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Forum News and Info / Re: Birthdays
« on: 06 March 2025, 20:32:19 »
Thank you all with delay
I almost forgot yesterday that i have a birthday, lol
Happy Birthday to you too, @efko !

Happy Birthday to you too, @efko !
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 16
Forum News and Info / Re: Birthdays« on: 06 March 2025, 20:32:19 »
Thank you all with delay
![]() Happy Birthday to you too, @efko ! 17
Modifications / Re: How to crop/trim animation (to make it shorter)« on: 03 March 2025, 09:49:48 »
Two ways that i know of - the fast way and the proper way.
Fast way - use Tamschi's Animation Composer EXE. 1. Before loading animation inside the program, tick this field: ![]() 2. Load your longer animation first (the one you want to crop). 3. Load a shorter animation with the amount of frames you want your final animation to have. 4. Untick all bones from the second (shorter) animation, except one (pick some unsignificant one like Bone_L_Toe or something) 5. Save the combined animation. If you did everything right, your longer animation will be cropped to the frame count of your second shorter animation. The "proper" way is to reduce the frame count of the animation with 3ds max. Let me know if you want a more detailed explanation. 18
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins« on: 01 March 2025, 06:20:59 »
Next part is the rework of female Hades packs. Some previews are coming soon.
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Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins« on: 01 March 2025, 05:00:47 »
More unshowed skins from the new Asian Mixed pack:
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Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins« on: 23 February 2025, 11:11:00 »
Some new/reworked skins that i havent shown here yet:
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Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins« on: 23 February 2025, 11:06:04 »Hi nargil. I was wondering if it was possible to mix and match nymph and pc mods and how ?.It is possible, but the best way is to make them separate addon mods for JSGME. Sadly i dont have time to do it ATM. Maybe after the skin update is finished. 22
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins« on: 18 February 2025, 17:51:37 »
Last few weeks i'm working on the skin mod again. Many old and ugly skins are updated, there is a new Ariadne model too. Here are previews, showing some of the upcoming skins (Minoan pack, Xmas pack and 2 Egyptian packs):
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 23
Music / Re: What Music are You Listening to now?« on: 26 January 2025, 23:40:38 »The most badass remix of Tupac i've heard ![]() 25
Forum News and Info / Re: Happy New Year 2025« on: 03 January 2025, 05:16:24 »
Happy New Year to all!
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Legion of Champions AE / Re: LoC 2024 Alpha - Testing Thread and Bug Reports« on: 30 December 2024, 04:31:27 »Didn't know about the 4GB patch. I have now applied that so we'll give it a go.I haven't enough time to fix those tags. It was caused after showing affixes on all items, normally they should be hidden. But i'd rather rework them than hide them again. It will be fixed in the future. The character being gray is unrelated to the DLLs. It means that the game is not finding the custom textures from the mod among it's base resources. Copy "LoCNewSkins.arc" and paste it in the "Resources" folder of your main game installation directory. 28
Legion of Champions AE / Re: LoC 2024 - Development Thread« on: 30 December 2024, 01:08:52 »Pretty cool indeed!Pretty good ideas, i'll see what i can do about them. I'd also like the cold res to be a snowflake again... Anyway, i post the latest version of the UI mod (see attachments). Animated Health and Mana bars are included as well. Previews: ![]() ![]() 29
Legion of Champions AE / Re: LoC 2024 Alpha - Testing Thread and Bug Reports« on: 28 December 2024, 11:45:35 »Hey Nargil, To answer on your points: 1. Crashes have been there in LoC since forever, neither Bumbleguppy or I have found the reason by now. Sorry i don't know the cause, so i dont know what to fix. 2. I'll try to find less intrusive sound for the nymph's flute. In the worst case i'll tune down the sound significantly. 3. Hm, that is strange, I havent changed anything on the locations tags, the map is also untouched. I'll look for the cause. 4. There are two ways to fix the grey textures issue - a "soft" way and a "solid" way. The first way is to press the K hotkey ("Reset player"), this will teleport you to the active rebirth fountain and restore your character's textures. The second way is to take these steps: Quote For the dyes to be applied permanently, you need to do the following instructions. Otherwise, your characters will look grey/shaded when you reload the game. 5. About Fishing and Mining - Maybe i will add the Fishing pole to the Bumbleguppy NPC Vendor, thank you for feedback. Mining is unfinished and unusable ATM, along with the rest of the harvesting skills. 6. I added the markers for easier finding of the sites, but there is no problem to remove them again for the next update. Other than that, enjoy the mod ![]() Edit - about the non-working god illusion: have you installed the DLLs and have you launched the game as admin? 30
Legion of Champions AE / Re: LoC 2024 - Development Thread« on: 28 December 2024, 06:13:54 »
What is new - the rework of skeleton warriors will be delayed a bit. I had this idea before and i wanted to test it. What if I use animated textures for some of the UI elements, instead of the same old boring icons? Resistances for example. So here is the idea in action:
![]() 7 icons are made, 9 remain. I apply the current progress as attachment below, so it doesn't get lost. If you want to test, put "ingameui" folder in your Database folder, as with any addon mod. A more finished mod is coming soon! |