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1) Is it possible to use creatures animations for character mesh? For example, maenads and terracote warriors have great animations for two-handed weapons. Is it possible to replace basic female hit animations with related ones?2) I'm ok if character will handle any one-handed weapon with 2-handed animation, I just want to create viking warrior with 2-handed axe or highlander with claymore sword and run through the entire game with one weapon type. So dual weapons or sword/shield is not necessary at the same time with two-handers.3) Is it possible to create separate weapon type? Like sword/spear/bow and so on.4) Is it possible to rescale any item mesh without 3d modelling tools?5) Does anyone knows any creature, what have another great two-handed weapon animations? For example, 2-handed maces require a bit different hand positions to handle it.
4. Yes, it's possible, using Tamschi's Mesh View. It's quite easy to do actually.5. You may check all existing creature animations using the default Viewer program that comes with the game, and find the ones that fit your needs. But teracotta/maenad should do for a start.
I follow nargil66 tips, but stuck on the next step:1) Find good animations for all attacks/special moves/strikes. I have some ideas, but I can't preview them, because for some reason my TQ Viewer tool is not working It's loading, but I can't preview any mesh. It seems selected and I can choose animation, but preview area is always empty.Spoiler for Hiden:
2) Rescale at least one sword item a bit to make in longer as two-hander, but Mesh View tools also seems broken for me I have tried both MeshView and MeshView Fixed versions of Tamchi tool.They are loading, but when I select some meshes it shows me an error:Spoiler for Hiden: I still can load some meshes, but not interesing ones:Spoiler for Hiden: MeshViewer tool by Tamchi is also not working for me, after mesh loading there are no any errors, but preview area is empty:Spoiler for Hiden: Maybe I need to extract some additional resources to be able to work with meshes?Is it only issue of mine? I have isntalled fresh vcredists (2005,2008,2012) and .NET Framework 4.0. Maybe someone faced the same problems?
How did you enable these visible boxes and lines?