on: 02 November 2018, 17:18:28 »
Woah, this is shaping as a real restoration project... Fantastic job! Keep up, my friend  8)
If it can help you somehow, check this thread:
https://titanquestfans.net/index.php?topic=696.0

1790
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 02 November 2018, 12:01:54 »
Btw, i might as well add a new merc for the next update - Promethean Agent.
I'm not sure yet about the skills, if you have a suggestion or idea of a skill that will fit Order of Prometheus, please let me know :)

Edit: Made a new player HUD with toolbars removed for better screenshots (non-combat):

1791
New Projects / Re: Hamunaptra Mod - Development
« on: 02 November 2018, 11:46:55 »
Perhaps all of the above, just random chance?

1792
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 02 November 2018, 06:41:29 »
No more the old boring weapons... This is wonderful, Bumbleguppy!

1793
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 01 November 2018, 22:31:43 »
sure, if you know a way

Edit: Endymion's fixes are added. I renamed player characters meshes so they dont conflict with ragnarok humans when playing with monster mods. Added missing aggressive nad defensive controllers to spartan merc. Now im starting the final set of pack animals for the North - elks.

1794
New Projects / Re: A Few Bug Fixes AE & Ragnarok
« on: 01 November 2018, 22:27:39 »
Thanks again for the fixes. Implemented in EG without hesitation.
Hey, since you add unincluded stuff, is it possible to add the old unused yak mesh (ambient animal), to replace oxes in Orient mountains? I think it misses bones, but maybe you can add them in 3DSMax?

1795
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 01 November 2018, 21:49:38 »
Spam posts removed, and change your resolution to buy the potion

Today i started working on the next update. For now 2 main things are done:
- First i reduced all the new skins from the skin pack to normal 512x512 resolution. The diference is not that big even with 4x, and they take alot less memory this way.
- Second thing is this :):

With the permission of WNG i implemented his awesome poison/vitality staves into the mod. Thanks alot!
Next i think to implement Endymion's fixes.

1796
New Projects / Re: Deities Mod - Development Thread
« on: 01 November 2018, 14:38:46 »
how to install ? for TQAE
Unpack the achive and place folder "alphadeities2" in "My Documents/My Games/Titan Quest Immortal Throne/Custom Maps" and play the mod from Custom Game menu.

1797
Other Modifications / Re: Misc Mod Stuff
« on: 31 October 2018, 17:24:38 »
Added thrown automatoi head
Mwahaha, that's hillarious

1798
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 30 October 2018, 22:47:55 »
What is XLVault? You mean the Vault version of HandballFreak?
There should be no problem with the bags, just empty one to some degree and use the sort button. It will correct automaticaly.
Yeah, it should work i think.

1799
New Projects / Re: [WIP] More Masteries Mod - WNG
« on: 30 October 2018, 22:43:20 »
Whoah, so fast! Very tanky looking mastery.

1800
Alright then, ima join too, probably go for a Dreamkiller. Will send progress later.

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