Author Topic: Soulvizier AERA - Presentation, changelogs, downloads [1.9b RELEASED]  (Read 55375 times)

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Offline Satana

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Re: Soulvizier AERA - Presentation, changelogs, downloads [1.8b RELEASED]
« Reply #135 on: 29 December 2020, 02:39:18 »
Hi soa!
I appreciate your work with this mode, but there still have been lots of work by balance. And it's not seems like work for only one person with some enthusiastic level, I think. So can you also make version of this mode with only level requirements for souls, like it was in original mode? It seems like the easiest way that allows not balance all of their requirements attributes and it's still natural mecanic for TQ.

Offline soa

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Re: Soulvizier AERA - Presentation, changelogs, downloads [1.9 RELEASED]
« Reply #136 on: 02 January 2021, 03:19:59 »
1.9 version is out.

Hi soa!
I appreciate your work with this mode, but there still have been lots of work by balance. And it's not seems like work for only one person with some enthusiastic level, I think. So can you also make version of this mode with only level requirements for souls, like it was in original mode? It seems like the easiest way that allows not balance all of their requirements attributes and it's still natural mecanic for TQ.
I won't make different versions of the mod, there are already several types of installation (custom quest, Steam Workshop, replacement of vanilla files...)
Maybe one day there will be a difficulty changer but not now, and that's the only kind of variant I may do.


First of all, thank you for letting me enjoy the good mod
I only play single player and enjoy making a few changes to classes and skills for my own personal taste

Searching for the Steam Community
Knowing that there are people like me
Tried to get a template, but there is no current link

And I got some information from here (https://titanquestfans.net/index.php?topic=1201 reply #127)
Is there a way to edit without a template file?

one more, Could you add Korean?
Even if this mode is not translated
You will be happy to have this mod installed in Korean.

Templates : I'll readd them later, I need to sort them out before because some of them are useless.
Korean : I don't see the point if it's not translated ? You mean you want part Korean (vanilla texts) and the rest (SV texts) in English ?
« Last Edit: 02 January 2021, 14:25:29 by soa »
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline nargil66

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Re: Soulvizier AERA - Presentation, changelogs, downloads [1.9 RELEASED]
« Reply #137 on: 02 January 2021, 04:01:54 »
Gratz on 1.9 release! I saw your showcase of new mercenaries, really impressive work.
Deities Mastery Mod (WIP): https://titanquestfans.net/index.php?topic=462.0
Enhanced Gameplay Mod: https://titanquestfans.net/index.php?topic=30.0
My Models & Textures Thread: https://titanquestfans.net/index.php?topic=32.0
If you like my mods, you can support me on Patreon: https://www.patreon.com/nargil66

Offline nijogol

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Re: Soulvizier AERA - Presentation, changelogs, downloads [1.9 RELEASED]
« Reply #138 on: 03 January 2021, 05:15:37 »
We hope that the link to the template file will soon become an opportunity

That's right
It would be nice if a lot of parts could be translated (skill explanations, etc.), but I know it is difficult in reality.

You also reworked skills except for adding skills.
I am curious what direction it was designed in.
For example, nerfing powerful skills, buffing skills that do not use?
Do you think it will be a problem to progress even if you have an unfamiliar class combination?

Congratulations on completing version 1.9
thank you for the reply
I apologize if this is a stupid question.

Offline soa

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Re: Soulvizier AERA - Presentation, changelogs, downloads [1.9b RELEASED]
« Reply #139 on: 03 January 2021, 16:15:04 »
1.9b hotfix
Fixed duplicate Nature skill (Permanence of Stone)
Added missing Machae animations (fixes throwing wepon users)
AE resistance changes brought to several creatures

If you used the new Nature passive skill that has no connection (above Thorn Sprites), remove your points from the skill before updating
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline arbo1234

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Re: Soulvizier AERA - Presentation, changelogs, downloads [1.9b RELEASED]
« Reply #140 on: 04 January 2021, 05:19:24 »
de

I'll ask you to avoid such spam posts for the future
~ Nargil66
« Last Edit: 17 January 2021, 11:17:56 by nargil66 »

Offline mountainblade

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Does this version work with the latest controller beta, or do we need to wait for a compatibility update?

Offline soa

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Does this version work with the latest controller beta, or do we need to wait for a compatibility update?
I will wait the official patch before updating.
I heard the beta patch can cause issues with mods, like texture incompatibility or some crashes.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Ninakoru

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Yeah, also, they removed a lot of unused assets that could be used by mods, they are aware, I hope they fix it.

Offline Accolon

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Here is all rings with req prefix(*) for Azorian Ring:
Spoiler for Hiden:
reagent1BaseName,Records\Item\EquipmentRing\C01_Ring01.dbr;Records\Item\EquipmentRing\C01_Ring01b.dbr;Records\Item\EquipmentRing\C01_Ring02.dbr;Records\Item\EquipmentRing\C01_Ring02b.dbr;Records\Item\EquipmentRing\C01_Ring03.dbr;Records\Item\EquipmentRing\C01_Ring03b.dbr;Records\Item\EquipmentRing\C01_Ring04.dbr;Records\Item\EquipmentRing\C01_Ring04b.dbr;Records\Item\EquipmentRing\C01_Ring05.dbr;Records\Item\EquipmentRing\C01_Ring05b.dbr;Records\Item\EquipmentRing\C02_Ring01.dbr;Records\Item\EquipmentRing\C02_Ring02.dbr;Records\Item\EquipmentRing\C02_Ring03.dbr;Records\Item\EquipmentRing\C02_Ring04.dbr;Records\Item\EquipmentRing\C02_Ring05.dbr;Records\Item\EquipmentRing\C02_Ring01b.dbr;Records\Item\EquipmentRing\C02_Ring02b.dbr;Records\Item\EquipmentRing\C02_Ring03b.dbr;Records\Item\EquipmentRing\C02_Ring04b.dbr;Records\Item\EquipmentRing\C02_Ring05b.dbr;Records\Item\EquipmentRing\C03_Ring01.dbr;Records\Item\EquipmentRing\C03_Ring02.dbr;Records\Item\EquipmentRing\C03_Ring03.dbr;Records\Item\EquipmentRing\C03_Ring04.dbr;Records\Item\EquipmentRing\C03_Ring05.dbr;Records\Item\EquipmentRing\C04_Ring01.dbr;Records\Item\EquipmentRing\C04_Ring02.dbr;Records\Item\EquipmentRing\C04_Ring03.dbr;Records\Item\EquipmentRing\C04_Ring04.dbr;Records\Item\EquipmentRing\C04_Ring05.dbr;Records\Item\EquipmentRing\C03_Ring01b.dbr;Records\Item\EquipmentRing\C03_Ring02b.dbr;Records\Item\EquipmentRing\C03_Ring03b.dbr;Records\Item\EquipmentRing\C03_Ring04b.dbr;Records\Item\EquipmentRing\C03_Ring05b.dbr;Records\Item\EquipmentRing\C04_Ring01b.dbr;Records\Item\EquipmentRing\C04_Ring02b.dbr;Records\Item\EquipmentRing\C04_Ring03b.dbr;Records\Item\EquipmentRing\C04_Ring04b.dbr;Records\Item\EquipmentRing\C04_Ring05b.dbr,
---
(*) reagent1PrefixName,records\item\lootmagicalaffixes\prefix\default\character_attributeenergy_01.dbr,

Offline soa

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Here is all rings with req prefix(*) for Azorian Ring:
Spoiler for Hiden:
reagent1BaseName,Records\Item\EquipmentRing\C01_Ring01.dbr;Records\Item\EquipmentRing\C01_Ring01b.dbr;Records\Item\EquipmentRing\C01_Ring02.dbr;Records\Item\EquipmentRing\C01_Ring02b.dbr;Records\Item\EquipmentRing\C01_Ring03.dbr;Records\Item\EquipmentRing\C01_Ring03b.dbr;Records\Item\EquipmentRing\C01_Ring04.dbr;Records\Item\EquipmentRing\C01_Ring04b.dbr;Records\Item\EquipmentRing\C01_Ring05.dbr;Records\Item\EquipmentRing\C01_Ring05b.dbr;Records\Item\EquipmentRing\C02_Ring01.dbr;Records\Item\EquipmentRing\C02_Ring02.dbr;Records\Item\EquipmentRing\C02_Ring03.dbr;Records\Item\EquipmentRing\C02_Ring04.dbr;Records\Item\EquipmentRing\C02_Ring05.dbr;Records\Item\EquipmentRing\C02_Ring01b.dbr;Records\Item\EquipmentRing\C02_Ring02b.dbr;Records\Item\EquipmentRing\C02_Ring03b.dbr;Records\Item\EquipmentRing\C02_Ring04b.dbr;Records\Item\EquipmentRing\C02_Ring05b.dbr;Records\Item\EquipmentRing\C03_Ring01.dbr;Records\Item\EquipmentRing\C03_Ring02.dbr;Records\Item\EquipmentRing\C03_Ring03.dbr;Records\Item\EquipmentRing\C03_Ring04.dbr;Records\Item\EquipmentRing\C03_Ring05.dbr;Records\Item\EquipmentRing\C04_Ring01.dbr;Records\Item\EquipmentRing\C04_Ring02.dbr;Records\Item\EquipmentRing\C04_Ring03.dbr;Records\Item\EquipmentRing\C04_Ring04.dbr;Records\Item\EquipmentRing\C04_Ring05.dbr;Records\Item\EquipmentRing\C03_Ring01b.dbr;Records\Item\EquipmentRing\C03_Ring02b.dbr;Records\Item\EquipmentRing\C03_Ring03b.dbr;Records\Item\EquipmentRing\C03_Ring04b.dbr;Records\Item\EquipmentRing\C03_Ring05b.dbr;Records\Item\EquipmentRing\C04_Ring01b.dbr;Records\Item\EquipmentRing\C04_Ring02b.dbr;Records\Item\EquipmentRing\C04_Ring03b.dbr;Records\Item\EquipmentRing\C04_Ring04b.dbr;Records\Item\EquipmentRing\C04_Ring05b.dbr,
---
(*) reagent1PrefixName,records\item\lootmagicalaffixes\prefix\default\character_attributeenergy_01.dbr,

What do you mean ? Is there anything wrong ?
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Accolon

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What do you mean ? Is there anything wrong ?
Still, not all rings with character_attributeenergy_01 considered as suitable for Azorian Ring's formula in 1.9b. You can compare the represented line (in spoiler) with the one used in the formula in 1.9b (*).
----
(*) records\item\formulas\n_azorianring_formula.dbr

Offline soa

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What do you mean ? Is there anything wrong ?
Still, not all rings with character_attributeenergy_01 considered as suitable for Azorian Ring's formula in 1.9b. You can compare the represented line (in spoiler) with the one used in the formula in 1.9b (*).
----
(*) records\item\formulas\n_azorianring_formula.dbr
Yeah, that's intended.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Zardoz

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I like a lot of the changes, the extra spawns, the new monsters, the revised skill trees and so on... But i'm seriously questioning this:

Quote
- Greatly increased difficulty : more monsters, tougher, with more damage

Why? Because the original Immortal Throne's Underlord and Soulvizier were both an unbalanced mess. Is this going to be the same thing? If yes, then sorry but i'll pass.

Offline lixiss

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Quote
Why? Because the original Immortal Throne's Underlord and Soulvizier were both an unbalanced mess. Is this going to be the same thing? If yes, then sorry but i'll pass.
I'm doesn't like balance (or absence of balance in my *personal* taste) in SV-AERA, but, just playing in this mod gives challenging experience. Period. Not impossible to win, not too easy. Sometimes when you don't know something ahead - it is might be too hard, but otherwise for veteran players - it just offer playable level of challenge where you doesn't want go to sleep all the time. You might like it, you might not like it. It is up to you, but there is non-constructive generally. What you think should be changed to make mod better?

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