Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - sauruz

Pages: [1] 2 3 ... 87
1

Things are going great otherwise. I am playtesting a Druid again and just got to Atlantis in epic. I have the game in "windowed" fullscreen mode and the ArtManager open on my other monitor so I can edit as I find things in-game. I could never go back to the single monitor days to do any kind of computer work, browsing the web or watching videos yeah, but work? More monitors is better.


I am keeping the custom skill file that's in every bosses file (except Typhon, that crashes my game every time) because the new file doesn't have racial defense and I need that to make pets less effective against bosses. But I am stripping out all the HP and damage and everything else from my boss file and just leaving the race defense. Haven't tested it yet, but I think the new boss global file will need some buffing for bosses heh heh.

Ah i use the good old, paper and pen to take notes on what i need to change during the testing, i guess im so used to this method and i cant changed it


How about Surtr ?Did you found any issue with him ? Or it just Typhon ?


Typhoon have a unique global passive file, does it mean if i change any values from it the game crash ? I remenber over the Loc versions you said something related with weird "love and hate" between Typhon and buffs.

2
Strange, dont duneraider flaming rocks skill use the same template ? it dont screen shake if i remenber.

What if you change the sand falling effect ( from egypt sand cves) and replace by small rocks ? isnt the same thing but it can give a close look, no ?

3
In pc version, as far i know it only drops from regular monsters in ACT 4 - (Act 5 maybeee ??) and not bosses orbs.

If they copy and paste the current database into the consoles yhea, its kind hard to farm it.

4
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 29 April 2021, 02:01:09 »
Updating Harpies champions looks to be bit more unique.


5
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 24 April 2021, 00:53:59 »
Thanks !


"Arghh...Burnt Meat.."



Nemean Boar and Bone Breaker new looks

6
Legion of Champions AE / Re: LoC Ragnarok / Atlantis development
« on: 19 April 2021, 21:56:24 »
Had an idea rattling around in my head. Instead of Ordnance which I never used except for the torso for the skill and +skills...what if instead you could craft a relic that had +skills and an item skill. Probably for torso armor only.

What do you think? A little crafting but it doesn't lock in your choice for armor except it has to accept relics, so uniques are out.

Maybe it could go on amulets instead. Or craft an amulet instead of a relic that had a tinkerer suffix. Is there a must have amulet in TQ? Usually the ammy slot is to fill in resistances in my experience.

Yeah Amulet is also more easy to work out with so many class combination.


7
Legion of Champions AE / Re: LoC Ragnarok / Atlantis development
« on: 14 April 2021, 20:52:10 »
oh right! I complety forget Mimer Drone is a automaton ah

His Buff_self_skill looks like hes gonna to explode, kinda like denotate bomb , sounds cool! Yhea some monsters have a cool emotes that can be used for skill animation, like the boarman.

8
Legion of Champions AE / Re: LoC Ragnarok / Atlantis development
« on: 14 April 2021, 18:25:08 »
Very fun to watch no doubts.

Didnt expect lions coming from bone pile at all :P

What is the animation you used for The golden automatons when they cast the ice shards ?

9
Legion of Champions AE / Re: LoC Ragnarok / Atlantis development
« on: 12 April 2021, 09:33:15 »
I have my suspicions, the why death ragdoll cause laggs on recent monster is how they implemented the death sound in the monsters animation, maybe.

As well another reason of why outside areas in Atlantis causes fps drops is how they placed the ambient scenario. In the oldest acts the flore is more agruped and more disperse in the world, for exemple you could see in a small area 4-5 plants and few trees, in Atlantis you see the triple, in a small area you see more than 5 -6 diferent types of plants all placed toghter, causing the game force to read all new assets in short period of time, like this for exemple



just look how many assets the game have to read at once, for a old engine with a new brand 3d models different than 2006-2007, its kinda huge.

But i heard in next 2.10 update the performance has been improved (i hope).

10
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 05 April 2021, 17:37:38 »
i couldnt stop thinking how the 1st content i made was not at same lv as the recent im adding, i even wasnt happy at all. So im updating most of the features.

Careful, it's so tempting to get stuck in a loop like an undertow at sea! It's like getting mad at a child to act adult lol

Those undead centaurs are top notch quality, good job

I know, its indeed easy to fall down in the never ending lopping.

Im feelling happy about the current changes i did so far, cleaning the mess i did in the early days in terms of pools and skills, it didnt  belong at all.

11
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 04 April 2021, 00:53:47 »
excellent,very good,About what time can I play?  When will the first version be released?

First of all, i'm very appreciated by your intresse.

Saying the exact time when will be released its difficult, because i dont know and i feel i still have a long road to walk, but i can tell so far its going well!

I should kept going on the developent of Act 3 (Orient) BUT i couldnt stop thinking how the 1st content i made was not at same lv as the recent im adding, i even wasnt happy at all. So im updating most of the features. I wanted to be fast and also cant wait to share with you all, but i need to step a litle back to make sure i have made and insert the best i can offer in this current day.

When i finish to relook and implement the Orient act, I will think if i will do a quick public test, I dont know yet, and much will depend the next update of the game 2.10 ( as i heard it will affect some elements of shadding duo of the controller support)

The best way is kept following here, for sure i will kept  updated in terms of news.


Anyway

I Re-updated Centaurs abilities and visuals, to make each role class more unique ( only for champions and heroes)


As well Chiron, ofc! He now have a proper look as he deserve


Undead Centaurs Elders...why not :P

12
Legion of Champions AE / Re: LoC Ragnarok / Atlantis development
« on: 02 April 2021, 11:19:43 »
It so weird, i can tell you that,  not allowing having the third component, can crash the whole pc. I remenber long ago, you said something related with that, not sure if is the exacly same situation.

Not sure if im the only one, but when i first read "Bog Wisp" i was thinking right away the " bog dwellers". Dam i feel nostalgic , lol

Anyway nice video as always :)

13
Legion of Champions AE / Re: LoC Ragnarok / Atlantis development
« on: 25 March 2021, 19:44:48 »
:OOOO!!

Im very happy to see this classic comig back :)


a ideia, if you want, you can recolour the troll boulder to give a more snowy look and give to the ice golen , in later lvls , but of course you know that :P

14
Forum News and Info / Re: Birthdays
« on: 20 March 2021, 22:19:15 »
 :D

Happy birthday sauruz!  :))

Thank you very much Bumble :)!

Oh yes, that's right.  It's your birthday sauruz.  Have a great one!   :)

Thank you very much Medea :)!


Happy birthday Sauruz! I wish you the best in real life and in modding!
I have a small present (see attachments)

Thank you very much Nargil :)!

15
Other Modifications / Re: Fitting player items to monster models
« on: 18 March 2021, 23:12:23 »
It is complicated or it would need a complete overhall of the itens position  with a 3d program , to fit on eurynomous or any non humanoid alike creature ( like beasts )

Pages: [1] 2 3 ... 87

SimplePortal 2.3.7 © 2008-2021, SimplePortal