Author Topic: 2-handed weapons posibilities  (Read 25866 times)

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Offline nargil66

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Re: 2-handed weapons posibilities
« Reply #30 on: 19 March 2024, 20:29:16 »
A very, very early version of the mod (for those who want to test):
https://mega.nz/file/LpR2GSxK#O0eKaUZ_Gf5-h5G2A0kjIjEoPJCXXk1M6Rm8CVY0zfo

Read the instructions before installing.

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Offline HekTo

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Re: 2-handed weapons posibilities
« Reply #31 on: 21 March 2024, 19:41:08 »
@nargil66, ( ͡° ͜ʖ ͡°)
Spoiler for Hiden:

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Offline nargil66

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Re: 2-handed weapons posibilities
« Reply #32 on: 21 March 2024, 21:36:49 »
You did it! Awesome!

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Offline nargil66

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Transmog Mod
« Reply #33 on: 24 March 2024, 02:39:05 »
The new version of the mod is uploaded to Mega:

https://mega.nz/file/PxQziZaB#esMcwAY6FbUrmnzz2JZKHdKmQueCM2e5gyKzOvME8JA

- Added 2 new reworked MI sets (Gorgon Archer and Gorgon Melee, as well as their common variants)
- Added Ariadne as default female model + new default skin pack
- The mod now bounces to the main menu
- Various improvements

Video Preview:


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Offline nargil66

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Re: Transmog Mod
« Reply #34 on: 24 March 2024, 10:51:24 »
@HekTo , the mod is now on Nexus:
https://www.nexusmods.com/titanquestanniversaryedition/mods/75

Maybe we should open a new topic about it.

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Offline HekTo

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Re: 2-handed weapons posibilities
« Reply #35 on: 24 March 2024, 11:17:07 »
@nargil66, I also thought it might be time to create a new topic here :))

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Offline nargil66

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Re: 2-handed weapons posibilities
« Reply #36 on: 24 March 2024, 13:05:27 »
Ok, for the next version i'll open a dedicated topic then :)

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Offline HekTo

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Re: 2-handed weapons posibilities
« Reply #37 on: 26 March 2024, 20:04:43 »
@nargil66, ( ͡° ͜ʖ ͡°)
P.S. don't pay attention to the character's highlight... I simultaneously tested the highlighting of monsters with green/blue/purple items (yes, from another topic) and the test character was equipped with a green shield :D
Spoiler for Hiden:

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Offline nargil66

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Re: 2-handed weapons posibilities
« Reply #38 on: 26 March 2024, 23:10:02 »
@nargil66, ( ͡° ͜ʖ ͡°)
P.S. don't pay attention to the character's highlight... I simultaneously tested the highlighting of monsters with green/blue/purple items (yes, from another topic) and the test character was equipped with a green shield :D
Spoiler for Hiden:
Awesome! It's getting better and better!
I was just thinking to add another set to the mod. Can you send the new things in PM?
Also nice work with the highlight :D

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Offline nargil66

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Re: 2-handed weapons posibilities
« Reply #39 on: 28 March 2024, 04:43:33 »
The next MI set is on the making:

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Offline soa

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Re: 2-handed weapons posibilities
« Reply #40 on: 29 March 2024, 16:06:39 »
So, if it's possible to add overlays like this on monsters, is it possible to remove the ugly highlight on all monsters since Atlantis or so ?

And if it is possible to show transmogrified armor and their particle effects:
Is it doable to fix the broken shaders in the character's inventory (in Direct X 11, missing transparency and particle effects) ? Or is it an entirely new story ?
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

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Offline HekTo

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Re: 2-handed weapons posibilities
« Reply #41 on: 30 March 2024, 19:58:38 »
So, if it's possible to add overlays like this on monsters, is it possible to remove the ugly highlight on all monsters since Atlantis or so ?
@soa, Something like this?
Spoiler for Hiden:
https://drive.google.com/file/d/1Rtur4ahkrB_NSqfanC5MKTMxn3v-Xnp2
Is it doable to fix the broken shaders in the character's inventory (in Direct X 11, missing transparency and particle effects) ? Or is it an entirely new story ?
I don't quite understand what you're talking about. But even if I understood, I don’t think I could help.

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Offline sauruz

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Re: 2-handed weapons posibilities
« Reply #42 on: 30 March 2024, 20:18:21 »
So, if it's possible to add overlays like this on monsters, is it possible to remove the ugly highlight on all monsters since Atlantis or so ?
@soa, Something like this?
Spoiler for Hiden:
https://drive.google.com/file/d/1Rtur4ahkrB_NSqfanC5MKTMxn3v-Xnp2
Is it doable to fix the broken shaders in the character's inventory (in Direct X 11, missing transparency and particle effects) ? Or is it an entirely new story ?
I don't quite understand what you're talking about. But even if I understood, I don’t think I could help.

There are some unique weapons (for exemple Coven Nex) that are invisible in character painel (I) in directx 11 unlike in dx 9, because its using a wrong shadder in the mesh

Btw how you edited the select  monster shadder ? its something that can be changed in custom map/bounce mod ? Or its need to modify a extra game file ?
« Last Edit: 30 March 2024, 20:20:19 by sauruz »
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline HekTo

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Re: 2-handed weapons posibilities
« Reply #43 on: 30 March 2024, 20:36:37 »
Btw how you edited the select  monster shadder ? its something that can be changed in custom map/bounce mod ?
@sauruz, I've never touched anything related to shaders. If you are talking about monster highlight, then in the previous post I posted a link to download the modified TQ.exe (literally 1 byte was changed there).
« Last Edit: 30 March 2024, 20:40:26 by HekTo »

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Offline soa

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Re: 2-handed weapons posibilities
« Reply #44 on: 30 March 2024, 22:34:30 »
@HekTo Thanks ! It looks a lot better now.
For some reason there are still some issues with a few enemies like Storm Wisp (summoned by ghosts in EE Egypt for instance). But when the wisp is summoned by the player it works OK.
It's hard to know why but I guess it's a different kind of issue. It was already there before.
https://i.imgur.com/fvnLARl.png

About the character's inventory, I meant that when you look at the character's window in DirectX 11, there is no transparency (alpha layer) displayed. So it usually shows black. You can see that on many pieces of equipment, like armor or weapons/shields, also on the hair of the female character, and sometimes on skirts.
And particle effects just don't display at all there.

Maybe it's a shader issue (but I would say that it's the shader itself then, not the shader that has been selected for the equipment).
« Last Edit: 30 March 2024, 22:40:51 by soa »
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

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