Author Topic: Re: LoC 2024 - Development Thread  (Read 22810 times)

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Offline Bumbleguppy

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Re: LoC 2024 - Development Thread
« Reply #105 on: 23 July 2024, 16:39:51 »
Looking forward to having some fun :D

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Offline nargil66

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Re: LoC 2024 - Development Thread
« Reply #106 on: 23 July 2024, 22:13:08 »
Current progress:


Edit - All the Greek horses are reworked and included. Btw, i wanted to test how the Dream Image pet will behave when your character is mounted, because with the Armor_Clothing method it was also appearing riding a horse. But since the new mounts are dyes and not armor, now it's using normal animation.

Speaking of which, the Dream Image animations are complete mess. They are a mix of male and female animations, which means when the pet is spawned as female, on most animations it doesn't have hair bones (they are in T-pose even on spawn). It's awful. BUT, i have good news - i have a full set of male animations with hair bones included. I made them in the past when i was trying to make male elves for SV. So, Dream Image will get some love, hehe.

Btw, i reworked the base textures for Dream Image too, to fit more with the theme of the mastery. New looks:





Edit2 - Ingame:

« Last Edit: 24 July 2024, 10:54:30 by nargil66 »

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Offline nargil66

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Re: LoC 2024 - Development Thread
« Reply #107 on: 25 July 2024, 02:18:30 »
Gosh, how much i hate buggy things in this game  >:(. Stumbled across a big tooltip bug, showing wrong pet skill levels when + to all skills items are equipped. I was lucky to find that post explaining it:
https://titanquestfans.net/index.php?topic=1691.msg19277#msg19277
I swear Bumble, when i have enough time i'll take care of it once and for all, using the method you mentioned (most pet skills to have a separate file for each level). But right now i have better things to do lol.

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Offline Bumbleguppy

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Re: LoC 2024 - Development Thread
« Reply #108 on: 25 July 2024, 02:43:36 »
See? I'm not crazy! I'M NOT CRAZY!! THE GAME IS BUGGY! AH HA HA HA HA  :o

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Offline nargil66

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Re: LoC 2024 - Development Thread
« Reply #109 on: 25 July 2024, 09:17:01 »
See? I'm not crazy! I'M NOT CRAZY!! THE GAME IS BUGGY! AH HA HA HA HA  :o
Haha, I see bugs EVERYWHERE! And I'm even sober today :P

Ok, after one sleepless night, the Dream Image skill got a significant overhaul. It's quite powerful now so i'm wondering if it would be better as timed and tier 7 skill again...
Almost every aspect of the pet is tweaked: pet skills, visuals, animations, controller... also added a status icon to it. It learns Staff Beam at lvl 9 now.

Speaking of Staff Beam, i made the special animation to work with bows as well. It was a bit tricky to achieve, i had to modify two template files: Skill_Base.tpl and Skill_Modifier.tpl. Basically I included the variable "alwaysUseSpecialAnimation" in the Skill_Base.tpl and then linked the new Skill_Modifier.tpl to it. So now a skill modifier has an option to change the default skill animation. It may come handy in the future.

Video:

« Last Edit: 25 July 2024, 18:10:45 by nargil66 »

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Offline nargil66

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Re: LoC 2024 - Development Thread
« Reply #110 on: 26 July 2024, 02:04:23 »
Hmm, Dream Image is not affected by the Petless Challenge, neither do the Dvalin Simulacrum Doppelgangers. I have to think of some other way to destroy them... damned evil twins. Lol. Maybe via quest somehow? I'm not sure yet.

Edit - An idea has hit me how to get rid of both Dream Image and Doppels.

Doppels are easy, just delete Dvalin's Simulacrum on pickup. The dream image is a bit trickier... so i'll make an invisible modifier to the dream image skill that gives him -10000% life. Then the Petless quest will give 1 skill point to that modifier. Should work i think? I hope the Doppel template can have pet modifiers. Or if it doesn't work, maybe add a normal skill modifier that has negative seconds lifetime bonus?

Edit2 - Ok, it worked, Doppels and Dream Image are fixed now and properly dying when you go petless. I also updated all challenge modes, especially the Hardcore Challenge. They can be considered finished now.

« Last Edit: 26 July 2024, 09:27:40 by nargil66 »

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Offline nargil66

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Re: LoC 2024 - Development Thread
« Reply #111 on: 26 July 2024, 11:31:40 »
The latest source files are on Nexus now.

About the alpha testing version, I have decided to release it on 1st of August. Anyone is welcome to participate. If you want to test, it's best if you tell me in advance here on this thread or send me a Discord message.

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Offline ttzlttzl

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Re: Re: LoC 2024 - Development Thread
« Reply #112 on: 26 July 2024, 12:30:35 »
I will participate。Is there "hard mod" ?

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Offline nargil66

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Re: Re: LoC 2024 - Development Thread
« Reply #113 on: 26 July 2024, 17:23:09 »
I will participate。Is there "hard mod" ?
You mean a main game replacement?

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Offline ttzlttzl

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Re: Re: LoC 2024 - Development Thread
« Reply #114 on: 26 July 2024, 23:29:03 »
I will participate。Is there "hard mod" ?
You mean a main game replacement?

yes,loadable from the main game.

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Offline nargil66

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Re: Re: LoC 2024 - Development Thread
« Reply #115 on: 27 July 2024, 03:37:11 »
yes,loadable from the main game.
One of my initial plans was to make a Hard Mod version. I'll see what I can do.

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Offline nargil66

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Re: LoC 2024 - Development Thread
« Reply #116 on: 27 July 2024, 10:58:44 »
I started a new Dreamkiller, just to test things. While i was playing, I decided to tweak the visuals and animations of Killbots, especially on 2nd tier. Here is their new look:



Their weapon props are reworked to green and glowing :)

Also made a new automaton type today (based on Talos model):





This model will NOT replace killbots, here i'm just testing

Edit - All 5 Automaton heroes in LoC are using the new model now, made different textures for each one
« Last Edit: 28 July 2024, 11:01:31 by nargil66 »

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Offline nargil66

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Re: LoC 2024 - Development Thread
« Reply #117 on: 28 July 2024, 23:49:11 »
Something new:



The first hairstyles are yet to be added. I'll move the Illusionist lady somewhere else (probably to Athens), because i don't think the character should look too epic from the start of the game. But hairs - who wouldn't prefer to have a "hide helmet" option with more variety?

Edit - After one sleepless night, the first hairs are added:



Edit2 - Today i moved the Illusionist NPC to Athens. Added more hairstyles to the Barber NPC (8 more for female and 3 more for male). I'll upload to Nexus first to preserve the changes, then I'll move to Egypt to add another Barber and mount vendor (Stable Master) there. This will probably be the last thing to do before alpha release.

@ttzlttzl About the hard mod version, i checked and there is an entire Effects.arc to track and redirect before i can do it. So the hard mod version will be delayed for another time, sorry. I hope it won't stop you from testing.
« Last Edit: 29 July 2024, 22:34:08 by nargil66 »

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Offline ttzlttzl

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Re: Re: LoC 2024 - Development Thread
« Reply #118 on: 30 July 2024, 03:41:36 »
ok,(Custom Quest),Will it be released on August 1st?

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Offline nargil66

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Re: LoC 2024 - Development Thread
« Reply #119 on: 30 July 2024, 17:41:42 »
Yes, the release date stays the same - so after 2 days :)

Egyptian mounts are set up. Also added a new special mount... but better show you than explain:



I hope you like it @Bumbleguppy , it was fun to make.

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