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Topics - efko

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1
Around the world / Famous life quotes
« on: 04 May 2021, 02:05:23 »
Nature is talking to you, are you listening?
“Drink water from the spring where horses drink. The horse will never drink bad water. Lay your bed where the cat sleeps. Eat the fruit that has been touched by a worm. Boldly pick the mushroom on which the insects sit. Plant the tree where the mole digs. Build your house where the snake sits to warm itself. Dig your fountain where the birds hide from the heat. Go to sleep and wake up at the same time with the birds – you will reap all of the days' golden grains. Eat more green – you will have strong legs and a resistant heart, like the beings of the forest. Swim often and you will feel on earth like the fish in the water. Look at the sky as often as possible and your thoughts will become light and clear. Be quiet a lot, speak little – and silence will come in your heart, and your spirit will be calm and full of peace.”
Saint Seraphim of Sarov

2
Poseidon IT / Path of Poseidon
« on: 29 March 2021, 21:20:01 »
Walking this Path is to pursue becoming the Avatar of Poseidon. Powers over oceans and storms, the blessings of horses, and many skills relating to Poseidon's children are gifted to a devoted follower.
Religious Warriors, Cultists, Priests, Fanatics, Sea Druids and Wizards are just a few of those who swear fealty to Poseidon.
Strengths:
-Powerful Summon
-Strong Offensive Spells
-Incredible Crowd Control
-Strong Weapon Enchantment
-Natural Burning Resistance
Weaknesses:
-Skills are not versatile
-High energy cost for skills with small energy pool
Path Level
-Bonus % to Strength
-Bonus Health
-Natural Vitality and Lightning Damage Resistance

3
Khloros IT / Path of Khloros
« on: 29 March 2021, 21:18:23 »
Become the vessel for the fourth horseman of the apocolypse. Skills involve plague, summoning beasts of the earth, and the sword.
Messengers of Death, Plague-bringers, and any kind of sickened Warrior or Sorcerer can follow this path.
Strengths:
-Nearly Invincible Pets
-Strong Passive Abilities
-Crowd Control
-Strong vs. Physical Damage
-Natural Poison Resistance
-Resistance to % Life Loss
Weaknesses:
-Few skills harm Undead
-Poor Kiting Ability
-Fire Damage Vulnerability
Path Level
-Natural Physical Damage Resistance
-Bonus Health
-Lower running Speed

4
Lichdom IT / Path of Lichdom
« on: 29 March 2021, 21:16:35 »
Sacrifice in exchange for great power. Are you willing to give up your very life to become a Lich? Summoning undead, killing with a touch, and casting horrific spells are possible.
Evil Warriors, Powerhungry Sorcerers, and anyone who craves immortality is lured to this path.
Strengths:
-Armies of Skeletons
-Incredible Passive Abilities
-Strong Enchantments
Weaknesses:
-Few skills harm Undead
-Slightly lower running speed
-Can never deflect projectiles
Path Level
-Natural Armor
-Bonus Intelligence and Energy
-Natural Cold Resistance
-Lower % Health

5
Sekhmet IT / Path of Sekhmet
« on: 29 March 2021, 21:15:01 »
Walk in the footsteps of the Lioness Sekhmet, Daughter of Ra. The Egyptian Goddess was addicted to war.
This path attracts a huge variety of Warriors, Rangers, Knights, and Kensei.
Strengths:
-Armor More Effective
-Large Health Bonus
-High Damage
Weaknesses:
-Weak Crowd Control
-Vulnerable to Cold Damage
Path Level
-Small Armor Bonus
-Bonus Health
-Bonus Offensive and Defensive Ability

6
Dokkaebi IT / Path of the Dokkaebi
« on: 29 March 2021, 21:13:38 »
Trick and deceive your opponents, tormenting them while staying out of reach, assaulting their senses and minds. Do not mistake this path as harmless though, many skills have a chance of painful chaotic damage.
This Path attracts Shamans, Gypsies, Thieves, Spies, Illusionists, and anyone who takes delight in spreading chaos.
Strengths:
-Avoiding Damage
-Curses and Diversions
-Potent Kiting Ability
-Natural 5% Dodge Melee
Weaknesses:
-Fragile
-Mediocre Damage
Path Level
-Bonus Health and Energy
-Receives extra Physical Damage
-Natural Total Speed increase

7
Venefici IT / Path of the Venefici
« on: 29 March 2021, 21:12:31 »
Deal with magic in its purest form. Walls of force, shockwaves, beams of energy, tricks and incantations. Most of the spells require a great deal of study to unlock.
This Path attracts Wizards, Sorcerers, and any manner of powerful magic users.
Strengths:
-Versatile Deadly Spells
-Magical Enhancements
-Potent Energy Recovery
-Reduced Dexterity Requirement for Armor
Weaknesses:
-Low Health
-Vulnerable to Poison Damage
Path Level
-Bonus Intelligence and Energy
-Energy and Life Leech Resistance
-Natural Energy Absorption

8
Tartarus IT / Path of Tartarus
« on: 29 March 2021, 21:10:59 »
Gain the powers of summoning demons, dispelling them, demonic powers, burning spells, deals with the devil, and extensions of life.
Cultists, Shamans, Mages, and anyone with a dark enough soul willing to sacrifice for great power walk this Path.
Strengths:
-Powerful Spells
-Powerful Summons
-Powerful Buffs
-Powerful Curses
Weaknesses:
-Sacrifices are painful
-Vulnerable to Lightning Damage
Path Level
-Natural Fire Resistance
-Bonus Health and Energy
-Reduced Damage from Demons

9
Mind IT / Path of the Mind
« on: 29 March 2021, 21:09:46 »
Join mind and body to strike accurately, dominate enemies' minds, and protect yourself.
Monks, Samurai, Knights, and anyone seeking an edge in combat or magic are likely followers.
Strengths:
-Diversions
-High Attributes
-Strong Buffs
-Powerful Single-Target Attack
Weaknesses:
-Difficult
-Vulnerable to Vitality Damage
Path Level
-Bonus Attribute Points
-Bonus Health and Energy
-Increased Casting Speed{^n}

10
Berserker IT / Path of the Berserker
« on: 29 March 2021, 21:08:00 »
Pursue a bloody goal, over the mangled bodies of slain foes and a neverending thirst for violence.
Shamans, Amazonians, Barbarians, and particularly brutal Warriors are all likely followers.
Strengths:
-Power
-Speed
-Crowd control
-Regeneration
Weaknesses:
-Fragile
-Suffer from bleeding x4 longer
-Natural 5% less Defensive Ability
Path Level
-Natural Elemental Resistance
-Health Regeneration Bonus
-Less strength requirement on all weapons

11
Paths masteries IT / Paths - mastery names and combinations
« on: 29 March 2021, 21:05:57 »
Below is the list of the classes. I'm using a lot of obscure terms from various cultures. Mostly mythology, but some other stuff too (Korean, Chinese, Mesopotamian, Greek, Bulgarian, Roman, Celtic, etc). There's also a few Biblical names. Others are just in the theme of Titan Quest. None are made up words.

Lich Only = Lich
Khloros Only = Fallen
Dokkaebi Only = Dokkaebi
Sekhmet Only = Menfyt
Venefici Only = Veneficus
Tartarus Only = Devilbringer
Mind Only = Cerebralist
Berserker Only = Berserker
Poseidon Only = Avatar
Berserker + Lich = Gatekeeper
Berserker + Khloros = Thracian
Berserker + Dokkaebi = Vandal
Berserker + Sekhmet = Warlord
Berserker + Venefici = Scythian
Berserker + Tartarus = Hellthirst
Berserker + Mind = Fury
Mind + Lich = Shade
Mind + Khloros = Vasal
Mind + Dokkaebi = Anunnaki
Mind + Sekhmet = Vizier
Mind + Venefici = Prophet
Mind + Tartarus = Vexillarius
Tartarus + Lich = Infernalist
Tartarus + Khloros = Extispicist
Tartarus + Dokkaebi = Fiend
Tartarus + Sekhmet = Flamekeeper
Tartarus + Venefici = Heretic
Venefici + Lich = Archmage
Venefici + Khloros = Guojiu
Venefici + Dokkaebi = Shaman
Venefici + Sekhmet = Amaumnetan
Sekhmet + Lich = Ammit
Sekhmet + Khloros = Axex
Sekhmet + Dokkaebi = Bennu
Dokkaebi + Lich = Dybbuk
Dokkaebi + Khloros = Karakorum
Lich + Khloros = Decayer
Poseidon + Berserker = Leviathan
Poseidon + Mind = Votary
Poseidon + Tartarus = Bathyal
Poseidon + Venefici = Mystic
Poseidon + Sekhmet = Vanguard
Poseidon + Dokkaebi = Abzu
Poseidon + Khloros = Tiamati
Poseidon + Lich = Euxine

12
Paths masteries IT / Paths Info
« on: 29 March 2021, 21:04:34 »
Features:
-9 entirely new "masteries" called Paths.
-24 complex skills per Path makes 216 brand new skills (not including all of the hidden/linked skills and pet skills).
-New artwork
-New Path Selection screen as seen above.
-Gameplay is designed with skillful play and thoughtful build creation in mind. Build-creation is tremendously more complex. Each Path has fundamental strengths and weaknesses. Build on two Path's similar strengths, or use one Path's strength to make up for a weakness.
-100+ heavily modified or slightly modified items and sets to fit the new Paths.
-3x monsters, 1x bosses that are tougher than before.
-Rewrote or edited most of the in-game formulas, here's some:
---Armor is more effective
---Compared to default Titan Quest, XP gained from monsters weaker than you is lower, while tougher monsters give MORE XP.
---Offensive Ability now makes use of Dex, Int, AND Str in various degrees.
---Defensive Ability now makes use of Dex and Int in various degrees.
---Much more...
-Changed the core gameplay drastically!
---Skills are now hugely more useful and potent, this is balanced with other weaknesses.
---Rather than spellcasters using spells occasionally and the staff being the primary attack used, there is at least one spell that can be used constantly instead of the staff.
---Some spellcasters use weapons in the place of staves.
---Path Level (mastery level) set to 100 instead of 32, with a unique Path bonus at 100.
---Increased level cap to 100.
---Gain 4 skill points per level instead of 3.
---Path Level (mastery level) rarely grants attributes such as str, dex, or int. Instead, you gain immunities, special resistances/bonuses, weaknesses, and other class-defining traits.
---Gain 16 attribute points per level instead of 2 (each attribute point increases an attribute by 1).
---Health is now rarely gained from increasing the Path (mastery) Level.
---Attribute points give you more health and energy per point.
---Potion cooldown is MUCH longer than normal, around 30 seconds.
---Potion stack increased to 20.
---"Stances" can be class-defining. Only one active at a time, last forever with no cost. 1 point max. Some have small benefits with no downsides while others have huge benefits but also big weaknesses.
---Bow and Staff projectiles much faster, arrows do not leave trails. Neither do melee weapons.
---Most skills are much more complex than normal TQ
(Any much more!)
***Difficulty Information***
Easy:
-Monsters have normal health but deal half damage.
Standard:
-Monsters have normal stats.
Hard:
-Monsters have 33% more health and deal 50% more damage.
Very Hard
-Monsters have 33% more health, deal 60% more damage, 15% slow for 3 seconds on hits, 1-5% current life loss per hit, and 5% chance of 1 second of stun or skill disruption on hit.
Insane:
-Monsters have 50% more health, deal double damage, 20% slow for 3 seconds on hits, 1-10% current life loss per hit, and 10% chance of 1 second of stun or skill disruption on hit.


14
Forum News and Info / Happy Holidays
« on: 25 December 2020, 06:17:34 »
Merry Christmas to all TitanQuestFans who celebrates  ^-^

15
Programming / Internet 2038
« on: 30 September 2020, 16:36:30 »

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