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Quote from: Vio on 17 January 2018, 16:36:01It ought to work on shields, because they also count as weapons (and as armor).Besides most shield attacks hit with both the shield and weapon.oh.. now I'm inclined to test this.. if this is true, cleglaw and pazuzu's stat allocation is wrong
It ought to work on shields, because they also count as weapons (and as armor).Besides most shield attacks hit with both the shield and weapon.
Seal of Fate: Great skill. Fits well with defense. Max Aftershock 1st.
I am not not using batter and shield charge. It is unneeded because the passives are continually kicking in.I didn't comment on the Rune Weapon line. There is a significant damage boost. There is lots of retaliation damage that helps kill quickly even with low level characters. There is energy leach, ADCtH, reduced enemy offense and speed. What's not to like? The %intelligence boost helps with the elemental damage, and helps with energy regen. I have no complaints about the skill line.Quite honestly this is the first time I am enjoying a Defense toon. If the old forum were still around, you'd see my disparaging remarks about how boring it is to play a Conqueror.
Quite honestly this is the first time I am enjoying a Defense toon. If the old forum were still around, you'd see my disparaging remarks about how boring it is to play a Conqueror.
Sometimes I really crave for Squall whenever I play with this char..
I am not not using batter and shield charge. It is unneeded because the passives are continually kicking in.
Since I still play with my warden who is now in legendary, I'd like to drop a few criticisms (yeah that's the usual me,eh?) about quick recovery here;I think overrated should be the most defining word here.. most people seem to praise it like it is a miraculously powerful lifesaving/preserving utility.. I have been experimenting with it recently and I can easily say I have never ever needed this skill even in the tightest spots, dangerously crowded sections.. when you have max pierce resistance, high armor value (together with extra absorption) and great panic skills such as rally, not even the rain of arrows from machae archers make this skill a necessity.. and if I'm to receive serious damage despite having all these, I receive that serious damage regardless of this skill is up or not at that moment..I think what most people seem to overlook in this case is, almost every attack type that is deadly to even well built chars is something that shields can't block anyway.. huge AOEs, breath attacks, instant life reducers and so on... Your 17897298347982748% block chance and almost zero recovery time is not gonna save you from the real dangers of this game.. so what is the point of placing this much value to this "mediocre at best" skill and considering it as it is in the same league with bad boys such as battle standard, colossus form or call of the hunt?..I guess the only sensible scenario where one can actually benefit from this skill is equipping low level, shitty shields (but with other good stats to compensate its inadequate block chance) and raising the low block chance to a decent rate via this skill + focus from battle awareness.. BTW, good luck with building all that CDR while sacrificing other important stats to keep it active most of the time..
Since I still play with my warden who is now in legendary, I'd like to drop a few criticisms (yeah that's the usual me,eh?) about quick recovery here;I think overrated should be the most defining word here..
Quick RecoveryEffectsLevel 1:50 energy cost18 seconds duration-32% shield recovery time+10% armor absorption+4% shield blockLevel 8:50 energy cost34 seconds duration-80% shield recovery time+10% armor absorption+18% shield blockDescriptionMakes your shield block more often, and increases the effectiveness of your armor. Active skill. 60 seconds of cooldown.Skillpoint allocationAwesome skill that greatly reduces the damage you take. 8 points here are not wasted, unless you are already tough as a wall of bricks. All shields have 2,5-3,0 seconds of cooldown by default, QR greatly reduces that time. If you can reach -100% shield recovery time, 100% shield block and enough -%recharge to sustain QR all the time, you basically can't die other than against bosses.Rating10/10