Author Topic: Re: LoC Reloaded - Development Thread  (Read 336093 times)

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Offline sauruz

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Re: LoC 2024 - Development Thread
« Reply #165 on: 25 December 2025, 21:35:23 »
Great changes, well done , kinda agree the npcs in later acts are bit weirdly looking ah

Hope we can see new version soon :)
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: LoC 2024 - Development Thread
« Reply #166 on: 12 March 2026, 03:25:28 »
After a long break from modding (IRL stuff) I'm back to working on the next update of LoC. Continuing to tweak and rescale values in the mastery skills. There will be not much difference than before, just better progression on leveling. And much less fractional numbers (i always hated them, haha). Stay tuned!

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Offline nargil66

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Re: LoC 2024 - Development Thread
« Reply #167 on: 19 March 2026, 18:46:28 »
Last few days i made new bitmap icons for all dyes in LoC and NewSkins III:

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Offline nargil66

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Re: LoC Reloaded - Development Thread
« Reply #168 on: 03 April 2026, 22:29:45 »
The latest source files are uploading to Nexus as I write this. I decided to rename the mod to Legion of Champions Reloaded, since year 2024 is long past. When the new update finally comes, you will have to start a new character, be warned. But this will be one time only.

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Offline Medea Fleecestealer

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Re: LoC Reloaded - Development Thread
« Reply #169 on: 04 April 2026, 15:26:25 »
Will dive in once I'm back home and have a PC to play on.

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Offline nargil66

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Re: LoC Reloaded - Development Thread
« Reply #170 on: 16 April 2026, 17:41:18 »
The rescaling of Mastery skills is almost done. I'm finalizing Warfare Mastery today and start to properly implement the Mining system. Here is a preview of new things in Warfare:

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Offline nargil66

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Re: LoC Reloaded - Development Thread
« Reply #171 on: 22 April 2026, 13:54:17 »
A big chunk of work has been done the last few days, and the latest source files are uploaded to Nexus. What is new:
- Re-scaled all Mastery skills to have better level progression
- Mining system is almost finished
- Added granted skills from gems (Mining)
- More immersive NPC icons (over their heads)
- Better sounds and mechanics for Fishing
- Updated both player character meshes to the latest
- Satyr MI slings implemented (part of archer satyrs now use Thrown and can drop them)

Also I set ETA for the next update - somewhere in the beginning of May (I'll try for 1st of May but not promising anything)

Edit - Here is a video showcase:
« Last Edit: 22 April 2026, 15:55:29 by nargil66 »

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Offline nargil66

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Re: LoC Reloaded - Development Thread
« Reply #172 on: 24 April 2026, 19:51:06 »
Beautified some of the Mastery Panels:





At the bottom empty row i plan to add some passive skills, similar to Soulvizier mod:




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Offline nargil66

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Re: LoC Reloaded - Development Thread
« Reply #173 on: 26 April 2026, 05:51:13 »
All the Mastery screens are now updated and beautified. Preview:

Spoiler for Hiden:










Also rearranged some of the icons in the Mastery Selection screen:


All skill trees have 7 columns now for better look.

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Offline nargil66

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Re: LoC Reloaded - Development Thread
« Reply #174 on: 30 April 2026, 18:28:39 »
I won't be ready to release by 1st of May, i need at least a few more weeks to finish everything. Here is some new stuff from the last days:

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Offline nargil66

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Re: LoC Reloaded - Development Thread
« Reply #175 on: 09 May 2026, 15:09:01 »
The latest source files are on Nexus, but nothing is finished yet. @HekTo has send me an amazing update to his Transmog system. It no longer requires admin rights, and the PATCH folder is no longer needed. Also it's less likely to trigger your antivirus. Changes ingame are - Illusions are now permanent, meaning you don't need to reapply them each time after reloading the mod. Now i have to convert all current illusions, hairs and mounts to the new system, because there are new dedicated templates for transmog.
I will no longer predict a release date for the next patch. The mod will be ready when it's ready. That's it.

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Offline Medea Fleecestealer

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Re: LoC Reloaded - Development Thread
« Reply #176 on: 10 May 2026, 07:51:50 »
No worries and take your time Nargil.  Don't want you burning out because you're trying to rush a lot of stuff into the mod. 

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Offline nargil66

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Re: LoC Reloaded - Development Thread
« Reply #177 on: 17 May 2026, 00:41:21 »
No worries and take your time Nargil.  Don't want you burning out because you're trying to rush a lot of stuff into the mod. 

That's exactly what happened, lol. I'll have to take a break for a while, until i recover.

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