Titan Quest - Anniversary Edition > General Gameplay SV AERA
Soulvizier AERA - Elite groups
soa:
Act V
Cernunnos Druids
Description : Shapeshifters with a ram lower body, a human torso, and a stag head. They are accompanied with human apprentices that can shapeshift before dying. They use a variety of spells, lightning bolts that can petrify, summon plants, snakes, wolves and Guardian stones.
Location : Found between Heuneburg and Glauberg, mainly.
Drop a special staff (no MI yet).
Dvergr Master Artificers and Alchemists
Description : Master artificers are canonners with frags on base attack and Volcanic orb fragments on a special powerful shot, and resist fire. Throw incendiary bombs.
Master alchemists throw toxic bombs or poison puddles. They slow more, and resist poison.
Location : Found with other Dvergrs (around the Dvergr Halls and Jotunheim).
MI : 2 complete sets for each type : Alchemist/Artificer. Includes a weapon orb, offhand "focus" - counts as a shield with no block but has magical properties, and four armor pieces.
Spoiler for Hiden: Ljosalfar Blades
Description : Blademasters with sword + offhand or dual swords.
Location : Asgard, along with other Alfheim warriors.
Armor MI would be the existing Alfheim armor panoply. Sword + offhand would be new MI.
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Planned, not yet released :
Runic Giants
Description : Elemental Giants with dual-throwing weapons.
Location : Jotunheim, along with other Giants.
Maybe MI, maybe an elite charm instead.
Other : Black Elves could turn as an Elite group.
soa:
Atlantis
None yet.
You can propose new ideas and concepts if you wish.
Here or here :
https://titanquestfans.net/index.php?topic=1282.0
soa:
Reserved.
InkyCricket:
The glowing moss from moss elementals.
The summoned elemental runs slower than the player.
The granted summon moss elemental skill has a couple hidden things about it
1: It casts briar ward, but has a long cooldown on it.
Standing in it gives the sanctuary buff, but it gives me +14 health regen.
Because of this, it seems to be the old sanctuary skill at skill level 3/8 instead of the new sanctuary that you see in nature mastery that gives % health regen instead of a flat bonus.
It does not have any points in stinging nettle because monsters attacking it don't get poisoned.
I don't know what level/how much health the briar ward itself has.
2: The moss elemental causes poison damage on it's attacks. It appears to be around 186 damage over 3 seconds.
soa:
--- Quote from: InkyCricket on 29 April 2020, 00:38:22 ---The glowing moss from moss elementals.
The summoned elemental runs slower than the player.
The granted summon moss elemental skill has a couple hidden things about it
1: It casts briar ward, but has a long cooldown on it.
Standing in it gives the sanctuary buff, but it gives me +14 health regen.
Because of this, it seems to be the old sanctuary skill at skill level 3/8 instead of the new sanctuary that you see in nature mastery that gives % health regen instead of a flat bonus.
It does not have any points in stinging nettle because monsters attacking it don't get poisoned.
I don't know what level/how much health the briar ward itself has.
2: The moss elemental causes poison damage on it's attacks. It appears to be around 186 damage over 3 seconds.
--- End quote ---
I can increase movement speed.
Briar Ward should be 50% chance to cast every 12s, but he only tries when close to enemies.
Sanctuary is the vanilla +flat regen version (lvl 3/5/7 in N/E/L).
Stinging Nettle should work but seems to have a bug. The modifier is not placed as it should in the skill tree. Will fix that.
Poison damage is 189 ~3s / 294 ~3s / 399 ~3s in N/E/L. Will add a display for it in next patch.
I can also add the same for the fact he has 15/20/25% chance to avoid projectiles.
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