Author Topic: Soulvizier AERA bug topic  (Read 148947 times)

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Offline Mausi

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Re: Soulvizier AERA bug topic
« Reply #105 on: 06 January 2025, 12:26:50 »
Hello soa,

I almost figured that you had removed it, but I hadn't found anything about it and thought I'd just ask. Thank you very much for your answer.


Offline soa

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Re: Soulvizier AERA bug topic
« Reply #106 on: 06 January 2025, 12:29:07 »

Hero's Nephele (sv_ew\creature\monster\oceanid\hero_nephele_17.dbr) skill level (skillName4,sv_ew\creature\monster\oceanid\skills\oceanid_arrowhail.dbr,) too powerful for Greece - almost oneshot for hero 15 lvl with more ~2500 hit points equipped with Ino's armor. Set it to skillLevel4, 3;6;9, (there was skillLevel4, 7;8;9,) for myself.

OK, I'll look into it for the next patch.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline soa

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Re: Soulvizier AERA bug topic
« Reply #107 on: 06 January 2025, 12:41:45 »
Hello soa,

I almost figured that you had removed it, but I hadn't found anything about it and thought I'd just ask. Thank you very much for your answer.

You can find the changelog on the SV Discord server /changelogs
The change was actually in the patch 1.10 changelog (14/05/2022) that is attached.
I haven't mentioned it in the mod features because the list is already quite long.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Mausi

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Re: Soulvizier AERA bug topic
« Reply #108 on: 06 January 2025, 14:42:33 »
I have noticed that the German translation is sometimes a bit strange. I suspect it wasn't a native speaker who did the German translation. I would be happy to offer my support here and check the texts and improve them if necessary, if that would be of interest to you. I have already translated the texts into German for the SC mod together with someone else.

Offline soa

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Re: Soulvizier AERA bug topic
« Reply #109 on: 07 January 2025, 20:06:43 »
Honestly I don't know about the skills of the translators, I'm not really asking for references, and I'm not able to say if their work is good or not.
It's mainly based on volunteering.

The last patch that was translated in German is 1.11, more than two years ago.
Currently no one is actively translating the mod, so I could use your help.

I can put up a file on the Discord server :
https://discord.com/channels/664901959186382898/712804232574795847
It comes as an Excel sheet, I put cells in yellow to track changes (if the English text has been modified).
Indeed, there may be some parts that are supposed to be finished but sound rather weird. You should put those cells in yellow as well.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Mausi

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Re: Soulvizier AERA bug topic
« Reply #110 on: 08 January 2025, 08:54:26 »
This is how we do it, you can also send me the excel file directly in a DM. However, I don't have Excel, just another similar program, but that should also work.

Offline Orbrunner

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Re: Soulvizier AERA bug topic
« Reply #111 on: 02 March 2026, 03:02:57 »
Hi, soa. 1.15b (hard). Crash the game using pixies with a power of more than 6/12. You made playing the pixie song a chance feature in one of the patches, and it looks like it's causing the error. The summon itself happens normally, damage is done, then pixies fly and attack, but at a certain point the screen freezes and the game crashes to the desktop. I pumped 8/12 and got 3 crashes of the game on literally 3 clean restarts of the game. As soon as I rolled back to 6/12, the crashes stopped. There is also a bug with the Stymphalian bird (carrion bird hero) - the projectiles he releases stick into the ground right in front of him, as it was with the hyena hero Cold Paw. There were also problems with the rotation of attacks from King Dorus, Brontes/Steropes and elite troglodytes - they wave with a hand as if they are trying to use something, but nothing visually happens.

 


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