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Messages - nargil66
1
« on: 15 August 2024, 01:22:48 »
I have some good news - I got access to 3ds max again, on my other comp. So the last several days I was working on a new Ariadne version. It has become almost like a ritual to me - just to relax and forget about everything else I present to you the latest Ariadne 10S: https://imgur.com/a/d03p5A1No changes on the body since the last version, but the face looks more detailed and realistic now, I think. Only the eyes are bigger than average, but i like it this way, and it looks better in game. Here is the download link for those who want to test: https://pixeldrain.com/u/Czo6pwvF
2
« on: 15 August 2024, 00:55:17 »
Amazing soundrack, among the best music ever made for games. I'm having a real blast listening to it
3
« on: 05 August 2024, 13:36:34 »
(Djinn'ed Up ~ A Bounty Hunt),This task cannot be completed。 I can't find the enemy。
Neither of the 3 Djinn sisters?
Only two,Because another one is in the new map, and the new version does not have a new map.
Ok, i'll have to add it to some existing monster pool then. And for the pet attack command please get rid of the constant talk while holding down the button. Totally not needed!
Hmm, the only way i can fix it is by removing the voices from the pets or mixing them with default nymph vox or something.
4
« on: 05 August 2024, 13:26:55 »
Sorry for my absence. Pit the elder ~Neanderthal hero (mounted) is in T pose
Sandwraith boss 2nd phase is bit to tanky in my opinion
I feel drayd summon ( having lv 21) when they are low hp, it seens they dont attack that often , they chase the target and stand there trying to cast something (?) need to check with more attention.
Probably something you'll have to look at later, but sometimes pets just stand around and don't attack. Been a bug for years even in the vanilla game so not sure if it can ever be fixed.
I have a suspicion about why the melee nymphs arent attacking on low health. I think the Tree Form skill is the problem. They try to cast it uder 34% but sometimes they can't, because it's on cooldown... hmm, i'm not sure exactly how it can be fixed, because i dont want to remove it. I'll have to do some tests.
5
« on: 03 August 2024, 18:26:14 »
(Djinn'ed Up ~ A Bounty Hunt),This task cannot be completed。 I can't find the enemy。
Neither of the 3 Djinn sisters?
6
« on: 03 August 2024, 14:57:57 »
Will the previous new map be added later?
Maybe, but I'm not good at map editing, so i can't promise anything at the moment. (Permanent Pet damage and resistance buff), No text
This is the task reward。
Which quest is the reward for? Might want to reduce the numbers of zombies who turn into skellies around Tegea a little. With all the ones so far my game starts to stutter a little.
I'll check the zombie spawns.
7
« on: 03 August 2024, 11:20:19 »
I want to play the mod, but am I going to have to make an account on Nexus to download it?
I used Pixeldrain this time, because in difference to Mega it shows views and download count. I'll leave Nexus for later, when some of the bugs get sorted. Found something today - There is an entire Skill Tree for the playing characters that is almost EMPTY! It's located in records\skills\default\defaultskills.dbr Interesting that the skill tree is not listed in the character's file, i quess it's hardcoded. There are only 2 skills in it - Pet attack and Taunt, and 31 empty skill fields, muahahaha. I'm moving all the skills for the new mechanics - Fishing, Harvesting, Flex, Hardcore Challenge skills, etc. to that skill tree. No more clogging the mastery skill trees, which means more space for new mastery skills
8
« on: 03 August 2024, 11:05:27 »
Way to go Nargil!
Nice to see you again Endymion! Petless challenge forbids you from summoning any pets. Are there any rewards available?
Not at the moment, i was considering giving reward buffs for all the challenges. I'll have to think of what they would be... Maybe +10% Total Damage, +5% Total Speed, 10% Life and Energy, 5 HP Regen and 2 EP Regen and per Second for each challenge?
9
« on: 03 August 2024, 09:43:08 »
There is a slight stat difference when picking male or female character now - male starts with +5 Str and +30 Health, female starts with +5 Dex and +30 Energy
This is not effective
Hmm, i guess it doesn't work on a Custom Quest game. I'll try something with quest editing, if it doesn't work again, i'll abandon this feature.
10
« on: 02 August 2024, 22:58:28 »
Are the mineral deposits harvestable or not yet?
Not at the moment, i removed the Mining skill for now, it is unfinished.
11
« on: 02 August 2024, 08:12:25 »
Ok, Tree Form got buffed both for the pets and monsters, also the Dryads start with level 2 of the skill on Normal now. Added a map icon on the quest giver NPC, Map > Include in Map did the trick I dont have access to 3ds max right now so i cant edit any models, but i'll see about reducing the tree when i can. Lastly about the loot - maybe you were just unlucky? Last playtrough of LoC i was amazed of how generous this mod is in term of drops.
I wonder if possible to add new custom icons on the mini-map? Does ActorVariables > miniMapEntity can do the trick? I'm not sure, but i'd love to change the map icons for fishing sites to something different than quest objects.
12
« on: 02 August 2024, 00:26:10 »
It seens every MI and blues have this in their Info
Yes, i haven't enough time to finish this. That will be one of my main focus for the next version, to fix these ugly tags. Also have to check if i can move the suffix as a prefix, as "Hermit's" in this example, or it is possible to appear with "double prefixes". In the worst case i'll have to reinvent the suffix names to really look like suffix ("of the Hermit")... thank you for first feedback!
13
« on: 01 August 2024, 16:14:20 »
(Reserved for Previews)
14
« on: 01 August 2024, 16:13:50 »
(Resereved for FAQ)
15
« on: 01 August 2024, 16:00:23 »
And here we go - let the testing begins. As @Bumbleguppy would say, expose my shame to the world, haha
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