Author Topic: [MOD] Enhanced Gameplay 2 (EE)  (Read 344191 times)

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Offline sauruz

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #555 on: 17 October 2021, 01:00:09 »
in terms of hairs i do as attachament for creature, its more easy and only it takes one mesh (main mesh).

The hair i do as monster template and you can place various mesh associated with their respective texture.

Then i copy the propriete of the dbr file and place into the nymph (hairless) mesh.
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #556 on: 17 October 2021, 06:30:59 »
Yeah, thats what i did. Attached 3 randomizers in the mesh - 1 for hair, 1 for hair branches and 1 for leaf skirt. Additionally the nymph herself spawn with random textures, so i haven't seen 2 of them to be exactly the same. Thanks for reminding me, sauruz!

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Offline sauruz

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #557 on: 17 October 2021, 12:02:56 »
i think the dagger doesnt fit well with the new skirt, mhm
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #558 on: 18 October 2021, 01:54:16 »
i think the dagger doesnt fit well with the new skirt, mhm
Ok, i reworked the skirt to not clip with the knife - i still want to keep it just in case.

The new version is uploaded to Nexus and Mega. Changelog:
- Fixed non-working player animations links, as follows: PhantomStike (1H and DW), ShieldCharge (Spear), ShoulderCharge (Spear), ShieldBash (Spear), SpearDance (Spear), FlameSurge (Staff), DWAttAlpha (Dual Ranged), Male CastProjectile (breaking many skills when using Spear), Male LethalInjection (Bow), Male Hew (staff) - i think that's all of them
- Fixed Dream Image animation table (horse being visible) and changed Dream Image to Fade on death instead of Dissolve (it weapons disappear with it now)
- Implemented latest Bug Fixes by Endymion (from 02.10.2021)
- Included the latest goddess (Methe) in the list of summonable deities
- Reworked soldier models for Unyielding Phalanx (2 Tiers), so their equips are attached to the mesh permanently and doesn't drop on death
- Reworked visuals of Eidolon King (Liche King) to look more spectral
- Restored Taunt skill animation and sound
- Removed the light coming from the ground in Ring of Flame effect (i don't like it, it makes PC look unnatural)
- Reworked model of Sylvan Dryad - she spawns with much more varied looks now.
- Sylvan Dryad's Overgrowth skill now has a cooldown, but it works on the entire party. The skill casting animation is changed to something more interesting
- Sylvan Dryad has a new death animation
- All Pet Prefixes (Beastcaller's, Spiritcaller's, Puppetmaster's, etc.) now have 15% chance to cast All Pet Attack when you hit an enemy. This is still an experimental feature
- Updated Bulgarian text and added some missing tags for patch 2.10 in it

If you encounter a bug, let me know

Download Links:
https://mega.nz/file/YSonCC5T#fCvXiaKY-GJMF_gsz7LuWhK8nfEnibzdRRXFIuoc0aI
https://www.nexusmods.com/titanquestanniversaryedition/mods/26
« Last Edit: 18 October 2021, 02:09:31 by nargil66 »

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Offline alo4321

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #559 on: 18 October 2021, 02:37:06 »
Thanks you!! You are my hero O0 O0

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Offline nobackda

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #560 on: 18 October 2021, 16:58:30 »
« Last Rated on: 27 October 2021, 16:43:46 »
Great works, i can use my favourite Cuttlebone now.

Small bug: Dream image is fixed, but doppelganger summoned by Dvalinn's Simulacrum still covered by horse.

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #561 on: 22 October 2021, 01:27:21 »
Ok, sure, will be fixed for next update. Thanks for reporting the bug :)

What is done for next version:
- Improved Pan's flute prop used by Sylvan Dryad

What is left to be done:
- Fix Dvalinn's Simulacrum summon
- Include latest AFBF by Endymion
- Add a MI Falcata to the Automaton set
- Add greaves, helmet and weapon to Boarman MI set (im reworking the MI's alphabetically by game act)
- Add bow, armbands (and possibly greaves) to Centaur MI set
- Add a new skill to Rogue Mastery (already prepared, but not included)
- Add a few more hairstyles to Dryad (for fun) + skill effect while she's using her flute

I think this should keep me busy enough :) I'll update this same post with the progress, as before.

Edit - preview of the new Rogue skill:


Some tweaks - added description and icon, made the caltrops bigger, changed texture and moved the mesh down so they dont float above the ground. Also made their sparkle effect to "loop" from time to time. Preview:

« Last Edit: 22 October 2021, 16:43:40 by nargil66 »

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Offline alo4321

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #562 on: 25 October 2021, 14:13:08 »
plz fix this bug: mercenaries Promethean Agent can not upgrade to IV. :o O0

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #563 on: 27 October 2021, 11:34:21 »
plz fix this bug: mercenaries Promethean Agent can not upgrade to IV. :o O0
Sure, ill check it. Thanks!

Working on a new skill. A small preview:


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Offline alo4321

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #564 on: 27 October 2021, 16:44:25 »
Great works, i can use my favourite Cuttlebone now.

Small bug: Dream image is fixed, but doppelganger summoned by Dvalinn's Simulacrum still covered by horse.
sure. plz fix this bug. O0 O0

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Offline Endymion

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #565 on: 28 October 2021, 10:39:00 »
Working on a new skill. A small preview:


Very interesting concept

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #566 on: 31 October 2021, 05:49:54 »
« Last Rated on: 01 November 2021, 11:45:26 »
Thanks. Such skill will fit well in Zeus Mastery i think  :D

The first nightly version is coming tomorrow probably (read today's post in the textures thread). There are a lot of new features implemented already - first illusions, hardcore mode, amulet that changes day-night cycle, skills, etc. Here is a preview of some of the new things:


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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #567 on: 31 October 2021, 21:16:58 »
« Last Rated on: 01 November 2021, 11:45:19 »
The new version is uploading to Mega while i write this. Changelog:

- Fixed visible horse on Dvalinn's Simulacrum summon
- Fixed frozen female Worship animation when using a thrown weapon
- Implemented the latest Bug Fixes mod by Endymion (from 21.10.2021)
- Implemented Hardcore Mode (Permadeath mod). To play hardcore, go to Unlock Content and type code: doom (this is NOT recommended for existing and/or high-level characters!)
- Added a new amulet that changes day-night cycle on pickup (by request). Code: nyx
- Added a new skill to Rogue Mastery - Caltrops (experimental)
- Added a new ultimate skill for Storm Mastery - Thunderbird (experimental)
- Lightning Dash is now a 6th tier skill instead of 7th tier
- Added the first showcase of Illusion items (equip Illusions in torso slot to change the look of your character to a different creature or race). Current illusions are Maenad and Dryad (only female and normal difficulty for now), sold by Dionysus and Demeter (code: newskins). The illusion system is still very much WIP, consider this just a preview
- Female character's default hair is now randomly generated
- Important! There is now only one version of the mod - Custom Maps (Bounce Mod) for TQAE2.9. Xmax, 6Players, Bulgarian version and 2.10 beta patch are no longer supported (sorry its too time-consuming). The mod will be updated for 2.10 after a more official release from the devs. The good news are this will allow me to make much more frequent updates.
- Known issues: sometimes when you use an illusion your mount will become invisible. This will be addressed in future versions

Download Links:
https://mega.nz/file/VKgCSBQL#BiM1sBscJ_pdPeFkbhuBEj4WHNwN2_lJa7XTbzpAxOM
https://www.nexusmods.com/titanquestanniversaryedition/mods/26
« Last Edit: 01 November 2021, 18:33:13 by nargil66 »

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #568 on: 01 November 2021, 01:23:16 »
« Last Rated on: 01 November 2021, 11:45:10 »
Ok, this Armor_Clothing template is amazing, really... I figured out how to make horses really "equippable" and working with all weapons.
This will probably be the task for the next version, i'll try to do it at least for the male character. Expect some previews a bit later.

Edit - Here is the idea in action:


I'll have to rework all player animations again ::) But is it worth it, if all weapons can work from horseback? Hell yeah!  ^-^

Edit 2 - Ok - Run, Idle, Attack Idle and AttackIdle2Idle animations are done for both characters. Remain the rest. I can't wait till they are all finished... one of my favorite games in the past was Mount&Blade, now it will finally meet TQ in a proper way.
There is only one problem with this method - you can't see your normal armors while mounted. But it is fixable for the most part by attaching new horseman armors to the rider character. Also, some MI torsos that drop from mounted monsters can be turned to dedicated horseman armors... will see.
« Last Edit: 01 November 2021, 18:26:38 by nargil66 »

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #569 on: 02 November 2021, 14:54:52 »
Here is a first preview of horses working with different weapons - mounted/unmounted:
https://imgur.com/DNN9u80

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