Titan Quest - Anniversary Edition > Legion of Champions AE

Re: LoC 2024 - Development Thread

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Prosoro:
Heyo Nargil o/ stoked to see you take the lead with LoC, well deserved sir!

Looking forward to see how it develops and all the sweet shiny mesh updates :D

Akunde:
Glad to see this mod continuing. It has always been my favourite, all the way back since the Summoners Delight days. Keen to see where you take it take it Nargil and can't wait to test it.

Thank you for your many years developing the mod BG, I probably wouldn't have played TQ anywhere near as much as I have without your mods

nargil66:
Thank you both @Prosoro and @Akunde , and sorry for not responding earlier. I just didn't want to talk much before there is some progress.

What is added/changed since the last video posted above:
- Horses equip on greaves slot instead of torso. That will be the case for some other illusion items as well. I had to swap templates of all torso and greaves armors in the game (and mod) to achieve that, but you shouldn't notice any difference. The reason i picked leg slot is that leg armors generally have less impact than torsos.
- Common horses are ready for the Egyptian Act also, just have to make the vendors who sell them. Preview:
Spoiler for Hiden: - There are new base models for both playing characters, as well as some skins for them (from NewSkins mod). I still have to update them to the latest versions
- Inventory space is greatly increased. Instead of base space and 3 big bags now there are 3 huge bags and no base space at all
- I don't want to change the map when adding the new horse vendors, so instead i started tracking all unique non-speaking NPCs on the vanilla map using Editor, ArtManager and TextCrawler (setting the search to .LVL file extension). Unique in this case means there is just one instance or the given NPC anywhere in the game. Unique NPCs are currently tracked to the beginning of Immortal Throne, today I'll focus on finishing the list.

Edit: All unique NPCs up to Eternal Embers are tracked. EE itself will take more time however - there are much more NPC files than usual.

nargil66:
Ok, i'm still stuck on the EE NPCs, and I was bored to death, so i had to do something more fun. I saw that Bumble has included Skeleton Generals in the Act I undead pools... so i thought - what if i make them ride on skeletal horses?  >:D There is a full skeletal horse mesh in the TQ assets, i guess the original devs used it when creating bone piles. But now it's utilized for something more interesting:

nargil66:
Made an NPC "overhead" icon for future illusion vendors today:

Also ported all unique NPC records to LoC.

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