Author Topic: Re: LoC 2024 - Development Thread  (Read 17356 times)

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Offline nargil66

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Re: LoC AERAE - Development Thread 2
« Reply #75 on: 10 March 2024, 00:54:28 »
A video of the latest progress (except mining, which needs more polishing):


Edit - planned materials to drop from Mining:

I'll focus on that today.

Gems are done. Video:
« Last Edit: 10 March 2024, 22:58:05 by nargil66 »

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Offline nargil66

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Re: LoC 2024 - Development Thread
« Reply #76 on: 13 March 2024, 22:49:04 »
What i've been doing the last 2 days - with the agreement of Bumbleguppy i'm adding 2 skills from EG mod to the LoC masteries. Here is a preview of the first one, planned for tier 7 skill in Storm Mastery:



Based on my old Thunderbird skill, but the pet visuals are improved, as well as the AI controller.
The only problem i have is that the ambient effects around the bird refuse to appear. I'm clueless what i'm doing wrong...

Here is how the effect should look when it's finished (except the eagle mesh, which is old):



New video - the skill is almost finished:



Moved the bird up and added the missing levels of the skill
« Last Edit: 14 March 2024, 05:18:31 by nargil66 »

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Offline Cygi

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Re: Re: LoC 2024 - Development Thread
« Reply #77 on: 14 March 2024, 19:10:51 »
This mod keeps getting better and better. :)

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Offline nargil66

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Re: Re: LoC 2024 - Development Thread
« Reply #78 on: 15 March 2024, 00:06:33 »
This mod keeps getting better and better. :)
I'm trying :)

Reworked the other skill today - Caltrops (replacing the previous Tribolos skill in Rogue Mastery):


Thanks to @Amaryllis for her help with the text descriptions.
« Last Edit: 15 March 2024, 00:11:38 by nargil66 »

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Offline nargil66

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Re: LoC 2024 - Development Thread
« Reply #79 on: 15 March 2024, 12:40:00 »
Ported another bird model today. Here is Bennu, the Corrupted Messenger of Ra (planned for Egyptian boss or something):




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Offline nargil66

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Re: LoC 2024 - Development Thread
« Reply #80 on: 22 March 2024, 00:34:53 »
Some progress from today - I used AI text to voice generator to add custom dialog for two LoC quests - Leimon quest in Tegea and the Low Priest quest in Memphis. Another thing - the tragic story of Pyramus and Thisbe (told by the actor outside of Corinth) is now in verse :) I wish i was a native English speaker so i can really refine it... but at least i consulted with @Bumbleguppy and @Amaryllis and they told me the text is not bad. Here is a preview:


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Offline Bumbleguppy

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Re: LoC 2024 - Development Thread
« Reply #81 on: 22 March 2024, 01:01:12 »
Are you sure those words go together like that?
nargil: Oh, that's how Greek poets said it.
Oh, okay then
nargil: * wipes brow * whew!
Did you say something?
nargil: NO. I mean, *ahem * just uh, clearing my throat ha ha

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Offline nargil66

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Re: LoC 2024 - Development Thread
« Reply #82 on: 22 March 2024, 12:40:51 »
Are you sure those words go together like that?
nargil: Oh, that's how Greek poets said it.
Oh, okay then
nargil: * wipes brow * whew!
Did you say something?
nargil: NO. I mean, *ahem * just uh, clearing my throat ha ha
Well, i woke up an it sounds terrible. So i'm returning the original text ;)

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Offline Bumbleguppy

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Re: LoC 2024 - Development Thread
« Reply #83 on: 22 March 2024, 15:17:43 »
I was just having some fun roleplaying.

Frankly, it's refreshing to see AI voice used for art instead of swindling money out of old folks with the voices of dead celebrities.

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Offline brownpaperbag

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Re: LoC 2024 - Development Thread
« Reply #84 on: 14 May 2024, 11:51:48 »
Does anyone know if there's there a link to the new version(s) of this mod? The latest one I could find was bumbleguppy's alpha release in 2022. Thanks in advance!

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Offline Medea Fleecestealer

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Re: LoC 2024 - Development Thread
« Reply #85 on: 15 May 2024, 07:37:56 »
No, nargil hasn't put it out for playing yet.

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Offline nargil66

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Re: LoC 2024 - Development Thread
« Reply #86 on: 03 July 2024, 23:37:56 »
Just passing by to say that the mod is being worked on. I had a depressive period that lasted more than usual, but is now subsiding. I'm more than happy to return to LoC again :)

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Offline Amaryllis

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Re: LoC 2024 - Development Thread
« Reply #87 on: 04 July 2024, 19:55:06 »
Woo! I'm glad you're feeling better.

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Offline sauruz

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Re: LoC 2024 - Development Thread
« Reply #88 on: 04 July 2024, 23:41:53 »
Just passing by to say that the mod is being worked on. I had a depressive period that lasted more than usual, but is now subsiding. I'm more than happy to return to LoC again :)

Hope your are felling better, if you need to chat you are welcome to pm me.

Cheers  :)
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: LoC 2024 - Development Thread
« Reply #89 on: 08 July 2024, 00:52:46 »
Thank you @Amaryllis and @sauruz for the kind words :)

Btw sauruz, we lost contact on Discord, I may send you friend invite again in the near future :)

What is done for LoC lately:
 - i've added the correct base attack speed (numerical) to all weapons, as it is in EG and SV.
 - shown affixes for MIs and Unique items
 - added tag links for lore descriptions on MIs and Uniques (descriptions themselves will be delayed, because there are too many to add and i don't want to burn out at this early stage)

Another thing that is WIP - i decided to rework the Golden Fleece armor once again, this time making it a torso as it is the original idea by @Bumbleguppy . Here is an early preview:


« Last Edit: 08 July 2024, 01:02:41 by nargil66 »

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