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Messages - Prosoro

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31
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 13 November 2019, 08:42:46 »

Woah, some nice modding work there Sauruz  :D

32
New Projects / Re: Hamunaptra Mod - Development
« on: 10 November 2019, 04:02:25 »
So I decided to leave it  8) thanks for your help guys

Here's what it looks like in-game (these stairs serve as a way up from a lower level of the Collapsed Catacombs)


33
New Projects / Re: Hamunaptra Mod - Development
« on: 07 November 2019, 14:50:16 »

In the middle of working on stuff and had to stop and share  :D

I love this shot!
I feel this captures the atmosphere and look of an Egyptian tomb interior perfectly

(the yellow natural light I placed there to reveal more of the area but ..maybe I leave it?)


34

Will always be the original vanilla for sure  ;)

35
New Projects / Re: Hamunaptra Mod - Development
« on: 07 November 2019, 13:20:20 »
@Tasim Hey welcome back!
Yeah still grinding away and polishing this thing  ;D I'll have another update to share soon

36
Other Modifications / Guides on creating custom item bitmaps?
« on: 22 October 2019, 01:41:18 »
Hey guys,
Just wanting to have a go at creating my own bitmaps (and eventually item textures) for new items. Are there any guides on how to do this? Did a search around the site but nothing came up.

Thanks  :)

37
New Projects / Re: Hamunaptra Mod - Development
« on: 15 October 2019, 10:49:55 »
Thanks for the encouragement guys. 

Tonight will be more story writing and quest-work

Here's another gif

38
Around the world / Re: How did you choose your username?
« on: 15 October 2019, 10:29:27 »
Late to the party here but just saw this, I need to scroll down the forums more lol

Kool to see everyone's stories over here  ;)

As for me I used to be known as 'Nefer' over on the old TQ.Net forums, which was just a reference to my interest and love of Egypt.  My current name came about while travelling throughout the middleeast actually; during my downtime I had a journal and decided to write out a detailed synopsis for a sword and sorcery novel idea that I had - even drew a map for the world. 

The title of the novel was Legend of Prosoro, with the protagonist of course taking the same name.  Since then I haven't written the book but really liked the name so it's become my online alias.


39
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 15 October 2019, 10:12:09 »

Hope you are doing well Nargil, all the best man  :)

40
New Projects / Re: Hamunaptra Mod - Development
« on: 08 October 2019, 15:27:59 »

A new update:

What has been happening with the mod?

- Work has been moving forward with all of the NPC / Quests / Dialog related aspects and this stuff I'm finding takes a lot of time (especially quests).  This is kool though because as I test things out it makes the world feel more alive and adds flavour.  Of course it also provides objectives for the player.  I'm trying to create quests that are a bit more involved in terms of steps and themes, rather than forgettable fetch quest's etc.

- In addition to the above further tweaks and additions have been made, including some new monster variants / hero monsters / secrets / terrain based caves dungeon / unique items.

What's the plan over the next few weeks?
- Focus will remain on NPC's and implementing quests and main storyline.  Beyond this attention will turn to finishing existing bosses and adding new ones as necessary.  Still lots to do as you can see so no dates to set atm, but things aren't going to extend out forever - I'm focused on just finishing the core features now and having a coherent world and campaign to play through. 

Being solo and only working part-time on the mod requires much perseverance indeed!

Of course as usual let me share some highlights here:

This is a new cultic lair which is linked to a side quest, good luck finding the entrance however  ;D  (..and surviving those who lurk within)



Here are some shots from the Western Wilds area:




 


 
And finally, the following hopefully illustrates how some chambers and areas are carefully hidden, and only those who notice certain details will gain entrance to whatever secrets lie in waiting (..either good or bad)

               





Cheers!
 

41
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 08 October 2019, 14:35:35 »

Looking forward to it for sure man! And curious to hear/see some of your ideas for Act II  ;)

42
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 01 October 2019, 00:54:55 »
Well done man! It's an achievement for sure  :D

I also had an issue with my mod crashing last night, was stressing a bit but thought about it, then re copied it again from My Documents into game directory and hit build in AM.. no crashes after that

You'll get it sorted I'm sure, don't worry ;)

43
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 13 September 2019, 10:39:10 »
Looks intense! Great work Sauruz, and I like the diverse amount of enemies in the mix.  Music is a nice touch too  :D

44
New Projects / Re: Hamunaptra Mod - Development
« on: 26 August 2019, 16:15:25 »

Fanatical cultists who serve a scorpion god - what's their agenda and why do they covet scorpions so much?


45
New Projects / Re: Hamunaptra Mod - Development
« on: 16 August 2019, 12:52:17 »

"Many perils await within darkened crypt and tomb, for the risen skeletal dead lurk and ceaselessly guard against intruders.  It is likely that you will encounter the military ranks of former dynastic rulers, still retaining their role as archer or swordsman.  However, though still fearsome in numbers to be sure, these skeletal soldiers are but lesser foes compared to their veteran superiors"

...Yes and all that to introduce the latest elite undead: because there's skeletal archers and then there's Skeletal Charioteers!

These guys are nasty, enchanted with cold and slowing damage and making use of Hunting's Marksmanship skill, they will rain down ancient arrows upon your character with crippling precision.  Try and take them out with your own bow you say? Well, they've got high projectile dodge chance, high natural pierce resistance, and faster attack and movement with buffed dexterity. 

As for rewards, they'll drop a worthy monster infrequent quiver and perhaps that silver helm too  ;D




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