Author Topic: Titan Quest - Titanomachy Mod ( Development )  (Read 218228 times)

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Offline Cygi

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #450 on: 23 January 2021, 19:17:20 »
Beware!

Hahaha, nice touch! :)

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Online sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #451 on: 23 February 2021, 00:18:03 »
Reworked Wraith types in Greece

Wraith mage have a more lich look

They now cast skull bombs and bone prison.

Wraith revenant have a different looks to be different than the regular wraiths.

They have a self aura that boost their physical and vitality dmg with a % of attack converted to health.



Siren Family have a new look ( no more "gorgonish" faces)


Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline rakshir

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #452 on: 23 February 2021, 13:33:49 »
I like those wraiths! The sirens are scaring me lol.

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Online sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #453 on: 01 March 2021, 13:47:33 »
That the plan :D!

Made the undead creature that spawn with skelleton to have a skelletal look.

Skeletal Bats


Skeletal Crows



Also..
Skeletal Gorgons
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Online sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #454 on: 13 March 2021, 22:50:17 »
« Last Rated on: 14 March 2021, 20:57:34 »
Hello,

For incredible it can be, today marks 2 years since I took my very first step on modding in generally, and as well I start to development my project (Titanomachy).
 
I always wanted to try modding since I remember playing Titan Quest, its hard to explain why, it’s a energy a connection, a game I always like and love to play …to take my adventures… to explore, without having a need to rush or competition.
 
During last 2 years there were several setbacks, which is normal that happened, but as well there were and still happen marvelous things.  A simple word of curiosity and strength can give you a lot of motivation and as well helps to forget the less positive actions that happen during the past.

It is difficult, I am not going to lie, but with fantastic tutorials and the incredible support I’ve have is what gives even more motivation to improve and keep it going. I still hope to see the end of the road soon, but at same time I enjoy every minute from it and surely hope it never ends. That is for sure.

About the development in general, its going very well, I’m currently looking and redone the content I add in very beginning as well adding more content as well!

Cant wait to share more with you!

Some Updates/Preview









Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Bumbleguppy

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #455 on: 13 March 2021, 23:00:57 »
Congratulations sauruz!  :))

I'm personally proud of you and so impressed not only by your increasing skills, but your creative vision. I'm so glad you took that leap of faith and believed in yourself to start something you wanted to do!

I can't stress enough to anyone that taking that first scary leap is the hardest part.

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Online sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #456 on: 14 March 2021, 00:32:07 »
Congratulations sauruz!  :))

I'm personally proud of you and so impressed not only by your increasing skills, but your creative vision. I'm so glad you took that leap of faith and believed in yourself to start something you wanted to do!

I can't stress enough to anyone that taking that first scary leap is the hardest part.

Thank you for those words , it means alot to me!

It is true, the  first step into an unkown is always difficult , more if we dont have self confiance.

Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline rakshir

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #457 on: 14 March 2021, 13:56:09 »
I like that water skill that the "Prophet of the Seven Seas" uses toward the end of the video!

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Offline efko

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #458 on: 14 March 2021, 14:45:29 »
Sauruz the God of Creation.
These zombies are more original than those which we see in the movies and other games.
discord: efko#5979
╚►They say "Before you die your whole life flashes before your eyes…". Make it worth watching. It's true, even for a blind man... ◄╝
              ╚►It is said some lives are linked across time, connected by an ancient calling that echoes through the ages ◄╝

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #459 on: 14 March 2021, 15:19:50 »
Your transformation from a player to a master modder in just 2 years is incredible. And yet you remain humble as always... you have my sincere admirations, Sauruz!

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Offline 郝玉龙

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #460 on: 03 April 2021, 17:32:50 »
excellent,very good,About what time can I play?  When will the first version be released?

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Online sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #461 on: 04 April 2021, 00:53:47 »
excellent,very good,About what time can I play?  When will the first version be released?

First of all, i'm very appreciated by your intresse.

Saying the exact time when will be released its difficult, because i dont know and i feel i still have a long road to walk, but i can tell so far its going well!

I should kept going on the developent of Act 3 (Orient) BUT i couldnt stop thinking how the 1st content i made was not at same lv as the recent im adding, i even wasnt happy at all. So im updating most of the features. I wanted to be fast and also cant wait to share with you all, but i need to step a litle back to make sure i have made and insert the best i can offer in this current day.

When i finish to relook and implement the Orient act, I will think if i will do a quick public test, I dont know yet, and much will depend the next update of the game 2.10 ( as i heard it will affect some elements of shadding duo of the controller support)

The best way is kept following here, for sure i will kept  updated in terms of news.


Anyway

I Re-updated Centaurs abilities and visuals, to make each role class more unique ( only for champions and heroes)


As well Chiron, ofc! He now have a proper look as he deserve


Undead Centaurs Elders...why not :P
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #462 on: 04 April 2021, 02:04:09 »
i couldnt stop thinking how the 1st content i made was not at same lv as the recent im adding, i even wasnt happy at all. So im updating most of the features.

Careful, it's so tempting to get stuck in a loop like an undertow at sea! It's like getting mad at a child to act adult lol

Those undead centaurs are top notch quality, good job

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Online sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #463 on: 05 April 2021, 17:37:38 »
i couldnt stop thinking how the 1st content i made was not at same lv as the recent im adding, i even wasnt happy at all. So im updating most of the features.

Careful, it's so tempting to get stuck in a loop like an undertow at sea! It's like getting mad at a child to act adult lol

Those undead centaurs are top notch quality, good job

I know, its indeed easy to fall down in the never ending lopping.

Im feelling happy about the current changes i did so far, cleaning the mess i did in the early days in terms of pools and skills, it didnt  belong at all.
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #464 on: 05 April 2021, 19:59:46 »
Ah, that's the difference between "responsible editing" and "obsessive perfectionism". Good attitude, and it shows in your excellent work. Keep up the spirit!  :))

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