Titan Quest - Anniversary Edition > Atlantis

New content idea for titan quest!

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soa:

--- Quote from: gletsos on 27 January 2021, 11:32:04 ---You have a lot of feedback to give man!
Thanks for responding!
As I also replied before I do not have the knowledge and time to mod myself.
But anyway I like the fact that the idea is on table.
I didn't know that there are only limited free slots for new skills.
This complicates things.
Isn't it possible to create new slots?
Also the ideas on getting bonuses by completing some sort of special quests sounds interesting.
It could also be condition that you have to fulfil in order to unlock this tree, among others, like filling the mastery trees.

--- End quote ---
It's not possible to add a new mastery in a mod, you have to replace an existing one. It's also not possible to add more than 30 skills in a mastery.
You even have to modify the skills templates to get beyond 24. I asked the devs for more than 24, and they gave 30, which is better than nothing but still very limiting for new ideas.

gletsos:

--- Quote from: soa on 27 January 2021, 22:55:03 ---
--- Quote from: gletsos on 27 January 2021, 11:32:04 ---You have a lot of feedback to give man!
Thanks for responding!
As I also replied before I do not have the knowledge and time to mod myself.
But anyway I like the fact that the idea is on table.
I didn't know that there are only limited free slots for new skills.
This complicates things.
Isn't it possible to create new slots?
Also the ideas on getting bonuses by completing some sort of special quests sounds interesting.
It could also be condition that you have to fulfil in order to unlock this tree, among others, like filling the mastery trees.

--- End quote ---
It's not possible to add a new mastery in a mod, you have to replace an existing one. It's also not possible to add more than 30 skills in a mastery.
You even have to modify the skills templates to get beyond 24. I asked the devs for more than 24, and they gave 30, which is better than nothing but still very limiting for new ideas.

--- End quote ---
Well if you cannot create a new mastery I guess that you practically cannot just add the class trees to the game.
The skills have to be inserted to the existing trees which does not seem to be so satisfing as a new feature.
Except if it is possible to have the new skills in a new interface even if technically they belong to the old trees.

soa:

--- Quote from: gletsos on 28 January 2021, 12:29:45 ---Well if you cannot create a new mastery I guess that you practically cannot just add the class trees to the game.
The skills have to be inserted to the existing trees which does not seem to be so satisfing as a new feature.
Except if it is possible to have the new skills in a new interface even if technically they belong to the old trees.

--- End quote ---
If we're talking about a mod, you won't be able to create a new tree/new tab to put the class skills, you will have to spread them across the existing trees and you won't be able to add more than one or two skills per class. Or you would need to completely remove one mastery and use its tree for class skills.
It should be possible to display the class skills in a special way in the current Mastery trees (special borders around the icon, place them all on the top of the tree...) to make them stand out. Or you can create a special zone at the top of the tree with a specific background.
For instance, Spirit tree can hold all class skills for Spirit + Warfare/Hunting/Rogue/Defense/Nature, and Spirit + another Mastery class skills would be in the tree of those other Masteries.

You can also create new skills that are not in any tree, they would pop in the player bar when you achieve a quest for example (like when you equip an item that grants an active skill).
And you wouldn't be able to remove the points.

soa:
-

gletsos:

--- Quote from: soa on 28 January 2021, 21:48:39 ---
--- Quote from: gletsos on 28 January 2021, 12:29:45 ---Well if you cannot create a new mastery I guess that you practically cannot just add the class trees to the game.
The skills have to be inserted to the existing trees which does not seem to be so satisfing as a new feature.
Except if it is possible to have the new skills in a new interface even if technically they belong to the old trees.

--- End quote ---
If we're talking about a mod, you won't be able to create a new tree/new tab to put the class skills, you will have to spread them across the existing trees and you won't be able to add more than one or two skills per class. Or you would need to completely remove one mastery and use its tree for class skills.
It should be possible to display the class skills in a special way in the current Mastery trees (special borders around the icon, place them all on the top of the tree...) to make them stand out. Or you can create a special zone at the top of the tree with a specific background.
For instance, Spirit tree can hold all class skills for Spirit + Warfare/Hunting/Rogue/Defense/Nature, and Spirit + another Mastery class skills would be in the tree of those other Masteries.

You can also create new skills that are not in any tree, they would pop in the player bar when you achieve a quest for example (like when you equip an item that grants an active skill).
And you wouldn't be able to remove the points.

--- End quote ---
Since you have given me this information I am curious to try myself.
Is it possible for anybody to mod?
Do you have the game's interface when modding, or you need to write the code yourself?

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