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1. Too many monsters: this is all designed to apply ranged AOE skills for them. There is NO ANY REASON to play in true melee character like i'm do.
2. Heroes too strong: heroes are too strong. They not too strong on it is own, but for example Calybe Soulcrux? you can first meet at levels 10-15, but this is 22 level hero which you almost never will be able defeat easily without very specific skills. Yep, eventually, she are easy, but it is depends on specific, damage absorbing skills.
3. Heroes do shotguns: heroes too many use shotgun skills, which means you SHOULD STAY IN RANGED COMBAT. Calybe Soulcrux? Yes! Ternion attackers - yes! This is stupid design. Sorry. Again, issue not in what they do this. Issue is what, almost all of heroes doesn't match environment.
4. Heroes resistances. I'm really doesn't know what is what with them. Say you has 8/8 deathchill aura. So you deal -32% total speed. What it does in reality? It does nothing for most of significant heroes. It slowdown ONLY trash mobs, which already not a threat.
5. % health reduction, % damage reflection (at 100% chance) - this is two most stupidiest mechanics in the game. Both allow you auto-win if you patient enough. In my taste this both thing should eliminated completely from game.
In fact i'm playing with Prophet and this going really good. But, there is really... exploiting broken storm mechanics: getting two buffs is strong. + strong dream's psionic touch. + dream's damage absorption later can really trivialize many things.I'm tried spirit-based characters who spawn skeletons, however, i'm did not found power to finish act 1, - i'm doesn't use bone spire (or whatever it named). Generally no have points, and dislike skill. I'm also dislike new storm's skill: it is has too huge radius at start, and final upgrades (obscured visibility or equiv) get too flashy results which in addition adds huge slow down on rendering. Fuck. I'm doesn't use storm surge just because it is TOO FLASHY.
Additional case is what chance to get souls are too low: even to get first soul from first boss you will end in 5-7 level. Same as chance to get some MI are also too low. Do anyone even tried to farm Stonebinder Cuffs on normal? What result over 10 hours of play? 7 items with bad affixes? It is joke? Green Gorgon Cuffs? It is exist any reason to exist?
In Helos - there is no knives with good affixes in store. It is also is joke? I'm personally always finish first act with 54 strength with iron knife. Usually of betrayer, or so, but i'm never seen any green knife. Huh.
Mercenaries: They extremely rare. I'm already got 3 with 8 characters... And... Two frost mages who are deal a lot of damage. She alone can complete act 1 without you. I'm doesn't use them. They too strong.
Well. This is criticism mostly, my opinions, i'm still spent a lot of time in this mod, and... i really like given challenge. However, i'm really become sad because game do unfair things, and additionally without ability to enhance stupid unique/epic/legendary gear - it becomes trash gear. Almost all parts of them are not worth it or no have any place. You still simply can focus on green items with right affixes and trying to roll them FOREVER. Well. Same for souls: requirements are not adequate. Bonuses except of SOME summons - are very questionable. E.g. in MOST cases you will go better without using souls, except if you want get summons from them. DOT.
This together means what this mod gives both bads of worlds: bad balance + bad equipment + no any ability to enchance. Generally, it is should be enough to not even try it, however i'm would say what it is has sense to try.
PPS: Generally, i'm see what skills designed in mind of something. Storm who spam ice orbs (without recharge time, really?, this is stupid thing - all spells should have adequate damage and recharge time at least 8 seconds, otherwise you become to a spamming machine of skill - this is just not interesting).
This is why i'm playing in "ugly" builds forever, like melee elementalist (however dislike it now). Anyway - this mod force you to ranged AOE combat. Think about. You can have 3 less monsters but they can be toughter as they should.
PPPS: Health regen / Mana regen - it is joke? I'm can get skills for 6-10 active energy cost at level 10 without really any troubles. This doesn't really work. I mean, bonuses work as they described - but finally skills consume too many or too low energy. I mean from start of game you have no chance to feel this mechanics. You just always will have more than enough energy (except if you trying spam some skill).
I'm forget in previous messages. Strength requirements for shields doesn't look logical. It 10/13/16/19 shield has 50/52/54/90 (or similar) requirements, not necessary right this numbers, but 19 shields requires 90 str and this is big gap between when you can really achieve this even if you will put all points into strength, which surely you never should do immediately. By never, i mean, you can spent points only if you know where you can/want spent them, but, there is exist big gap. Same with souls - there is exist many hybrid low-level souls (two or three attribute requirements) and they really relatively big. I'm not sure, i'm playing with mod with replacing game files, anything looks fine, but some requirements seems bad. Also many souls as i'm mentioned above doesn't seems are good or strong, except if they provide good summons AND if you can utilize this summons. For example storm with 10/10 of weapons buff can utilize soul which summons up to 5 skeleton archers even when they has laughable health - even that they still can deal a lot of damage because of weapon buffs. On another side, there is still exist vanilla road blocks: dream's summon almost never can benefit from this buffs.
Also - having summons in aggresive mode by default i can understand. But in practice this means what not you lead game - they lead you. In fact, using of summons means you gain more troubles than real benefits. Especially when they are not reliable over heroes... So, instead of clearing and preparing area for fighting you may get area of madness instead.
The difference is contract summons who just OP. However, they may be very useful in farming, but this is again situational. I like idea, but i dislike what you should choose between artifact vs contract which may ends to worse results than you can achieve without it. I know, this is complex question in terms of balance, but, game/mod really did not say not force you to play in specific way (directly). However, indirectly it say what having any additional damage source is good. Also, as i'm say before, some hero skills are very questionable. Teleporting? Shotgunning? Huh. This is may be good if you have good defenses, but normal player before level 20 will have zero at defenses and have no idea about how heroes will go. And they even will not know when they will appear. What about places where you have 3 heroes at one time? It is madness.
EDIT: For stats same things applies to MI items. For example outrider buckler - it requires 131 strength. Waaat? For 131 strength it has no any sense, except for very good affixes which you never has chance to get. Same for Brigand's Bow (which you can farm forever, one of my char got only one without farming, and with useless affixes, Amynta's Bow simply better / available easier/faster, and later Short Bow of Winds is simply better of both). So in my taste something with item requirements are wrong.
Is there somewhere a list of Mythic items?
Quote from: lixiss on 13 June 2020, 23:28:422. Heroes too strong: heroes are too strong. They not too strong on it is own, but for example Calybe Soulcrux? you can first meet at levels 10-15, but this is 22 level hero which you almost never will be able defeat easily without very specific skills. Yep, eventually, she are easy, but it is depends on specific, damage absorbing skills.Calybe is a tough boss if engaged unprepared. But becomes doable with a lvl 12-15 melee char if you look at some crafting recipes helpful for this fight.To my mind, it's not surprising if there is also a crafting recipe based on Calybe soul
It depends on luck. When you have chance meet it first time - you will even not able run out from she. Something similar already complained by other users. Yes, once you prepared, like my char - she even not a threat. But at the time this heroes appears - most of users never will have right tools. If you well know game - it is true in every game, what difficulty drops. But there is not in case. She just do shotgun with their multi-projectile attack which is longer than whole screen.
hi,I am a chinese player,I love sv mod deeply.here,I want point out some mistakes and wishes.1.xp2_bosses,there soul's link are wrong;2.tagRogueTorso,assassin's cover[2items], miss bitmap;3.maxlevel 90 seems doesn't work, 197892784 is the top exp.[level 85]4.dlc heros appear too low,hope ardently for new heros with there souls[already appears in text]5.some item tag just write in database.arz,they are hard to be translate.As U know, there are lot of sv fans in China.6.uber_wings very nice, the more the better.7.Grid Dawn has two-hands weapons, does TQ can have this classBest wishes,
1.xp2_bosses,soul links error,for example, links in bosses:records\item\equipmentring\soul\_SVAER\bossesxp2\hildisvini_soul_n.dbrhowever,the correct bdr is:records\item\equipmentring\soul\_SVAER\bosses_xp2\hildisvini_soul_n.dbr2.the quest "wisdom",defeat mimer,U already re-active the reward,which can give player 10 Intrecords\xpack2\quests\rewards\skills\x2q07_mimerwisdom_e.dbrrecords\xpack2\quests\rewards\skills\x2q07_mimerwisdom_l.dbrrecords\xpack2\quests\rewards\skills\x2q07_mimerwisdom_n.dbrhowever,their maxlevel is 0,so it doesn't work. I think maxlevel 1 maybe works.by the way, "skilldisplayname" should be given a name,so that they can display in screen.3.the naiad creature,beautiful creaturerecords\creature\monster\naiad\ur_uber_45.dbrrecords\creature\monster\naiad\ur_masai_43.dbrno soul for them;the attachment on them really really beautiful. The More the better.records\item\attachitems\ubernymph_wings01.dbr4.I think Mythic items should add hunter sets[caster/melee/hunter],and also add a throw weapon5.Chinese translation of the mod,i cannot find place to upload TXT.