Titan Quest - Anniversary Edition > Legion of Champions AE
Legion of Champions Eternal Embers Alpha Download
nargil66:
Sacred Rage is tier 2 skill, but unlocks at mastery lvl 0.
I got killed at lvl 5, so my petless hardcore attempt #1 ended :-\. The new Neidan bow skill is cool, but i rather use something not so energy dependable. Maybe ill go for a battle mage, will see.
Medea Fleecestealer:
A few things I noticed.
Crude Butcher Knife doesn't have a pet bonus on it. And items show all their info even when it's turned off ingame.
The last 4 squares of the transfer stash won't take any items for some reason; couldn't place those wraps there. Relic works okay, didn't have enough items to try the personal stash.
There's a caravan driver at Tegea, but no caravan with him.
Otherwise:
Nessus downed
so I decided to have roast satyr mage in celebration. ;D
Bumbleguppy:
lol at the roasting satyr, nice
The transfer stash UI is bugged. THe transfer stash will only host a 15 x 16 storage no matter what bigger settings are in the database. If you change the transfer stash settings from the base game, the UI image that applies over it to show it's dimensions won't display at all. nargill66 tried to add a plate with the sort button, but it didn't work. so it will be a disclaimer for the mod as I want the largest transfer stash I can get but the game bugs out and you can't show how big it is with a UI image plate. I can only reduce the size to the game's default transfer stash or have the buggy display for the bigger one.
THe butcher knife pet bonus pointed to the default affix and not the pet bonus for the affix, nice catch thank you.
I don't know what you mean when you say "All items show all their info even when it's turned off in game". Is that something new? You can turn off affix UI or something?
I have not included a game map so I have to repurpose existing in-map objects using the database files. I wanted a caravan in Tegea so I swapped in a caravan NPC for the Tegea storyteller. Compromises. I could include the caravan like the new encounters did, but adding an NPC dynamically via a proxy means they disappear when you leave the area, so imagine the caravan guy with a big overcoat whispering "psst, hey buddy...I got all your stuff right here" as he opens his coat and looks sideways for cops.
Medea Fleecestealer:
Usually when I hover over an item on the ground it doesn't show anything, but its name. There is an option to turn off item comparison between what's in your inventory and what you're wearing, but even when I turned that off the item still shows all its stats as you can see.
I'm sorely tempted to try Hunting/Neidan with the bow thing and wolves, bear and a dragon! But Terracottas being temp pets. Ugh. I'll pass on those.
Now I just need TQVault to see the new character/transfer stash. It only sees storage and not transfer/relic. Maybe I need to download the latest version and see if that'll work with the mod.
Nice surprise birthday present btw BG. Seeing this was ready to play made my day. :)
nargil66:
ok, my new warrior is now in spartan camp, just killed nessus. I fear pirates and other stuff, so i'll farm Nessus to gain a few more levels.
Btw, if you want to add a Mystic in Spartan camp withot map editing, there is an unique NPC in "records\creature\npc\greece\sparta\spartancamp\male_soldierarchstationary02.dbr"
It's the only archer waring greaves down in the valley, on the right from the road.
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