So after modding about 40 souls for Soulvizier I ran into several bugs. I hope you've already seen them.
- I've got some custom items giving a skill using Skill_AttackWeaponCharge.tpl (like Take Down).
It doesn't work if the item has an autocast controller. Anyone has this problem ?
- Same for Skill_AttackProjectileBurst.tpl that doesn't work on items with autocast.
Saw that on the redmine. Did that work before Atlantis ?
https://redmine.thqnordic.com/issues/27025- I've got another issue with a custom skill. It summons a ring of crystals around the player, and when these die (either when an enemy comes at 2m range or 5s after summon) they explode and spawn a crystal golem.
The summoned golems turn against me. Why is that ? I saw a parameter in the summoning pet skill "revert team after master death" but it seems uselss.
I tried many alternatives with no success :
- have the golems be summoned by a summoning skill that was a "dyingskill" of the crystals. They cast the summoning skill on death but they are enemies.
- include the golem .dbr in "actorToSpawnOnDeath", or in "actorToSpawnForMyBones", whatever the difference. They are summoned but against me.
- I tried to include the skill as a special attack for the crystal with a 50% chance to cast, with a 10s timeout and 3s delay. That way, there could be less golems than crystals. But they still turn against me and the crystals.
Crystals and golems use the pet template.