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Anniversary Edition - General discussion / New Player Class Choice Challenge
« on: 18 March 2021, 12:13:00 »
Hello everyone, new player here!
I recently bought TQAE and love the concept of combining two masteries to create your class.
I read a couple of guides with recommendations for starting players, but I have a rather specific challenge I'd like to get some advice on:
Normally, I play this kind of game with several characters in parallel because I hate to find great gear that I don't have any use for.
Given that there's a total of 10 masteries, ideally, I'd like to find 5 classes suitable for new players without any overlaps in masteries.
It would be perfect if each chosen class used a different combat approach / weapon type, too.
So far, I've come up with the following:
1) Soothsayer (Spirit + Nature)
2) Harbinger (Warfare + Dream)
These two are pretty much set, the rest I'm less sure on:
3) Elementalist (Storm + Earth)
I'm not sure if this is maybe too much of a glass-cannon?
4) Warden (Hunting + Defense)
The combination of spear + shield seems like a pretty solid choice.
However, that leaves me with:
5) Trickster (Rogue + Rune)
Apparently, this is one of the trickiest (sic!) classes to play, so I'm not sure it's a good choice when I'm just starting to play.
If I ditch the Elementalist, I could go with the following two classes instead:
a) Thunderer (Storm + Rune) and Magician (Rogue + Earth), or
b) Stonespeaker (Earth + Rune) and Sorcerer (Rogue + Storm)
Both Thunderer and Stonespeaker seem to be quite solid choices using either throwing weapons or a bow.
But I'm again left with two classes I'm less sure about:
It seems both Magician and Sorcerer are very gear-dependent.
So, what would be your suggestion for a set of 5 classes without overlapping masteries that would work well for a beginner?
I recently bought TQAE and love the concept of combining two masteries to create your class.
I read a couple of guides with recommendations for starting players, but I have a rather specific challenge I'd like to get some advice on:
Normally, I play this kind of game with several characters in parallel because I hate to find great gear that I don't have any use for.
Given that there's a total of 10 masteries, ideally, I'd like to find 5 classes suitable for new players without any overlaps in masteries.
It would be perfect if each chosen class used a different combat approach / weapon type, too.
So far, I've come up with the following:
1) Soothsayer (Spirit + Nature)
2) Harbinger (Warfare + Dream)
These two are pretty much set, the rest I'm less sure on:
3) Elementalist (Storm + Earth)
I'm not sure if this is maybe too much of a glass-cannon?
4) Warden (Hunting + Defense)
The combination of spear + shield seems like a pretty solid choice.
However, that leaves me with:
5) Trickster (Rogue + Rune)
Apparently, this is one of the trickiest (sic!) classes to play, so I'm not sure it's a good choice when I'm just starting to play.
If I ditch the Elementalist, I could go with the following two classes instead:
a) Thunderer (Storm + Rune) and Magician (Rogue + Earth), or
b) Stonespeaker (Earth + Rune) and Sorcerer (Rogue + Storm)
Both Thunderer and Stonespeaker seem to be quite solid choices using either throwing weapons or a bow.
But I'm again left with two classes I'm less sure about:
It seems both Magician and Sorcerer are very gear-dependent.
So, what would be your suggestion for a set of 5 classes without overlapping masteries that would work well for a beginner?