Author Topic: Re: LoC 2024 - Development Thread  (Read 77050 times)

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Offline Bumbleguppy

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Re: LoC 2024 - Development Thread
« Reply #150 on: 03 April 2025, 18:58:00 »
It's possible to convert static objects into proxies like with the volcanoes in act 4 or the stones that spawn dust storms in act 2

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Offline Medea Fleecestealer

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Re: LoC 2024 - Development Thread
« Reply #151 on: 21 April 2025, 12:15:01 »

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Offline Medea Fleecestealer

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Re: LoC 2024 - Development Thread
« Reply #152 on: 21 April 2025, 14:13:24 »
Damn!  Been playing the last couple of days and just realised I've been playing the wrong mod; BG's old one.  So going to have to scrap the characters I started in that because they're crashing TQVault because their transfer stuff is all mixed up not being the same as ingame.  Have deleted the LoC EE version so I don't make the same mistake again. 

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Offline sauruz

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Re: LoC 2024 - Development Thread
« Reply #153 on: 12 May 2025, 01:33:15 »
Started playing LoC during this weekend, oh the joy.

I agree with the post i read few pages ago, there are a bit to many ambush monsters attacking Tegea gates (arachnos and zombies) that affects the game performance. Reducing the numer of those monsters wouldnt be a bad ideia.

Second impression , it feel there are a very few new monsters like dryads-nereids numbers "unbalance" than vanilla existing ones, for exemple in kerata forest, you only see 1-2 dryads roaming around and groups of 10-15 harpies/crows and undeads chasing you, it looks like the new proxies dont have the extra density apply.
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: LoC 2024 - Development Thread
« Reply #154 on: 12 May 2025, 20:28:41 »
Started playing LoC during this weekend, oh the joy.

I agree with the post i read few pages ago, there are a bit to many ambush monsters attacking Tegea gates (arachnos and zombies) that affects the game performance. Reducing the numer of those monsters wouldnt be a bad ideia.

Second impression , it feel there are a very few new monsters like dryads-nereids numbers "unbalance" than vanilla existing ones, for exemple in kerata forest, you only see 1-2 dryads roaming around and groups of 10-15 harpies/crows and undeads chasing you, it looks like the new proxies dont have the extra density apply.
Noted on both your points. I'll see what i can do for next update.

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Offline Gestalt

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Re: LoC 2024 - Development Thread
« Reply #155 on: 10 June 2025, 20:42:14 »
At long last, I stepped onto the LoC train. Last time I played TQ, before anniversary ed. was received and with Bumble's version and I remember I enjoyed a lot back then.

This time I want to have an army of archers while being an archer myself. Got a lot of options compared to the previous times but I would like to go with the obvious one, Hunting, for being ranger which also complements the second mastery I selected in terms of damage types. For the archer summons I went with warfare as the second mastery, skipping nature(only 1 summon) and spirit(timed summons). Currently in Egypt, level 24.

Hopefully, I will give my feedback as I play through but even now I am enjoying a lot.

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