Titan Quest - Anniversary Edition > Downloads
Early Alpha Testing ~ Go!
Bumbleguppy:
Looking to be a laboratory guinea pig? Want to bang your head when the game crashes every time you try to farm?
THIS IS A PET SUMMONER MOD.
If you like to play builds that don't use pets or even builds with pets as only player support, you're gonna have a bad time.
If you play without pets, please don't post about how hard this mod is without pets in the thread.
MEGA Link to the share folder :
https://mega.nz/folder/Q4Z22LLD#fBYOBKX9Xb2lL7n2h_bA9w
Once the MEGA page opens you'll see "legionofchampions.zip" which is the whole mod including map, assets and database.
"LegionOfChampionsAtlantisDatabaseOnly.zip" is JUST the database. Paste it over the existing one in your custom maps directory if you use it.
To download a file from the MEGA folders webpage, hover your mouse over the name of the file you want, a little "..." will appear to the right. Click the "..." and you will see a prompt for the download. Since it's already zipped, you can use the standard download selection I think.
REQUIRES RAGNAROK AND ATLANTIS DLC TO PLAY.
MOD WILL BE MODIFIED REGULARLY AND NEED RE-DOWNLOADING.
So the mod is stable for now (restarting to farm will still crash the game sometimes), keeping in mind a new patch is on the horizon. So tuck in and summon an army of minions while we can!
I have been playtesting and there are some things that can't be fixed:
Game crashes when restarting from the main menu, like when you try to farm.
Hidden merchants can still be targeted.
Auto targeting will attack creatures that are hidden from combat like traps.
Pets controllers still target hidden ambush spawns that haven't spawned yet.
Etc.
That being said, this is the thread to download and to fix bugs, balance the unbalanced and tell people I've made an executive decision and that's that. :D
Still a work in progress so don't download if you want a flawless gaming experience.
Stuff I haven't got to:
Boss treasure chests will spawn two sometimes (that can be fixed, but it's a big consolidation of multiple quest files, each with a different system...sheesh)
Miniboss near Wusuo Mountain teleporter is really rough and not complete.
Polish up the Ordnance skills.
Finish Monster Infrequent sets in act 5 and Atlantis DLC.
Etc.
Future plans:
New area in Atlantis I have planned, but won't impact this version as far as character save files.
sauruz:
Congrats!!
I benn playing a bit so far im lv 7 , defeated Nessus
Couple Reports
I couldnt damage Satyr Brute from Medicine Quest, me and my pets didnt do any dmg on him, well only 5% hp after some minuts so i skiped it, Pandarus was a solid balanced fight even Nessus.
Skelletons Archers from spirit, dont move right ? i think they shouldnt have a UI icon, because it can confuse some people having the false sensation of having a many pets with it and actually only a few.
Dream mastery have 2x duplicate skill at lv 40 (Hecate Glyph)
In Rune Mastery, a modifier of Rune weapon isnt well connected , its placed at lv 10 , but the line is at lv 4 , maybe its a visual bug?
i will kept playing and report the thinks i see
sauruz:
2nd Update
Itchians summons from nereid have wrong name (torshell turtle)
I find the bosses and heroes ahving a bit to much hp recovery in early game, if you dont have a good drops you wil be in trouble.
Dread Robert pirate is not at same lv in terms of toughness than Skeletal Prince Brothers or cyclops for exemple, as he fell very quicly
I think bat sonic attack should have a chance to stun or lower stun duration , if you got swarmed by then you can be stun locked for a long period of time
Arachne summons big group of spiders with lower cooldown , in few second you have 15 litle spiders kiling you in seconds :p
Bumbleguppy:
Thank you for the feedback, sauruz. This is very helpful and I'm working on changes as I write this. :))
nargil66 and I were DMing a little and I gave Shield Maiden some early health and armor buffs in case you choose Defense as a second mastery, she really needs her defense modifier skill in later game.
The health regen that you mention is vague, but I found that the new bossgamebalanceattributes.dbr in the game directory has health regen so I removed it. The +%health regen modifier in epic and legendary I kept, undead shouldn't regen but if a boss HAS regen then I like the boost they get in epic.
I consolidated the spider spawns for arachne, it is a proxy spawn so I just added the spider archer pools to the melee pool proxy with a lower chance. Now she just summons them like the vanilla game as far as how often.
The Satyr Brute mini boss was casting Battle Awareness which is probably why you couldn't hurt him, I moved it to Epic and Legendary and removed the pet resistance.
You know, there's a story about an electrical grid blackout in New York city and it was discovered later that it was caused by a bug in the code base, a single missing semi-colon. That's how it feels about the skeletal archers in Spirit. I changed the controller and the description and the cooldown and everything but forgot to flip the "show icon" bit to zero.
I've fixed the rest of the things you mention as they are bugs like the dream skill bug, I have to check in game about the Runemaster visual bug later.
Bats keep their stun, and I have been stunlocked a couple times...now when I see a bat I'm all "Uh oh...run!" and my pets get stunned. Bats were once a funny and cute little aesthetic all "Oh, look...a bat! How spooky lol" and you just slapped it to death. Now it's all "OMG RUN YOU IDIOTS Ahhh, no too late" heh heh. I reduced it to a 50% chance and halved the stun duration, but I like that bats aren't just fluff.
sauruz:
It seens i got stuck at Greek Telkine, im spirit and earth combo, having full skelleton warriors , lv 7 skeleton archers, lv 7 magma sprite. Telkine isnt getting much of dmg by pets, i guess i need to farm strong itens before to fight, tomorrow.
I had 1 crash when i was going unlock Minotaur Lord arena, it can be Titan Quest being silly. When i re open the game it went just fine, Minotaur Lord was tuff but it was acessible.
Is the Ratman Necromancer boss in parnassus have a resistance versus undead ? it was a long fight, maybe its intended since he far of main road ?
The boulder shoot by Satyr General before Gorgons deals kinda high dmg , as one shot me , well my hp doesnt help since i had 600ish hp :p
Minoan Statues inside Labyrinth have tagged as Guardian stone guardian (?)
Shield casted by Automaton Broze champion could be more resistance ? As they kept casting in short period of time.
There are some Mis that have adiferent colour , for exemple stonebinders have the green olive colour and Maenad boots and Boarman Helm have the regular dark green colour, it is the same ? Or its because it spawn with Affixes ?
The Ancient Limos from quest is kinda strong atleast for skellies and fire sprite as he 1 shoot then pretty much, maybe im having a bad day :p
Sergos Longstride (Centaur hero) have somekind of hp recovery when he get up to 5% of hp ? it seens he have some kind of self buff like adrenaline.
Itchian mages have strong absorb aura right ? as i was hitting then and i didnt saw hp going down when they had the buff, im assuming it is this case.
Orthrus are really scary now, they do more fire dmg it rip my skellies fast , it is fun and scarry when i face their groups ah! Loving it
I could walk down in this place and go through of this side area, unless theres something hiding around :0
!!Yheaa Pirate Island ...baby!! Oh i miss it
small suggestion:
THQ Nordic removed Ratman plaguebearer ( poison archers) from ratman pools , when they re implement the Fire mages, if you want to re add then, it could be cool.
Edit: I have forgot to speak about satyr altars, while it is fun device, i think they are bit tanky for early lvs, since you can find then in Sparta up to Athens , i didnt see any diference in their lvs and abilities, maybe the ones found in early lvs could have less hp/resistance and as far you travel in the act they become more dangerous and summon stronger version of satyrs. As i was in Athens Batleground and the satyr altar was kepting spawn lv 6 ghost satyrs the same i found in Sparta Graveyard.
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