Author Topic: [MOD] Transmog Mod for TQ:AE  (Read 887 times)

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Offline nargil66

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[MOD] Transmog Mod for TQ:AE
« on: 28 March 2024, 18:46:29 »
This mod allows you to change the appearance of your equipment (similar to Grim Dawn).

HOW TO INSTALL:

1. Drop the "transmog" folder in the place where you install GoG mods, usually located in ".../Documents/My Games/Titan Quest - Immortal Throne/CustomMaps" folder. If you don't have a CustomMaps folder in that directory, create it manually.

2. Drop guloadsim.dll and the PATCH folder into the root of the game.

3. For the transmog feature to work properly, you HAVE to run the game as administrator. To set TQ.exe to always run with administrator privileges:
3.1. Right-click on the TQ.exe shortcut or executable file.
3.2. Select "Properties".
3.3. Go to the "Compatibility" tab.
3.4. Under "Settings", check the box "Run this program as an administrator".
3.5. Click "Apply" and then "OK" to save the changes.

4. After all the above is set, launch the game and go to "Play Custom Quest", then pick the mod's name from the list. It will bounce to the main menu, where you can pick an existing character or create a new one.

5. Go to Helos, there you will see the Illusionist NPC near the general vendor.

6. Have fun with your new custom looks!

Important: Since the new DLLs slightly modify the game's code, some antivirus programs may flag them as virus. This is a false alert.

Mod by HekTo & Nargil66

CHANGELOG:

24.03.2024:
- Initial realease
- Added 8 MI sets to the Illusionist NPC in Helos - Arachnos, Automaton, Gorgon Archer, Gorgon Melee (4 common, 4 rare)
- Replaced the default female model with Ariadne v8
- Replaced the default female Greek dyes with custom ones

28.03.2024:
- Illusions now show in inventory (replace the previous version DLLs with the new ones to enable this feature), thanks to HekTo
- Added 1 MI set for Greek Skeletons (Phasma, rare only)
- Fixed wrong bump map on female Greek burgundy dye
- Source files are no longer included to reduce size (i may upload them separately later)

04.04.2024:
- Illusions can now change the character's base model (replace the previous version DLLs with the new ones to enable this feature), thanks to HekTo for this new mechanic
- All separate armor illusions are remade to full Set Illusions (much faster and easier to apply)
- Added a few Monster Illusions (Phasma, Automaton), replacing the player character with fully armored monster model
- Replaced the default male model with Theseus v8
- reworked Greek dyes for both playing characters
- Tweaked Illusionst's NPC dialog
- The general vendor in Helos now sells all Greek dyes and they all cost 1 gold
« Last Edit: 04 April 2024, 15:13:33 by nargil66 »

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Offline nargil66

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Re: [MOD] Transmog Mod for TQ:AE
« Reply #1 on: 28 March 2024, 18:47:16 »
(Reserved for previews)

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Offline nargil66

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Re: [MOD] Transmog Mod for TQ:AE
« Reply #2 on: 28 March 2024, 18:47:42 »
« Last Edit: 04 April 2024, 15:16:02 by nargil66 »

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Offline nargil66

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Re: [MOD] Transmog Mod for TQ:AE
« Reply #3 on: 30 March 2024, 02:02:15 »
@HekTo , here is current progress with the latest files you sent me:



I was wondering, is it possible to show effects and other attachments on the replacement character mesh? Similar to how you enabled them on weapons/armor after applying the illusion 2 times?
But even if not possible, your latest invention works fantastic! I'll test with adding mounted characters next.

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Offline HekTo

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Re: [MOD] Transmog Mod for TQ:AE
« Reply #4 on: 30 March 2024, 13:46:45 »
is it possible to show effects and other attachments on the replacement character mesh?
Yes. Literally the last thing I did before sending the files to you was to disable this feature (I did not disable it for equipment). There is one problem (more details in PM) and if it cannot be solved, then we may have to abandon it.

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Offline efko

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Re: [MOD] Transmog Mod for TQ:AE
« Reply #5 on: 30 March 2024, 16:06:38 »

Wow, this looks like real Immortal Throne experience, like main menu visuals, colors :D
discord: efko#5979
╚►They say "Before you die your whole life flashes before your eyesÖ". Make it worth watching. It's true, even for a blind man... ◄╝
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Offline nargil66

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Re: [MOD] Transmog Mod for TQ:AE
« Reply #6 on: 30 March 2024, 18:03:47 »
Wow, this looks like real Immortal Throne experience, like main menu visuals, colors :D
@efko Cheers :)


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Offline nargil66

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Re: [MOD] Transmog Mod for TQ:AE
« Reply #7 on: 31 March 2024, 17:48:44 »
Ok, a slight change of initial plans - i decided to make armor illusions to full sets instead of separate pieces (especially MI armors). There are 3 main reasons for that:
1. I have to make hundreds of different pieces for trasmog, while in the end players will most likely pick pieces that match best, and that is the purpose of a set in the first place.
2. Set illusions take just one click to apply in difference to separate ones, where you have to apply each illusion to the appropriate piece of equipment. And you have to do that each time you restart the mod or equip new armor... it's time consuming and a bit annoying.
3. Much more space in vendor's inventory for different illusions with the new method. The first 9 MI sets I currently added have filled half of the Illusionist's inventory already. This means i have to add dozens of Illusionsts NPCs to hold the common and rare versions of MIs. And Uniques are not even started... neither are mount, monster and deity illusions. It's just too much to handle.
So, what is the new plan - each MI set will be a custom mesh consisting of the character (optionally a monster) + an armor set (optionally with a mount). It may sound more difficult, but it's actually easier for me to do. I just have to combine the stuff in 3DSMax and things are set.
Regarding weapon illusions, i'll leave them separate, it's the best way imo.
I know that some Grim Dawn players may complain that the system will not be the same as in GD. To be honest, I dont care much about Grim Dawn, I don't even play it or like it, what I care about is what is functional in TQ. Point given :D

@HekTo , I tried different ways to hide the attachments after unequip and none of them worked. You were right to hide them. So I'm reverting to the previous dll, without the attachments enabled. We'll manage without them :)

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Offline nargil66

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Re: [MOD] Transmog Mod for TQ:AE
« Reply #8 on: 01 April 2024, 21:14:33 »
Some progress:
Arachnos, Gorgon Archer and Gorgon melee armor pieces are converted to full sets (both characters). Remains reworking Automaton and Skeleton and i can release the next version.
Also I tweaked the male character specifically for the new illusion sets. He is a bit more "handsome" now:

I think with that both character models can be considered finalized.

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Offline nargil66

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Re: [MOD] Transmog Mod for TQ:AE
« Reply #9 on: 03 April 2024, 05:59:27 »
New progress (almost ready for the next version):


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Re: [MOD] Transmog Mod for TQ:AE
« Reply #10 on: 04 April 2024, 01:10:57 »
The next version is on Nexus.

04.04.2024:
- Illusions can now change the character's base model (replace the previous version DLLs with the new ones to enable this feature), thanks to HekTo for this new mechanic
- All separate armor illusions are remade to full Set Illusions (much faster and easier to apply)
- Added a few Monster Illusions (Phasma, Automaton), replacing the player character with fully armored monster model
- Replaced the default male model with Theseus v8
- reworked Greek dyes for both playing characters
- Tweaked Illusionst's NPC dialog
- The general vendor in Helos now sells all Greek dyes and they all cost 1 gold

https://www.nexusmods.com/titanquestanniversaryedition/mods/75

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Offline nargil66

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Re: [MOD] Transmog Mod for TQ:AE
« Reply #11 on: 04 April 2024, 09:50:06 »
@HekTo , Nexus quarantined the latest update. Dammit. I'm not sure what should be done in this case.
Is there a way to edit the default TQ DLLs directly, without injecting external code?
Another option is to upload it to Mega. No one even endorsed the mod on Nexus so far anyway.

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Offline HekTo

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Re: [MOD] Transmog Mod for TQ:AE
« Reply #12 on: 04 April 2024, 14:49:25 »
Is there a way to edit the default TQ DLLs directly, without injecting external code?
There are too many changes, I donít think itís possible to integrate into an existing dll (at least for me).

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Offline nargil66

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Re: [MOD] Transmog Mod for TQ:AE
« Reply #13 on: 04 April 2024, 14:58:33 »
There are too many changes, I donít think itís possible to integrate into an existing dll (at least for me).
Ok, the mod is uploaded to Mega then:
https://mega.nz/file/zkgnSChT#ThSebDg5AmmDtWVZ2r9Xtf1tFokBlX98d4QlQVeKpLM
This will be the only place to download it from, as i suspect that Steam might reject it too. It's unfortunate, but not the end of the world.
I'll update the OP with the new links and change logs.

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Offline nargil66

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Re: [MOD] Transmog Mod for TQ:AE
« Reply #14 on: 06 April 2024, 16:19:15 »
A new MI set on the making:


Will be dropped by Artemisian Maidens (Oceanid Nymphs that hunt with Artemis), and turned into an illusion as well. This exceptional armor set was made by @Amaryllis , I reshaped it to fit for male and textured it.
Also, I have good news - the mod has been unflagged by Nexus (contacted the staff, thanks to @Argonil on Discord for his advice)
Only I'm not sure if I should put the DLLs as a separate download file. Maybe it's better, so they don't have to be verified again with each new update? Will see.

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