This post contains suggestions from the modders of titanquestfans.net for lifting the engine/template limitations. Here is the current list of suggestions, including my own:
Bumbleguppy1. Add skill augment/mastery augment and item skill to the set template. Arrays, not variables please. If only the skill level values and not the file path.
2. Fix racial damage in petbonus template, if not fixed already.
3. Add Left Mouse Button Availability bit to all skill templates.
4. Single button auto targeting for projectile skills. Just target wherever my mouse is, no extra click required.
5. Add "reduces resistance X" to the base offensive duration skill template for all damage types. All we have is reduce ALL resistance duration.
nargil661. Add option for multiple playing characters with dropdown box in character creation UI. The more slots, the better. My idea:
2. Add more weapon animations categories. At least double count. This can allow making equippable mounts, though crude.
3. Make all UI elements moddable. Encountered problems:
- Merchant window grid cannot be expanded by record editing, despite the template option.
- Character windows cannot go in front of the lower part of the HUD.
- Parts of the compass bitmap are hardcoded and cannot be moved or deleted.
4. Possibility for community localizations.
5. Include all damage types, damage modifiers and special conditions to retaliation damages (like % Elemental retaliation, Fear retaliation, etc)
6. Projectilename variables for staff and thrown in the weaponechantmentpak template.
7. % Chance of % Total Damage Absorbtion.
8. More slots for Monster Race.
9. Projectile count of weapon skills like Volley to be changed to Array.
WNG1. More slots for Augment Skill/Mastery.
2. More special animation slots.
3. More slots in LootRandomizerTable.tpl. More will allow to not not spread affix tables over mutliple files
4. More slots on the players mastery trees, quest trees and potion trees
5. More slots for LootTableRandomizer, LootTableMasterTable and LootTable_FixedWeight
6. %Chance of Racial Damage
7. % Duration Modifier for all special conditions (Trap, Fear, Freeze, Petrify...)
8. Modifier, ModifierChance and DurationModifier to offensiveSlowTotalSpeed
9. Min-Max to offensiveTotalDamageModifier
ProsoroEditor:
1. Implement vertical pivot and rotation axis for all assets, ensuring more customization and varied environments etc. Currently everything can only be rotated on a horizontal axis.
2. Fix dungeon grid portals. Many of these are broken and majority are problematic - often will only link to a handful of opposite portals with many others failing to link correctly. Basically a process of elimination until you find ones that works correctly.
3. Increase amount of items allowed in the Palette.
4. Perhaps have an option for autosave to prevent loss of work. This is due to certain records once placed on either grid or terrain, or simply being clicked in the records pane causing the Editor to crash. So while fixing the crash issues is the main thing here, adding an autosave after a set duration might be an easier option.
5. Include a directory under Creatures called 'Hero Monsters'. Here should be the full roster of hero monsters for both vanilla TQ and another in the xpac section respectively. Aside from ease of use, I have highlighted this since only a small portion of the hero monsters are shown in the Editor (i.e; under the Mummy creature directory only Hanif the Cruel shows)
Quest Editor:
1. Overhaul this to make it more intuitive and user friendly. I've only ever used this quest editor but from what I hear, compared to others this one is pretty archaic. Granted it is from 2006 and is aged but it can be very confusing even with the TQModdingPDF tutorials.
soa1. More than 24 skills in the mastery trees.