PART 1/2
Content
I] About The Anniversary Edition (Edit 2016)
II] Intro
III] Why Hunting
IV] Why Earth
V] Synergies between Earth & Hunting
VI] Problems
VII] Solutions
VIII] Secret Passage
IX] Questions for Veterans
X] Avenger vs Sage
XI] Goodies that dropped in my game
XII] Quotes concerning the Core Dweller
XIII] Personal Data
XIV] Conclusion
I] About The Anniversary Edition (Edit 2016)
Titan Quest Anniversary Edition is a remastered version of the original games: It combines the original Titan Quest, the add-on Immortal Throne, the Fanpatches, and comes with a whole slew of improvements and new features. These changes not only affect the graphics but also the gameplay: even Skills are rebalanced.
Here is a sample of the changes (taken from the THQ Nordic):
• Restored and improved multiplayer functionality, including new features like a built-in voice chat and NAT resolving for best multiplayer connectivity
• Support for more resolutions, larger camera distance and scaleable UI size
• Improved performance and general stability
• Complete balance rework with improvements to all Masteries, damage types, unique items and sets
• Countless bug fixes and other improvements, including ten years’ worth of community fixes
• Increased challenges and rewards for larger parties and on higher difficulty levels
• Dozens of new heroes and bosses to encounter
• Improved enemy and pet AI
• Quality of life features like higher stack limits, quick item pickup, a larger stash and a speed setting
• Reduced cheating with curbed exploits, removal of test items and mod comparison in multiplayer
You will notice that many many Skills have been reworked:
- Skills that were subpar have been revised to scale better with your level for instance,
- Skills that were overpowered have been nerfed,
Coming back to the lovely Avenger what has changed for him? To sum it up Earth has been nicely buffed and Hunting has been reworked (bleeding damage has been raised and wood lore has been nerfed). Examples:
Earth Enchantment:
+ Now also increases Burn Damage
+ Radius increases by 10% per additional level
- Unified all non-trance aura cooldowns to 4 seconds
Volativity:
+ Now also increases Burn Damage
+ Also increases Physical Damage (half as much)
- Core Dweller AI behavior now corresponds to its orders
- Core Dweller now casts Provoke in normal and aggressive stance
Gouge:
- Increased Bleeding Damage by 50%
Take Down ~ Eviscerate:
- Increased Bleeding Damage by 150%
Wood Lore:
- Now gives 30+32/level DA instead of % increases
Study Prey ~ Flush Out:
- Now also lowers Bleeding Resistance...
But Hey! You know what? I won't flood you with a mammoth post (sounds like I already did ; D) here's a link to the complete changelog:
Titan Quest Anniversary Edition - Full Log by THQ Nordic
Titan Quest Anniversary Edition - Full Log by THQ NordicII]
Intro(The title may sound showy but the post is not, I can assure you. This thread may be old news for Regulars but wait! There is a section entirely dedicated for Veterans: I have some questions for you. I hope you’ll answer the call).
Playing a “hybrid” (a character part Physical / part Caster) can be a blessing and a curse. It is a known fact that focusing on one type of damage is the way to go. Avengers and the likes are no classes for beginners, just so you know. So why for Heaven’s sake would you choose an Avenger? Well here’s my answer: Hunting & Earth are my favourite Masteries. And one day I decided to mix the two and see how it goes.
Note: I’m playing with the fanpatch 1.17
III]
Why HuntingBecause Hunting has it all! It is one of those Masteries that you’ll have a hard time to part with (just like Defense). Let’s recap:
- a Hunter doesn’t gives a d**n about Poison Resistance because he’s got
Herbal Remedy. Even on Legendary Act IV I stood in the middle of Undead Mages casting their big poison gas bombs. They didn’t scratch me,
- a Hunter doesn’t gives a d**n about Entrapment because he’s got
Trail Blaizing,
- a Hunter has always the edge in terms of Defensive Ability thanks to almighty
Wood Lore (it’s percentage based),
Edit 2016: now with The Anniversary Edition Wood Lore has been nerfed, the bonus to Defensive Ability isn't percentage based anymore.
- a Hunter is always the best Bow user whatever secondary he chooses, thanks to the
Marksmanship tree,
- a Hunter doesn’t fear tough armoured enemies because he’s got one of the strongest debuff in the game:
Study Prey (& Synergy),
- a Hunter has a huge bonus to Piercing Damage thanks to many skill trees (Art of the Hunt, Call of the Hunt, Marksmanship mainly)
You see? All those goodies add up. It also means you’ll miss your Hunting A LOT when you’ll roll a completely new toon. Hunting is overwhelming (again just like Defense)
IV]
Why EarthWell not much to say here. First and foremost I tend to be a “sloppy” guy in every single hack’n’slash I put my hands on. I can be a real Leroy Jenkins sometimes. In this regard Earth is just the Mastery for me:
- The
Core Dweller is a tough pet who tanks for me (at least from Epic and on),
-
Stone Form is a life-saviour when I’m cornered. At least when used properly. 2 Rules concerning Stone Form:
# Never use it if you haven’t a good casting speed. How many times did I die when trying to cast it? Countless times! At least if you have 0 casting speed cast it in advance, never at the last second, ‘cos you’ll regret it I can assure you,
# never put a single point in its synergy (Molten Rock). Never! It can really mess up your life. Not only the damage retaliation is puny but more importantly you are somewhat blocked around a second when the animation is over. Some monster can beat you up. And the additional 2 seconds of invincibility of Molten Rock can ruin your day. Here’s one example:
Ex: Typhon: once I was caught offguard and noticed he had cast his Meteor Shower. Thus I cast Stone Form. Thing is: I had put a point into the synergy Molten Rock. So I was completely stopped for 8 sec (instead of 6 sec)! In the meantime that b****d had cast another Meteor Shower and I died.
With only a single point into Stone Form you can disengage faster and safely.
-
Heat Shield: that 15% Damage Resistance (Physical only) becomes more and more essential the more you advance in the game. On Legendary when fire-touting enemies dismiss my Heat Shield, my survivability declines considerably,
- not counting that I love throwing things (Eruption & Volcanic Orb)
V]
Synergies between Earth & HuntingI noticed 2 synergies only, but what a bargain:
#
Core Dweller + Monster Lure = Double Taunt / Double Tank
On Normal you won’t notice how those two go well. Actually you may curse the day you’ve rolled an Avenger. From Act III they’ll drop like flies and constantly recasting them becomes tedious. But you’ll have to if you want to survive (at least one of them). On Epic however (Even more so on Legendary) they’ll become a force to reckon with:
First they taunt. They’ll draw the attention of countless mobs. Believe me it is a sight to see: on Legendary when facing Machae archers you’ll be astounded to see countless of arrows flying around you, and not touching you one bit! (note on Machae archers: fear them!)
Secondly they tank like mad! How many times have I experienced death because of Heroic Monsters or tough Bosses? Well with an Avenger this is a thing of the past, thanks to my double team. Just for your information:
- I NEVER died against a single Telkine with my Avenger. Be it on Normal, Epic or Legendary! (and I told you I’m kinda sloppy),
- I never died against Hades!
- Pharaoh Honor Guard? Gargantuan Yeti? Kalixenia? Charon? The Bloated One (Albinos Spider)? Cerberus? A joke!
But how does it work? Simple. First max your Core Dweller (all skills except Wildfire). Secondly max your Monster Lure (not the Synergy, the damage is puny even when Earth Enchantment is around). Third max your Marksmanship tree.
EDIT: 'Volley': you should max it also. Because firing 3 arrows at a time increases your DPS by a country mile. If you max Volley and Scatter Shot - Marksmanship tree - you'll understand why Bow builds dominate so much in this game. (Note that Volley works with spears too).
The Core Dweller is your first line of defense. He tanks like a Sherman. For your safety (against tough mobs like Melinoes) always cast a Monster Lure between you and your Core Dweller. Should your Core Dweller go down a majority of monster should cluster around the Monster Lure. Keep raining arrows & Eruption on their heads. That’s it. As simple as that. Against Bosses this is the way to go too. Now if you didn’t understand: an Avenger is mainly a Bow user!! And Holy Diablo Cow! It works!!
EDIT:
- Stick to Bows! "Spear Avengers" are just a joke on Legendary! Of course you'll do well if you find yourself a
Phorkos Trident on Epic, but the same goes for all melee classes really... ; )
- The Core Dweller has 2 arch-nemesis though: Beware any Boss with Horns. Il especially advise you to be extra cautious when facing the "Minotaur Lord" and the "Fire Bull". Those two can really take you and your familiar(s) down extremely fast!! So don't forget to dance your Core Dweller around! This advice counts for every class in the game, not just the Avenger!
#
Flush Out + Eruption + Volatility = Outstanding combo
Flush Out (synergy of Study Prey) reduces Elemental resistances considerably: you need it to boost your already ungodly Eruption spell. Max,
Study Prey reduces Piercing Resistance. Max (you’re a Bow user, remember),
Eruption: a volcano on demand. The more points in it, the more fragments. Always cast Study Prey before casting Eruption. It is critical! Max,
Volatility: contrary to other classes I strongly recommend to max Volatility early. Middle Epic is the good time. When I maxed it I noticed a considerable boost to Eruption & Volcanic Orb.
VI]
ProblemsOf course you’ll face hurdles. Did you think you could play a Hybrid without paying the price? Obviously Not.
Energy regen: this will be your main problem. First because you have two strong Energy Reserved Skills (Art of the Hunt & Earth Enchantment) which will hijack a big chunk of your energy bar. Secondly your Spells / Summons are very taxing,
Stat Distribution: the Hybrid curse. You’ll always be torn between putting points into DEX, INT and STR.
Ladies & Gentlemen! This calls for strong measures! Follow me to the next paragraph.
VII]
SolutionsWarning: the following is the way I chose to develop my Avenger. This is not a perfect set up (actually it’s far from it). But it worked for me and I could finish Legendary with it. You’ll notice the consequences of such choices. That’s what Hybrids are all about.
#
Energy Regen- On Normal I put 8 attribute points into Energy. Those 200 energy points go a long way. But we’re not out of the wood yet,
Edit 2016 A big change with The Anniversary Edition: "Attribute points now yield 40 Health or Energy per invested point" (instead of the original 25!). This new quirk is quite a blessing for a Hybrid Avenger and, as a matter of fact, for anyone else. \o/
- On Normal Avengers can afford to wear some caster gear (thanks to Earth which boost INT). Use some,
- On Act III Normal I regularly paid a visit to the guy selling caster gear in Chang Han. I was lucky to buy a
Puppetmaster Talisman (+ 6 Energy Regen / sec). Problem Solved! That amulet served me throughout all my game, even on Legendary. Even when I found a good Purple I still kept that beauty in my inventory and switched when needed. I mostly drank potions in tough battles. But we need more,
#
Stat Distribution & Special GearThis my friend will be your main headache. You need:
- DEX: for Bows (& Spears marginally),
- INT: to boost your Eruption,
- STR: to wear some high end gear (trust me on this one)
So what to do? My salvation came from green rings. I shopped for them. And as the game went on I switched to stronger versions of both. In each ring slot I had:
-
Plato’s Ring of intellect >
Socrates Ring of Erudition
-
Hale Ring of Finesse > Hale Ring of Might!!!
Note: I might add that Avengers are overall bad looters. It can't be a coincidence because it was like that throughout all levels of difficulty. But Avengers have a strange quirk: they drop an incredible amount of good rings & amulets (Green, Blue, Purple). At least it was the case for me (more of “loot things” in a minute). Just look at the Hale Ring of Might, I’d never seen one before my Avenger. (I’ll learn how to make screenshots, right now every shot is black, I don’t get it. EDIT: for the screenshots look
here)
Consequence: when you wear items such as Plato & Hale rings, it means no
Apollo's Will, no
Adroit Loop, etc. You see the choices we have to make? Again that’s what Hybrids are all about: tough choices!
- On Normal I didn’t put a single point into INT. I waited for Epic and started pumping a bit (first from 140 to 200 without gear to benefit from the percentage bonus from Plato’s rings & such)
#
Now let’s talk about ArmorWhat beauty are you going to wear? This is where the “Hybrid Blessing” comes into play. As an Avenger thanks to the above rings & a handful of INT points you’ll be able to wear incredible things that mere Conquerors & Slayers alike can’t afford. But this my friend shines from Epic (my character is 99% untwinked). Thus let’s see:
Act II / III Normal: Just wear whatever STR based green suits falls into your hand (Veteran / Juggernaut / Mountaineer Suit, preferably socketed with a completed Viny Growth charm),
Act IV Normal: Now this act is special. Here you have a chance to drop one of the best armor you can get. Sadly it didn’t drop for my Avenger:
Templar's Zeala disgusting piece armor. Just look at the bonuses of that thing and you'll agree. Heck! It's so good that once I used it all through Epic Act I & II [no joke]. Many Resists in the 40s and the "Bleeding Resist" is super handy (it's hard to come by, unless you have a nice artifact). The +2 to Trance of Convalescence and Armor Handling are just the icing on the cake if you’re a Templar.
Note: the first time it dropped from a Formicid in a cave near Rhodes, and I couldn't believe my eyes. That thing kills even if you're no Templar,
Epic & Legendary: I grouped them because I used the same armor from late Epic to Legendary! Yeah I can be crazy sometimes. But what is it? The suspense is killing you, right? Here it is:
Tunic of the Magi For my part this is an underrated piece of armor perfectly suited for Hybrids. Look at the Resists & the Stats! The only thing this gem lacks are Vitality Resist / Stun Resist / - Recharge. Well simply get them from elsewhere. Just pump your INT (with rings,...) till you can wear it. Note the huge bonus to Defensive Ability (200 +). With Wood Lore & some other gear you won’t be critted very often. Actually my defensive ability on late Legendary was around 1200 / 1300 whereas Poinas recommends around 900 / 1000 DA in his
Attribute Point Guide. Lovely!
Where to get a Tunic of the Magi?
Epic Secret Passage! I can guarantee you that if you farm Epic SP you will get it eventually (fanpatch or not). It can also drop on Legendary SP but it’s much rarer. Epic SP drops lots of Tunic of the Magi for me and even more lots of
Cestus! Good armor for Hybrids also (some – Recharge and more Pierce Resist) but Tunic of the Magi is way better overall.
Note: we're not talking about high-end gear here. The above item is very good for Hybrids and you can get it quite early (Epic Secret Passage).
Observations: If you combine the Puppetmaster amulet with the Tunic of the Magi (it also grants a good boost to Energy Regen) and you socket one of your rings with an Hecate’s Crescent Relic you have an incredible amount of Energy Regen for a Hybrid. Just so you know my Energy Regen was around 30 / sec with that setup. Amazing.
#
Which Artifact ?
I used
- Might of Hephaestus from Epic till the end of the game. That’s the only thing I used from an older character. I needed that thing badly because my DPS & Survivability dropped considerably on Act 4 Epic. The bonuses are great and the + 1 to All Skills for Earth is just what I needed. The extra damage to Constructs & Devices is not something to sneeze at, actually it’s invaluable (it’s percentage based). Pharaoh Honor Guard & Act IV Constructs will feel your wrath. It grants a special skill called
Iron Fist, and there is a quirk about it:
Even if the description says “builds up the melee power of the player to epic proportions” it can actually proc from a mere Volcanic Orb or an Eruption. It happens often. Sometimes you’ll see Monsters, even Heroic ones, fly to the moon with a single spell. It works on a regular base and saved me countless times.
Note: the granted skill “Iron Fist” only works with the fanpatch and The Anniversary Edition.
Edit: Actually depending on your version of Titan Quest, Iron Fist actually works completely differently:
# I
mmortal Throne (original version): in this version Might of Hephaestus DOES NOT work at all,
#
Immortal Throne + Fanpatch 1.17: the granted skill works very well. This includes Melee and even Spells. This what made this Divine Artifacts so attractive (at least for me). I mean the granted skills proces a lot and you don't need to assign the skill on LBM, it works automatically,
#
Anniversary Edition: in this version you are forced to assign the granted skill to your LMB! So it cannot proc with spells anymore (like Eruption, Volcanic Orb). This is somewhat sad but I guess I do understand the idea of the developers behind this nerf: indeed the tooltip of Iron Fist says “builds up the melee power of the player to epic proportions”, so now the skill works as intended (a melee bonus that is). By the way I did not try it with the Ragnarok dlc yet, but since I fell for this awesome Nordic extension you can sure bet I’m going to play it very soon.
PART 2 coming below.