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Messages - sauruz
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61
« on: 22 May 2022, 20:13:25 »
Yhea , during today morning i found the first version of the map decompiler epinter did last December , on my laptop , i tried and it worked!
Just saying the current version epinter have in the link doesnt work at all , as it gives a error.
62
« on: 18 May 2022, 19:14:40 »
have all dlc. updated latest steam update 17/5/22. cursed shrine stairway helos blocked. totally uninstalled and reinstalled still blocked. please advise thank you aftanal
you need to leave the village of helos , by talking with the guards then in the left you see a way into the temple
63
« on: 17 May 2022, 00:08:55 »
With the recent update (wich changed the game map) i cant extract the map using the decompiler, as im having a error.
Any ideias ?
64
« on: 04 May 2022, 23:11:34 »
A gorgon champion skelleton, in the beta update the devs added a gorgon skelleton as debris, and since i had already regular gorgon skelletons , this addition will improve the undead ranks even more , and as well a personal desire for it A undeadish Medusa , once again i had this ideia with the upcoming update as in beta test, the devs added a particular new area for the electrum temple and shrines based on the intro from the original TQ. What if the gorgon isnt trully dead ? A couple new attachment armor for athens itchians heroes, just to be different than the others, just for flavour.
65
« on: 01 May 2022, 23:17:13 »
Found this song in the morning,,, and already addicted to it
A very touching song
66
« on: 12 April 2022, 20:00:18 »
Legendary Item balancing:
Amulet of Maat ADDED: 12% physical resistance 7% pierce resistance +1 to all Spirit mastery skills REMOVED: 2 skill points to Life Drain (Spirit Mastery)
Baidi Essence ADDED:
10% physical resistance +20% less damage from beasts +20% less damage from beastmen +20% damage to beastmen +15% recharge MODIFIED: 50 (OLD 20) points in intelligence
Broach of Hatshepsut ADDED: 7% pierce resistance +10% attack speed +13% to dodge projectiles
Chidi Essence ADDED: 10% elemental resistance +200 energy points +10% intelligence increase MODIFIED: 50 (OLD 25) strength points
Fang Sue Knot ADDED: +1 all skills in Rogue Mastery +1 all skills in Hunting Mastery 7% pierce resistance MODIFIED: 50 (OLD 30) point increase in dexterity
First Emperor's Resolve ADDED: +10% intelligence increase +250 energy points 200 hit points
Kwan Yu's Song ADDED: 10% chance to stun for 2 seconds 7% physical resistance +1 all skills in Neidan Mastery 100 defensive ability MODIFIED: 15% (OLD 15%) stun resistance REMOVED: 10% defensive ability
Red Sea Dragon ADDED: 200 hit points 3 increase in HP regen +35% cold DMG increase +2 to Static Charge (storm) MODIFIED: +35% (OLD 10%) lightning DMG increase
Senworsret's Throne ADDED: 12% pierce resistance +15% cast speed
Archers' prowes ADDED: 200 health pints 2 increase in health regen MODIFIED: 40% (OLD 10%) increase in projectile speed
Cobras Venom ADDED: 10% increase in attack speed +20% physical damage
Jinshen's pride ADDED: 12% increased cast speed 7% increase in attack speed
Qilin's Favor ADDED: +30 strength 250 health points 7% physical resistance MODIFIED: (OLD 5%) decrease in all requirements (OLD 5%) decrease in lvl requirements
Scarab Ring ADDED: 50 insrease in strength
Shai's Whim ADDED: +1 to ALL skills 30 offensive ability 30 deffensive ability REMOVED: 1 skill in Dream mastery
Wenshen's gift ADDED: 7% physical resistance +50 dexterity MODIFIED: +3 (OLD +1) skill points in Mutual Suffering (Neidan Mastery)
Yellow Emperor's Mindfulness ADDED: 200 health points MODIFIED: 3 (OLD 2) skill points
Boots of Pakhet's Swiftness ADDED: 20% poison resistance 20% bleed resistance MODIFIED: 22% (OLD 20%) movement speed increase
Cloud Walker ADDED: +20% movement speed +12% dexterity increase 30% disruption defence 18% physical resistance
Feather Steps ADDED: 30% disruption defence 30% trap resistance 17% physical resistance +12% chance to dodge attacks +12% chance to avoid projectiles
Iset's Sandals ADDED: 30% vitality resistance 12% physical resistance +10% strength increase +20% movement speed
Leggings of Swift Justice ADDED: 20% increase in physical damage 30 Strength increase 40 Dexterity increase
Zhao Lang's Boots of Fortune ADDED: 10% Experience increase 75 defence points 12% pierce resistance 17% physical resistance 250 hit points MODIFIED: 250 (OLD 150) hit points
Wei Helmet ADDED: 250 health increase +3 to dual wield (warfare mastery)
Helm of Tenacity ADDED: 15% elemental resistance 30% Reduced Freeze Duration 30% Sleep Resistance 30% Stun Resistance 30% Slow Resistance 30% Reduced Entrapment Duration REMOVED: 20% chance of 100% Freeze Resistance 20% chance of 100% Stun Resistance
Helmet of Worthy Succession ADDED: 12% increase in physical resistance +35 dexterity 15% elemental resistance
Celestial Serenity ADDED 13% physical resitance MODIFIED: 15% (OLD 13%) avoid projectiles 15% (OLD 10%) to dodge attacks
Fox Spirit's Cunning ADDED: 15% increase in attack speed 7% increase in physical resistance
Helm of Ao Jun ADDED: +2 to nature skills 7% elemental resistance MODIFIED: 7% (OLD 10%) pierce resistance 20% (OLD 10%) dexterity increase REMOVED:
Helmet of Aani the Protector ADDED: 12% increase in physical resistance 9% increase in pierce resistance
Helmet of Focused Dao ADDED: 25% elemental resistance 5% chance of -100% mana cost
Li Jing's Celestial Helmet ADDED: +30% projectile speed 50 dexterity points
Nebetah's Headpiece ADDED: 10% elemental resistance 150 health points
Ramose's Helmet ADDED: 9% physical resistance 11% pierce resitance +20% bonus damage to undead enemies
The Helmet of the Heavenly General ADDED: 20% increase in hit point regeneration 300 energy points increase
Anubite Helmet ADDED: 20% bleed resistance 15% elemental resistance +25% to vitality damage
Shang Cuirass ADDED: +12% increase in strenght 11% increase in physical resistance 7% pierce resitance
Ao Guang's Fury ADDED: 300 health points increase
Torso of Fiery Endurance ADDED: 40% fire damage ressitance +2 to heat shield (earth mastery) +25% to physical damage MODIFIED: 30% (OLD 20%) reduction in burn damage duration
Wraps of Service ADDED: 25% vitality resistance 50% decrease in entrapment duration
Amenhotep's Bracers ADDED: +2 to Unyielding Phalanx 30% vitality resistance
Armbands of the Dead ADDED: +20% vitality damage increase 12% pysical resitance
Armbands of White Jade ADDED: +15% elemental resistance 250 hit points
Bracers of Kunlun ADDED: 30% damage to beasts 30% reduced damage from beasts 20% stun resistance 20% elemental ressitance
Bracers of the Red Sea ADDED: 75 strength increase +2 to lethal strike (rogue mastery)
Henuttaneb's Ornate Braces ADDED: 250 additional hit points 12% physical resistance
Iniquity's Bane ADDED: +20% elemental dmg MODIFIED: 30% (OLD 50%) casting speed
Mandate of Heaven ADDED: 300 hit points 13% pierce resistance 40% bleeding resistance
Might of the Ancestors ADDED: +3 to Lasting Legacy skill (warfare mastery)
Muzha's Bracers of the Altar ADDED: +200 Health Points 20% physical resistance
Poisonous Bracers of Wadjet ADDED: +3 to Toxin Distillation (rogue mastery) +35 dexterity 35% vitality resistance
Thunder God's Armbands ADDED: 45% lightning damage increase 12% physical resistance 7& attack speed increase 350 energy
Xia Bracers ADDED: 300 health points bonus 30% vitality resistance 13% physical resistance +3 to psionic beam skill (dream mastery)
Agility of the Forefathers ADDED: +25% strength increase 50 defensive points increase 15% vitality resistance
Devourer's Treads ADDED: 13% physical resitance +20% poison damage with 50% improved duration
Lightning Mother's Wrapings ADDED: +20% movement speed +3 to energy shield (storm mastery) 20% elemental resistance 250 hit points 12% pierce resitance
Majestic Speed of the Three Sovereigns ADDED: 40 dexterity points 10% dexterity increase MODIFIED: 20% (OLD 50%) stun resistance
Ptahmose's Legings ADDED: 15% damage reflected 40% of poison resistance
Sandals of the Dragon Princess ADDED: +15% elemental damage 30% elemental resistance
Zhou Leggings ADDED: 12% physical resistance
Ao Shun's Wisdome ADDED: 25% increase in elemental resistance 5% damage resistance +2 to all skills MODIFIED: +15% (OLD 7%) chance of 40% physical resistance
Aperel's Torso ADDED: 250 health points 8% vitality resistance 13% physical resistance
Blessing of the Celestials ADDED: 10.0% Chance of +50% Elemental Damages 1 to all skills 17% increase in vitality resistance
Protective Mantle of Maat ADDED: 300 mana points 25 % resistance in elemental resistance MODIFIED: 70 (OLD 20) point decrease in mana reservation
Robes of the Heavenly Macigican ADDED: 13% vitality resistance 35% defence against disruption 10.0% Chance of +50% Total Damage
Sitamun's Robe ADDED: 27% vitality resistance 75 defence ability points
Temper of the Storm ADDED: 15% physical damage reduction 30% stun resistance 20.0 ~ 50.0 % Slowed Movement Retaliation for 1.0 Seconds
Wang Shan's Cuirass of Liberation ADDED: 15% vitality resistance 12% increase in physical resistance MODIFIED: 23% (OLD 10%) attack speed
Dream Whisperer ADDED: 20% increased total damage 20% chance of 2 seconds of sleep instead MODIFIED: 20% (OLD 10%) Global Chance 150 (OLD 180) frostburn damage over 3 seconds REMOVED: 20% chance to stun for 1.5 seconds
Light of Wu ADDED: 3 to Fire Enhancement skill in earth mastery
Pearlstaff of Shen ADDED: 1 skill points for Nature mastery MODIFIED: 25% (OLD 20%) less damage from magical
Strength of the Nile ADDED: 25% cast speed 3 to Ternion Weapon skill in Spirit mastery 25% damage reduced from undeads
Yu's Sacrifice ADDED: 20% increased elemental damage 10% faster cooldown recharge rate MODIFIED: 7% (OLD 2%) of damage converted into health
Ahmose's Ceremonial Axe ADDED: 10% of Attack damage converted to Health 10% dexterity increase MODIFIED: 234-261 (OLD 276-305) Base Damage modify attack speed from average to fast
Entropy MODIFIED: 15% (OLD 5%) of damage converted to health
Flame Emperor's Disdain ADDED: 20% increased fire damage 40 points to dexterity, strength, intelligence
Pangu's Fall ADDED: 3 to Doom Horn in Warfare mastery
Bow of the Dark Lady ADDED: 50 dexterity points 20% to avoid projectiles 10% to dodge attacks MODIFIED: 90-153 (OLD 50-100) Pierce Damage
Di Jun's Pride ADDED: 15% increase in dexterity 5% increased pierce ratio 1 to all skills in earth mastery
Serket's Venom ADDED: 450 Poison Damage over 3.0 Seconds 3 to Nightshade skill in Rogue mastery 30% increased poison damage 120 ~ 240 Energy Leech over 3.0 Seconds MODIFIED: 7% (OLD 15%) damage converted into health
Wan Ma's Bow ADDED: 25% increased physical damage MODIFIED: 68 (OLD 63) LVL requirement
Evil Lion Head ADDED: -35% damage to humankind +1 to all skills in Warfare Mastery
Talon of Fenghuang ADDED: 15% chance of +30% burn damage increase 15% chance of +20% fire damage increase MODIFIED: 180 (OLD 120) fire damage over 3 (OLD 4) seconds
Chiyou's Fall ADDED: 10% increased total damage 5% total speed MODIFIED: 830 (OLD 670) Blocked Damage
Mo Xie's Legacy ADDED: 20% less damage from insectoids MODIFIED: 813 (OLD 600) Blocked Damage 12% (OLD 5%) damage reflection 10% (OLD 5%) recharge 55% (OLD 30%) Chance to block
Reflection of Self ADDED: 10.0% Chance of 50% Damage Reflected MODIFIED: 820 (OLD 680) Blocked damage
Royal Decree ADDED: 2 to all skills in defence mastery 7% armor protection 10% increased strength 30% increased elemental resistances MODIFIED: 954 (OLD 650) blocked damage 69 (OLD 64) Level Requirement REMOVED: 3 LVL to Concussive Blow
Amenhotep's War Mastery ADDED: +50 strength increase MODIFIED: 20% (OLD 10) increase in pierce damage 10% (OLD 7) increase in total damage
Blue Dragon Crescent Blade ADDED: 15% Chance of: 2 second(s) of Freeze 249 Frostburn Damage over 3.0 Seconds 15% Chance of +50% Frostburn Damage
Heavenly Wrath ADDED: +3 to Storm Nimbus in Storm Mastery
Longquan ADDED: +1 to all skills in Neidan Mastery +15% attack speed increase
Zhang Eight Snake Spear ADDED: +20% poison damage increase +20% physical damage
Amenhotep's Dagger ADDED: +15% damage converted to health
Gan Jiang's Razor ADDED: 10% of 300 bleed over 2 secs
Jian of a Thousand Cuts MODIFIED: 15% (OLD 5%) damage converted to health
Pharaoh's Legacy ADDED: 15%damage converted to health 7% increase to dexterity 7% increase to intelligence 7% increase to strength
Sett's Usurpation ADDED: 21% chance of 20.0% Chance to Fumble attacks for 3.0 Seconds 21% chance of 10.0% Chance of Impaired Aim for 3.0 Seconds
Zhou's Duty ADDED: +10% to elemental damage +10% bonus to dexterity MODIFIED: +10% (OLD 15%) attack speed
Huangdi's War Helmet ADDED: 20% pierce damage
Huangdi's Torso of Might ADDED: 20% health damage
Huangdi's Bracers of Serenity ADDED: 15 % vitality damage 40 points defensive ability
Huangdi's Greaves ADDED: 50 points in offensive ability
Huangdi's Edict Set Bonus ADDED: 2 of 4: 2.0 HP Regen/sec 3 of 4: 4.5 HP Regen/sec 4 of 4: 10 HP Regen/sec, 40% elemental damage
Shard of the Immortal Throne ADDED: 15% in physical resistance
Typhon's Shackle ADDED: 15% vitality resistance 25% bleed resistance
Titan's Bane Gladius ADDED: 50 points offensive ability 12% physical resistance MODIFIED: 310 (OLD 210) base damage
Spite ADDED: 12% pierce resitance MODIFIED: 35 (OLD 25) points in strenght increase
Vengence ADDED: 12% physical damage inscrease MODIFIED: 35 (OLD 25) points in strenght increase
Wrath ADDED: 40% elemental damage MODIFIED: 35 (OLD 25) points in strenght increase 20% (OLD 10%) vitality resistance
Contempt ADDED: 20% physical resistance MODIFIED: 35 (OLD 25) points in strenght increase
Chiyou's Pendant MODIFIED: 25% increase to total DMG
Chiyou's Fall ADDED: 15% to Elemental Resistance MODIFIED: 0% (OLD 10) increase to total DMG 870 (OLD 670) Blocked Damage
Thutmose's Steady Helm ADDED: 30% increase in elemental resistance MODIFIED: 60 (OLD 30) points to strength
Thutmose's Cuirass of Agility MODIFIED: 40 (OLD 30) points to dexterity 30% (OLD 20%) decrease in bleeding resistance
Thutmose's Hardened Bracers MODIFIED: 75 (OLD 20) points decrease in reserved energy
Thutmose's Sandals of Speed ADDED: 15% physiucal resistance 20% bleed resistance MODIFIED: 40 (OLD 30) points to dexterity
Kiya's Headdress ADDED: 15% physical resistance
Kiya's Brestplate of Aten ADDED: 15% of pierce resistance
Kiya's Armbands of Channelling ADDED: 30% of elemental resistance
Kiya's Ornate Light Boots ADDED: 30% of bleed resitance
Guan Yu's Helm of Loyalty ADDED: 15% physical resistance
Guan Yu's Bracers of Righteousness ADDED: 30% elemental resistance
Guan Yu's Wrapings of Luck ADDED: 30% poison resistance
Xuanwu's Helm of Insight ADDED: 12% physical resistance
Xuanwu's Elemental Rainment ADDED: 30% vitality resistance
Xuanwu's Armbands of Transmutation ADDED: 20% elemental resistance
Xuanwu's Wraps of Heavenly Jade ADDED: 20% elemental resistance
Xuanwu's Staff of Greater Magic ADDED: 20% elemental resistance MODIFIED: 150 (OLD 60) lightning damage
Laying Plans ADDED: 12% physical resistance
The Nine Situations ADDED: 13% pirece resistance increase
Tactical Dispositions ADDED: 25% reduction in poison damage
Classification of Terrain ADDED: 20% increase in bleed resistance MODIFIED: 70 (OLD 35) increase in defence ability
67
« on: 12 April 2022, 19:59:55 »
New Items Added:
AXE
Blood Oath 254-302 base damage physical Additional 399 bleed damage per 3 seconds 25-30% increase in bleed damage 10-20% increase in attack speed 5% increase in total damage 30% decrease in bleed damage duration Item requirement STR-530 DEX-200 Grants skill blood curse
Jade Dragon Tooth 80 elemental damage 10% increase in elemental resistance 10% increase in cold resistance 200 additional hit points 10% chance of 100 additional lightning damage grants 3 skill points to Deathchill aura 15% reduction in resistance for 3 seconda 20% elemental damage Requirement STR-530 DEX-200
BOW
Starbow 274-308 physical damage / 25% pierce ratio 120 additional lightning damage 5% total damage 10% lightning resistance 10% change to cast Essence of Thunder on attack 150aditional mana 10% stun resistance 25% increase in electrical burn damage 1 to all skills in Storm Mastery 15% faster recharge 20.0% Chance of +200% Lightning Damage Requirement DEX-520
Sekhmet’s bow 224-308 Physical damage / 30% pierce ratio 15% chance of +290% fire damage 180-240 burn damage over 3 seconds 32% projectile speed increase 20% elemental resistance 20% increase in attack speed 150 additional fire damage 4 points to RIng of Flame skill (Earth mastery) Requirement DEX-520
CLUB
Crystal mauler 324-384 Base damage - physical damage 160 additional cold damage 144 frostburn damage over 3 seconds 10% chance of 50% reduction to enemy health 15% increase in cold resistance 12% elemental resistance 150 health points increase 10% increase in attack speed Grants Ice touch skill Requirement STR-625
Fang of unnamed Horror 351-398 Base damage / physical 450-900 Poison damage over 3 seconds 20% increase in physical damage 10% chance of 210 bleed damage over 3 seconds 10% physical resistance 10% poison resistance 20% reduction in poison duration 12% increase in bleed resistance Grants player Venomous mist skill Requirements STR-625
SHIELD
Gates of Hell 57% chance to block 776 damage 310 vitality damage 100 defensive ability 70 offensive ability 10% decrease in armor prerequisite 35 increase in strength 12% increase in physical resistance 13% increase in pierce resistance 20% Armor Protection 25% reduced damage from demons 25% reduced damage from ghosts 40% fire resistance 30% poison resistance Grants Hell’s Blessing skill
Kheprer’s Resistance 53% chance to block 814 damage 326 physical damage 15% chance of 200 poison retaliation over 2 seconds 10% chance of 150 fire damage retaliation 20% elemental resistance 15% poison resistance 13% fire resistance 15% petrify resistance 13% increase in stun resistance 7% chance of activating Kheperer’s Sting skill
SPEAR
Supremacy of Ra 284-349 physical damage / 27& pierce ratio 20% for 250 fire damage 10% chance of 180 pierce damage 14% pierce resistance 20% fire resistance Grants 2 skill points to Takedown (Hunting mastery) 10% increase in total damage 10% offensive ability Grants Ra’s Fury skill
Shieldcracker 295-394 physical damage / 33% pierce ratio 12% increase in physical resistance 10% increase in pierce resistance 60 points increase in offensive ability 40 points in defensive ability 3 skill points fo Study prey (Hunting mastery) 15% chance of: 70% pierce damage increase 1-3 seconds of Stun 30% physical damage 66-120 reduction in armor for 3 seconds
STAFF
Encompassing thought 215-312 lightning damage 186 Energy Leech over 3 seconds 1 skill point to all Neidan skills 20% increase in energy regeneration 500 mana pool increase 2% chance of 200% energy drain (50% of lost Energy as Damage) 25% elemental resistance increase 15% energy leech resistance 200 increase in health 10% increase in health regeneration
Pride of the Fallen 195-289 fire damage 30% chance 150 fire damage 25% chance of 5% increase in total damage 15% chance of attack speed 105-129 burn damage over 3 seconds +3 to Volatility (Earth Mastery) 25% fire resistance 20% elemental resistance 5% increase in total damage 40 dexterity points increase 12% increase in spelcasting speed 20% increase in damage against magical Grants player Aten’s Gaze skill
SWORD
Bane from the Beyond 280-362 physical damage / 15% pierce ratio 20% chance of additional 180 physical damage 50 additional pierce damage Grants player 3 skill points to Battle Standard (Warfare mastery) 7% increase in energy regeneration 250 health points 15% total speed increase 60 offensive ability 60 strength points increase 25% less damage from Demons
Sunbeam’s Edge 255-345 physical damage / 17% pierce ratio 100 additional fire damage 15% increase in attack speed 20% elemental resistance 30% decrease in burn damage duration 3 skill points to Earth Enchantment (Earth Mastery) Grants 2 skill points to Ardor skill (Warfare mastery) 15% total damage increase 10% offensive ability 20% more damage to the undead
Hawk Legion’s War Khopesh 260-360 physical damage / 15% pierce ratio 20% chance of additional 150 lightning damage 20% chance of additional 120 electrical burn damage over 3 seconds 15% lightning resistance 10% physical resistance Grants 1 skill points to Warfare mastery Grants 1 skill points to Dream mastery 5% chance of granting Sand Twister skill
RING
Monster Head Ring 75 elemental damage 15% elemental resistance 7% physical resistance 7% pierce resistance 8% life leech resistance 35 points defensive ability Bonus to all pets: 80 elemental damage and 12% elemental resistance
Hawk’s Piercing Attack 120 additional bleeding damage over 3 seconds 12% bleed resistance 8% pierce resistance 30 additional pierce damage Grants 3 skill points to Puncture Shot Arrows (Hunting mastery) 30% reduction in poison damage 10 stun resistance 10% increase in dexterity 25% increase in projectile speed
AMULET
Dragon Flame Amulet 25% fire resistance 12% physical resistance 7% pierce resistance 40 strengths points increase 40 points dexterity increase 25% fire resistance Bonus to All Pets: 35% fire resistance and 270 burning damage over 3 seconds
Summoner’s Trinket 12% elemental resistance 13% lifeleech resistance 10% bleed resistance 30 intelligence points increase 10% mana regeneration increase 10% increased intelligence 20% recharge rate Bonus to Pets: 10% physical resistance Grants Summon Desecrated Dead skill to player
ARMS
Apep’s bracelet 540 armor value 15% bleed resistance 30% decrease in bleed duration 20% chance of 120 poison over 3 second Grants 3 skill points fo Envenom Weapons Skill (Rogue mastery) 10 % poison reistance 30 defense points increase 15% poison damage increase 10% chance of 250 instant poison damage
Imperial command 585 Armor value 23% physical resistance 12% pierce resistance 12% vitality resistance 30% reduction in VItality damage over time 10% increase in health regeneration 30 strength increase 3 skill points fo Colossus Form in Defense MAstery 3 skill points to Battle Standard skill in Warfare mastery
HEAD
Osiris Headpiece 380 armor value 200 hit points 15% increase in health regeneration 150 mana points increase 10% increase in mana regeneration 10% increase in lifeleech resistance 10% mana leech resistance 10% physical resistance 40% skill disruption protection 13% energy cost decrease 3 skill points life drain skill (spirit mastery)
Phoenix Wing Helmet 620 Armor value Grants 3 skill points to Earth Enchantment (Earth Mastery) 20% fire resistance 30% decrease in burn damage 10 % increase in elemental resistance 80 additional fire damage 15% physical resistance 5% pierce resistance 7% resistance against bleed damage
TORSO
Mantle of the Medjai 380 Armor Value 7% chance to proc blade storm 120 additional bleed damage over 3 seconds 25% bleed resistance 15% poison resistance 10% increase in attack speed Grants +1 skill points to Anatomy and Lethal strike (rogue mastery) 250 hit point increase 35 offensive points 30 defensive points Faithful Service
580 Armor Value grants 3 skill points to Ancestral horn (warfare mastery) 10% physical resistance 10% elemental resistance 10% bleed resistance 10% vitality resistance 7% pierce resistance 350 health points increase 10% health regeneration increase Bonus to All Pets: +200 Health +10% Total Speed
LEGS
Feather walker 360 Armor value Grants 2 skill points on disarm traps (rogue mastery) 20% trap resistance 20% stun resistance 20% petrify resistance 20% Freeze resistance 10% elemental resistance 15% reduction in bleed damage duration 10% dexterity increase 15% total speed increase
Blade master’s footing 650 Armor valu Grants 2 skill points to Hew (warfare mastery) 15% total damage increase 17% physical resistance increase 15% attack speed increase 25% movement speed increase 7% physical damage increase 10% vitality damage resistance 15% elemental resistance increase
68
« on: 12 April 2022, 19:58:11 »
Changelog
New features: urse Shrines Curse Shrines would be an area in the gameworld, where unique shrines exist that can place a certain kind of curse on the player in exchange for other rewards.
Once a Curse is activated it will stay active until the player deactivates it via one of the cleansing shrines. The shrines are located in Helos at the very beginning of the game.
A new currency, Electrum, is gained from killing monsters with curses active. The more Curses are on the player the more Electrum is being provided. Electrum is a new currency that players can Transmute later into special Orbs that will give players special gears.
Note: Orbs containing items from any expansion that the player does not own, will still drop items from those expansions. However those items will be unusable until the player has acquired the required DLC. Description of the Orbs mention a key , this key is not expected to drop for now;
Overhaul of the Character window screen In order to provide additional information to the players, a third tab had been added to the Character screen and some stats from the second tab had been moved there. Some additional information, like stats breakdown, is displayed on mouse hover.
Added audio/visual indicator when an Epic or Legendary item is dropped: the item icon and the name of the item will appear on hover on the Mini Map, and the audio indicator is heard when the item drops from killed mobs.
Visual updates and issues fixed: ● Fixed issues with black void appearing instead of fog in multiple regions (Olympus, The Great Wall, Temple of Poseidon) ● Fixed an issue where item descriptions could stay on the screen while the player moves or zooms in/out ● Urns/Pots; added dust particle effect when opening ● Created new Icons for the Shrine Debuffs
Level Design fixes and improvements: ● Mortuary Temple: Black Sarcophagus now has a rare trap spawn ● Forgotten Tombs: Fixed areas where clipping occurred near some walls ● Funerary Temple Ruins: Added wraith champion variants ● Eternal Embers Secret Passage: Added missing reward chest to Anzara’s chamber ● Collapsed Catacombs secret level: Widened some narrow corridors for better visibility ● Fixed issue where player could clipp in to the stairs near Aetolian Polis ● Solar Temple of Ra: Replaced Greek dead soldier with Egyptian, polished some misplaced assets ● Flooded Temple of Sobek: Added extra soft lighting ● Burial Vaults: Added extra soft lighting, added door after the Anubis chamber, added boss reward chest in final chamber ● Great Osiris Temple: Blocked certain area with camera obstruction, refined pathing in second level, further polish work ● Abydos Crypts: Fixed areas where camera view was obstructed, added some minor soft lighting, rescaled oversized sarcophagi decorations ● Fixed pathing issue under bridge at Swabian Jura
Fixed pathing and other accessibility issues: ● Fixed pathing inside wall sections of The Great Wall to prevent player clipping or getting stuck ● Fixed multiple pathing issues in various regions of the AE, where a player could fall through a bridge and get stuck underneath: City of Delphi, Knossos, Parnassus Hinterland (Act I), Artisans Quarter in Memphis (Act II), City of Chang'an, Jinghe River Valley, Jade Palace (Act III), Celestia (Act IV) ● Fixed multiple pathing issues, where a player could fall off the dock into the water: City of Megara (Act I), Rhakotis (Act II), Shores of Scandia (Ragnarok DLC) ● Fixed issues with pathing in the Dvergr Mines (Ragnarok DLC) causing a player to drop under the playable area ● Added cage door to the secret passage in AE, to prevent players from getting stuck ● Fixed an issue with a chest spawning in the wall inside of Great Hall of Propontis
Performance improvements: ● Removed vista in Tiamat Arena and improved performance in Tiamat boss fight ● Further optimized the performance of various Atlantis DLC regions (Atlantis city, Garden of the Hesperides, Atlas mountains, Coral Temple) ● Optimized the performance of some regions from the AE (City of Paseron, Athens Swamp)
Updates to monster stats, skills and loot tables: ● Mummy (Eternal Embers) ○ Fixed Mummies excessively high MI drop rate
● Mummy - High Priest of Osiris (Champion) ○ Added new skill ‘Conjured Sphere’: Ranged attacks which fragments up to x4 pieces dealing cold, frostburn and fire damage ○ Removed Ice Shards skill and reduced summoned skeletal minions from 3 to 2 ○ Aura: Removed damage reflection, now correctly deals Cold and Mana Burn, updated Fx
● Mummy - High Priest of Ra (Champion) ○ Added new skill ‘Electrum Orbs’: Ranged attack with multiple projectiles dealing elemental damage and burn DoT ○ Removed Meteor and Aesir Ray skills ○ Aura: Removed damage reflection, now correctly deals Fire and Lightning DoT, updated Fx
● Mummy - High Priest of Anubis (Champion) ○ Aura: Removed damage reflection, now correctly deals Vitality and Life Leech DoT ○ Removed Abyssal Lich Give/Take Life skills
● Mummy - High Priest of Set (Champion) ○ Aura: Removed damage reflection, now correctly deals Poison DoT ○ Reduced Scarab summons to 4 with a maximum of up to 6
● Mogwai Abettor (Champion) ○ Added new skill ‘Bloodseeker’: Ranged attack with x2 projectiles that fragment on impact, deals bleeding and life leech damage
● Monk Rhapsodist (Champion) ○ Replaced Trance of Empathy (damage reflect) with Trance of Convalescence (Health regen, damage absorption)
● Skeleton - Sharpshooter (Champion) ○ Updated mesh with cold fx visual to help distinguish as a champion
● Wraith ○ Wraith’s disruption skill: increased 'attack delay’ between casts to help reduce spamming of this
● Sesketesh, Wielder of the Sands (Hero) ○ Slightly buffed default melee attack
● Nemethikaa Keeper of the Ancients (Hero Liche) ○ Added a chance to drop Liche Mi’s
● Amnesh the Scorpionmancer (Hero) ○ Reduced chance to equip Heretic Staff Mi, can now drop Ceremonial Armbands Mi (fixed drop values)
● Akhenaten Zealots (melee) ○ Fixed loot drops, now have a chance to equip unique 1h weapons, including Desert Dweller’s Club Mi
● Akhenaten Zealots (caster) ○ Fixed loot drops, now have reduced chance to equip Heretic Staff Mi, also removed 'Pocketsand’ skill (reserved this for champion variant)
● Akhenaten Crier (Champion) ○ Reduced chance to equip Heretic Staff Mi (fixed drop values), slightly increased cast frequency of 'Pocketsand’ skill
● Ichthians (melee/caster/champion/hero) ○ Fixed loot drops, reduced chance to drop helm Mi and updated equipped weapon values, reduced chance to cast Ensnare net, replaced Blasphemer champions Force Shield with Energy Shield
● Feiyi ○ Increased Life ○ Increased Min and Max damage for Poison Spit ○ Added DOT for Poison Spit skill ○ Increased Min and Max damage for Tail Stab ○ Added Spider Widow Toxic bite: Melee attack that deals Life leech, poison DoT and slowing ○ Added Hero poison attack: Poison DoT to attacks with +10% poison damage (passive)
● Ghost Pirate Captain ○ Increased Life ○ Increased Spell Cast Speed ○ Now summons Drowned Sailors instead of basic white skeletons (with increased HP) ○ Added new skill ‘Arcane Mines’: Summons x10 mines around the caster which deal cold, frostburn DoT and 10% chance to freeze for 1-3 seconds ○ Added new skill ‘Enchantment Spirit Blade’: when active this skill adds cold and poison damage to attacks ○ Added Ether Strike: melee attack dealing vitality damage ○ Adjusted Ether Strike skill values ○ Added physical damage passive bonus
● Shen ○ Increased Life ○ Increased OA ○ Added Storm Nimbus: Adds cold and lightning damage to attacks ○ Added Passive damage bonus
● Exhumed Medjai (SQ) ○ Added Pierce, Poison, Life Leech and Trap resistances ○ Increased Strength, Life and Mana ○ Decreased Intelligence ○ Increased Run speed ○ Increased Mana regeneration ○ Increased Dodge and Deflect projectile ○ Added Plaguebird_TransmitDisease: Adds Poison DoT and reduces resistances (passive) ○ Added OpenWound: Adds bleeding DoT (passive)
● Mogwai Taskmaster (SQ) ○ Added Physical and Pierce resistances ○ Increased Life and Mana ○ Increased Run Speed and Attack Speed ○ Added Onslaught + Modifiers: Melee attack which charges up, increasing physical damage with every hit ○ Added Bladehoning: Buffs piercing damage
● Sanshou ○ Increased Life and Mana ○ Added Adrenaline: When activated applies health regen, -%recharge, increases physical and bleed damage
● Houshen ○ Added Physical, Pierce and Stun resistances ○ Increased Life ○ Increased OA ○ Added Wildfire: Ranged static AoE dealing fire and burn DoT, reduces OA ○ Added FireNova: Expanding ring dealing high fire and burn DoT, also impairs aim ○ Added Volatility: Buffs physical, fire and burn damages (passive) ○ Fireblast Skill - Increased attack delay on this from 5 to 9, reduced the skill level from 15 to 12 (therefore reducing stun time duration from 4 to 3 seconds)
● Zazamankh ○ Added Physical, Fire, Sleep, Stun and Trap resistances ○ Decreased Poison and Vitality resistances ○ Increased Life and Mana ○ Increased Run Speed, Attack Speed and Spell Cast Speed ○ Added Life regeneration ○ Increased Mana regeneration ○ Added Ternion + Arcane Lore: Allows x3 projectiles to be cast with increased projectile speed ○ Added CorpseOrbs: Slow moving orbs which explode on contact dealing elemental damage ○ Added new skill ‘Consuming Vortex’: Casts a static AoE dealing Burn and Electrical DoT ○ Added new skill ‘Summon Dark Obelisk’: Summons x4 Mummified Guardians ○ Added new Pet monster - Mummified Guardians: ■ Use Chaos Blade weapon enchantment: When active adds fire, lightning and mana burn to attacks ■ Zealot Molten Strike: Melee attack that deals burn DoT damage, Life leech and has a chance to lower player’s primary resistances ■ Detonates on death ○ Added new skill ‘Necrotic Discharge’: AoE skill with high vitality and bleeding damage ○ Added LifeDrain Beam (long range only)
● Terracotta General ○ Increased Life and Mana ○ Increased DA ○ Added new skill ‘Imperial Battle Standard’: Buffs caster and nearby allies with increased physical damage, health regen, offensive ability, electrical burn DoT and 25% chance of 2-4 secs of confusion ○ Added new skill ‘Ancient Bonespire’: Sends forth x2 bone spires wave attacks which deal high physical, pierce and minor vitality damage ○ Added Shen Pao Bombs: Casts out x3 bombs which have a chance to debuff and deal elemental damage ○ Added General Judgement: Melee trample attack dealing physical and bleeding damage
Other fixes:
● Fixed an issue with TQ Workshop tool not handling correctly item ids larger than max number possible with int32 ● Removed login window in the Main Menu ● Fixed an issue where, if the Auto-Party option was enabled on game hosting, a player would automatically return to the party right after being kicked out of the party: if this option is enabled on hosting, the host can now only ban the player from the session altogether; if the Auto-Party option is disabled, when kicked out of the party, the player remains in the game session and stays out of the party, unless invited again ● Fixed a bug on teleporting where players would sometimes be teleported to a wrong location, seemingly random ● Fixed an issue where an unpleasant noise could be heard if a player opens and closes loot menu with a gamepad in a quick succession ● Added failsafe feature to Tartarus, to save player’s progression in case of a crash ● Updated proxy placements within EE Egypt dungeons for better variety and gameplay ● Reduced Ceremonial Axe/Armbands Mi drop chances further (specifically from quest related Wraiths located in the Funerary Temple Ruins) ● Reduced Fallen Seers Mi staff drop chances from Chinese Wraith’s ● Traps: Swapped Scorpion and Spider spawn mix for Scarab spawns ● Several localization fixes in different languages ● Undead monsters such as: Wraiths, Zombies, Ghosts, Rumor Monsters had the normal Undead resist skill, with an additional Negative 30 Life Resist in their base skills.Then Ragnarok modified them, gave them Ghost resist skill, which only has 50 Life Resist, but they got rid of the -30 Life Resist in the monsters base skills. We brought back the Undead resist for them.
Old Item Changes/Fixes:
● Tiresias' Guide, Cestus, Theurgist's Ward, Chthonic Legwraps now form a set ● Reduced Cestus armor value by 7 (to match other parts) ● Horns of Vorenus, Armor of the Tireless Soldier, Gauntlets of Implacable Will, Dienekes' Iron Boots now form a set ● Reduced Dienekes' Iron Boots armor value by 6 (to match other parts) ● Light of Wu: Attack damage converted to health stat from 30 to 15 and removed the chance of it happening, now it is a constant.
69
« on: 10 April 2022, 18:15:10 »
70
« on: 04 April 2022, 21:34:24 »
Sauruz, your mod looks just awesome! Good luck. Did you modify only the first act? Did Egypt and the Orient stay the same?
I was in fact, in Half of the Orient Act, i stoped at Mongolia wilderness before EE came out. When EE came out it force me to restart the mod from the start, becuase of the new areas(map) from the new EE xpaks and the new portals in Corinth, a big pain in the head... Anyway since i can re import the old map i modified its bit more simples but i need to re paint the music layout and connecting the dungeon floors again. While im there im adding more stuff that i have missing while i was there long ago.
71
« on: 04 April 2022, 01:15:22 »
A Update
Hello,
First of all I’m sorry for the lack of updates or talk about the progression lately, i had some personal problems happening on last week, it’s difficult to say …. along with a technical problems, with one of my pcs as i had to clean it up . Didn’t lose anything, I’m slowing installing the programs and tools needed to keep working on the modeling, if we can say that way.
The Progress so far.
- Greek mainland map from act 1, it’s fully imported with a few changes, I will keep doing more on the next days and after the feedback.
-Dungeons placed in Greek mainland are done, each one will have a unique encounter (boss or a hero) the layout will be different, for example a cave beach will have a different floor/texture than a dark cave found in the wilderness , as you could see in the pics I shared while ago.
For now, there are 5 new layout, but I’m planning to add more, mostly for the campaign underground areas (Parnassus-Catacombs)
-I can say most of the monsters in Greece are done in terms of look, name and description, lately to speed up the process, I’m not making their skills and pfxs, since for me it takes more time (to think how it will be and how it will show in game). The process of giving their skills will be left for later.
I can say in the new reworked Greece will have more 100+ new monsters.
-Created new heroes and bosses (45+), a new feature will be that some bosses can appear random alongside with normal monsters, just to be more unexpected.
-Some Bosses will drop after you defeat then, a Majestic Orb , similar to Telkine, but their loot will be similar to close main bosses that lives nearby, for example a boss that appear alongside of mountain satyrs share same loot as Alastor , maybe I can increase bit of drop chance of some weapon type depending of the boss, a magic caster boss can have more chance to drop staff . Without going on a hard off side road.
-If you remember in EE xpak, in some chest and tombs could spawn monsters as trap. Well I adapted that idea, maybe made simpler than the devs did in EE, and added a chance to spawn monsters when you open a sarcophagus, but only sarcophagus and not chest or bone piles. While I was playing with the sarcophagus pools I removed the chance of appear empty sarcophagus.
In conclusion when you open a sarcophagus it will give you loot OR be trapped (spawn monsters or spells)
What is the next step?
-The next step will be focus in Crete, importing the map and reworking the existing caves, update the monsters that live in there and adding new ones , I want to put a plant type in there, but I haven’t find one yet. As well the new bosses-heroes.
When it is done I will focus on the skills and effect for the recent additions.
-Add a Easter egg around Crete.
Conclusion
Thanking you for the patient, this project is growing a lot more than I expect. When I had a idea of making *Titanomachy* way back in 2019 it was only to be a recolor monsters , never dreamed of having custom made or imported models , which is still unbelieved for me. I’m happy how the result it’s turning out, and I think you will enjoy as well.
72
« on: 24 March 2022, 14:51:23 »
Hello! I have a problem with command "femalehairs01" - "Unlock content" accept this command, but gives nothing, only plays sound of dropped item. How i can get this items?
Theres the answer you are looking for -whats do the Newhairs01 code ? im missing something ? i notice it changed my hair right away, but when i type the 2nd time i couldnt press the code
- You mean femalehairs01? its canceled untill i rework the hairs to be randomly generated and related to game act
73
« on: 17 March 2022, 01:40:37 »
Enyo skin looks so different than the rest, ive seen , maybe its the light/bright of the goldy ray, but it looks so real Nicely done!
74
« on: 14 March 2022, 16:40:57 »
Hello, nargil66. I've been playing your mod. This project interested me. I am very glad that my notes about bugs posted here https://titanquestfans.net/index.php?topic=758.90 were not ignored. I remind you that I am writing through a translator, so English will be broken. I'm in the process of adapting M4ssBoss3s mod to Eternal Embers. More precisely, I already did. I am testing it now. Maybe someday I will post it on the site. All bugs which I already published and will publish were fixed in the new version of M4ssBoss3s mod.
Now I would like to give you a list of those bugs that have not yet been fixed.
Act 2 (Egypt) 1. Ghost hero us_shadowlord_14.dbr in the "Ghost" folder is not added to the pool. 2. Skeletons "egypt_bm_bm_mummycaptainspawn_19.dbr, egypt_bm_mummycaptainspawn_22, egypt_bm_mummycaptainspawn_25,egypt_bm_mummycaptainspawn_28, egypt_bm_mummycaptainspawn_31" in Skill Tree have path to skill "Pillar of Flame" (Records\Skills\Monster Skills\Attack_Radius\PillarofFlame.dbr), but in Skill Configuration Skill this path is not written. 3. The magma beetles "am_magmabeetle_20.dbr, am_magmabeetle_22.dbr, am_magmabeetle_24.dbr, am_magmabeetle_26.dbr" have path to "MagmaBeetle_EarthFury_Ring" (Records\Skills\Monster Skills \{Attack_Radius\MagmaBeetle_EarthFury_Ring.dbr), but they can't use it. These bugs have no energy, and the MagmaBeetle_EarthFury_Ring skill requires energy expenditure. 4. Scorpos champions have the "ShieldCharge" skill path in the Skill Tree, but they have no shield. Scorpos Common has an unnecessary path to the "Scorpos_Sting" skill in their Skill Configuration, but they don't sting with their tails, the skill is used by scorpos champions. 5. Skeletons "fire magia colyte" and "fire magi adept" in the tree of skills prescribed an unnecessary path to the skin "Monster_Fireball". 5. Gilded skeletons "gilded spirit magi acolyte" and "gilded spirit magi adept" have unnecessary path to skills "NegativeEnergyRay, DeathchillAura, DeathchillAura_Necrosis" in the tree of skills. 6. Jakalmens "shamanacolyte" and "shamanadept" have an unnecessary path to the skill "Regrowth". Regrowth use shamans. 7. Adepts of mummies (priestadept) in the tree of skills prescribed path to the skill "Plague", but in the configuration of the skills it is not. 8. TombGuardian has "TombGuardian_FlameRing" skill path in his skil config, but it's not in his skil tree. (This is the skill used by the guardian "Hesi-su-neb-ef ~ defender of the clan" in one of Giza's caves).
Act 3. 1. Skeletons "gilded spirit magi acolyte" and "gilded spirit magi adept" have unnecessary paths to skills "NegativeEnergyRay, DeathchillAura, DeathchillAura_Necrosis". 2. Skeleton mages "egypt_cs_gildedwarlock, orient_cs_gildedspiritmagi, orient_cs_gildedwarlock" have path to the skill "Attack_DamageModifier_02.dbr". This passive buff only increases physical damage. Maybe you should replace it to "attack_elementalmodifier.dbr"? 3. Djinns "amc_djinn_25, amc_djinn_28, amc_djinn_31" have unnecessary way on skill tree "Djinn_RangedBlast". 4.Dragonids "am_lancer_27, am_lancer_30, am_lancer_33, am_lancer_36" have path to skill "EnvenomWeapon" (Records\Skills\Stealth\EnvenomWeapon.dbr) in their Skill Tree, but no path in their Skill Configuration. 5. Neanderthal hero "hero_grom_31" has the path to the skill "Neanderthal_Shockwave" in the configuration of the skills, but the path is not spelled in the tree of skills, so it does not apply the skill. 6. Saberlions do not apply the skill "Mantid_Feast", not spelled out in the configuration of the skills. 7. Warrior tigermen (Common) have the path to the skill "EnvenomWeapon" in their skill configuration, but it's not in their skill tree, so the skill is not active. And they have no energy. 8. Yerren's hero "hero_swiftstream_36" has the path to the skill "Squall" prescribed in his skill configuration, but there is no path in his skill tree. 9. In the Records/skills/Boss skills folder, there are two skills called "typhon_summonflameliche.dbr" and "typhon_summonfrostliche". But Typhon doesn't have them prescribed in the skill tree (there's no room for them there either). I guess originally developers planned for Tiphon to summon liches. But for some reason they changed their mind.
there are lot of ideias in there that were planned during in original game but it was changed or removed when IT came out, one of exemples is typhoon having abyssal liches, in the previous version, the olympian statues could be destroyed by Typhoon and after destroyed he gain new abilities, like demeter he had the poison bolt, zeus lighting bolts and so on..After he destroyed Hades statues he had the liches summon, of course , if you imagine , typhoon is already dangerous with some classes , by having abyssal liches summon it would be impossible for some people defeating typhoon. So it makes sence they remove it. Abyssal liches are already one of strongest monsters having alot of spells like plague, meteors and squall tagged with typhoon abilities, it would be once again impossible for some classes.
75
« on: 12 March 2022, 23:02:29 »
I guess the 1st question is : Do you have all the expansions ? Or does that mod works with the current expansion?
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