From the ashes of
https://titanquestfans.net/index.php?topic=1380.0 raises
TriumphDisclaimer:
Triumph requires Anniversary.
Ragnarok, Atlantis and Eternal Embers are fully supported, but not required.
What the Hades is
Triumph ?
Well, it's a mod that brings pain, reward and satisfaction to Titan Quest, featuring quality of life, rebalance of enemies and general loot.
Most importantly, this is NOT a mod for beginners, and I would say even intermediates should be prepared, the difficulty it's not unfair or frustrating, but also not a walk in the garden.
The whole concept behind the mod is to have a Titan Quest experience that challenges most players, removing the grind of leveling up and the general redundancy of having a low level character with 2 or 3 skills to spam over and over again, let me explain what I mean; In
Triumph the player levels at more than 2x than vanilla, because first of all the level cap it's increased to level 105, and secondly the whole game it's harder and it adapts to the player level (for example, in Act 1, you can be level 30 and monsters can be 32/34 or more)
The loot: The loot system has been revamped, now you get more and better loot chances from creatures and good tier chests, the grind it's still there but much less than vanilla.
Quality of life: Relics and materials fragments can now be bought from general store merchants, and if you're lucky you could even find a nice formulae for artifacts, of course their price it's considerable. Ranged weapons have more range (thrown, bows, magic, staves), pets scales better with difficulty so they don't die often even in Legendary.
Diffuculty: Every enemy and boss has been revamped by stats and skills, they're much more competent and they are better represented from what they can do, for example skeletons have an higher dodge chance, as they have many gaps in their bodies, but they are weak to strike damage due to their brittle bones, satyrs hates fire but their tough skin is resistant to cold and strike damage, and so on. The spawn rate of enemies and champions it's been increased quite a bit, and also the spot you from further distance.
Full list of features:
Download: Still a work in progress, as I don't like alpha, beta, demo, early access and so on. It's difficult to say when I will release it as I just begun working on it, could be a few months, it needs test.
I have other features in my mind and I still don't know if I want the mod to be a bounce mod or not, as I'm not too found on making two separate branches (one bounce and the other not)
I'll keep you updated.