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Topics - jhaelen

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Hello everyone, new player here!

I recently bought TQAE and love the concept of combining two masteries to create your class.

I read a couple of guides with recommendations for starting players, but I have a rather specific challenge I'd like to get some advice on:

Normally, I play this kind of game with several characters in parallel because I hate to find great gear that I don't have any use for.
Given that there's a total of 10 masteries, ideally, I'd like to find 5 classes suitable for new players without any overlaps in masteries.
It would be perfect if each chosen class used a different combat approach / weapon type, too.

So far, I've come up with the following:
1) Soothsayer (Spirit + Nature)
2) Harbinger (Warfare + Dream)

These two are pretty much set, the rest I'm less sure on:

3) Elementalist (Storm + Earth)

I'm not sure if this is maybe too much of a glass-cannon?

4) Warden (Hunting + Defense)

The combination of spear + shield seems like a pretty solid choice.

However, that leaves me with:

5) Trickster (Rogue + Rune)

Apparently, this is one of the trickiest (sic!) classes to play, so I'm not sure it's a good choice when I'm just starting to play.

If I ditch the Elementalist, I could go with the following two classes instead:
a) Thunderer (Storm + Rune) and Magician (Rogue + Earth), or
b) Stonespeaker (Earth + Rune) and Sorcerer (Rogue + Storm)

Both Thunderer and Stonespeaker seem to be quite solid choices using either throwing weapons or a bow.
But I'm again left with two classes I'm less sure about:
It seems both Magician and Sorcerer are very gear-dependent.

So, what would be your suggestion for a set of 5 classes without overlapping masteries that would work well for a beginner?

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