Author Topic: Soulvizier AERA - General discussion  (Read 224899 times)

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Offline areki38

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Re: Soulvizier AERA - General discussion
« Reply #360 on: 30 April 2023, 17:19:37 »
The question is then, when I just delete the whole SV mod, and paste it fresh into the CustomMaps folder... why are the female toons so weird? Without adding any mods?

Offline Jaylo

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Re: Soulvizier AERA - General discussion
« Reply #361 on: 30 January 2026, 03:31:11 »
Is this mod still being worked on?
I ask because i was wondering if Phantom Strike could be put back to how it was in TQ IT, a near instant teleport attack instead of AE's awful turn invisible and slowly trundle upto the enemy.
It's most noticable on the shadow pet from Occult which used to be brilliant in TQ IT Soulvizier with teleport P Strike.

Offline soa

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Re: Soulvizier AERA - General discussion
« Reply #362 on: 01 February 2026, 14:17:47 »
Yes, I just don't update the topic as frequently.
I don't remember any change between TQIT and AE for Phantom Strike.

In the old Soulvizier though, the player's Movement Speed was reduced a lot and it's regeneration increased while moving invisible. I believe the aim was to allow significant heal between attacks.
But I've removed that in new SV a long time ago.

As for the Occult pet he had a Shadow Strike skill (which was a charge skill, not turning invisible), but I've removed it in the 1.15 patch.
I think putting him into melee range made him too fragile overall.
Maybe the pet had Phantom Strike in one of the old Soulvizier patches, I don't recall.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

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