This is a slayer build using throwing weapons and a spear in equal proportion. It resembles older TQIT hunting piercing damage builds but uses some new weapon sets. I started this one long ago but was originally using bone darts not having most of the newer gear at the time.
Build goes approx 1 : 1 str : dex until ~level 65, then all dexterity. 2 stat points spent in health, 10 points in energy, thats all normal and epic stat point quest rewards.
TitanCalcFully buffed DPS (call of the hunt and battle standard)
Bone darts can do much better in numbers
thanks to double Valor of Achilles, however, what they do not have compared to Jagged Silk is volley WPS. Build already has it from the mastery, but two weapons add more and these stack with each other, making the chance of its proc go up. Since build is also dual wielding them, that makes for a good chance to throw 6 projectiles with one click. Jagged Silk also has adcth, though 5% is rather low and not enough for good sustain, but it still allows to not use adcth on any other items. For me it freed the necklace slot, allowing to put there an item with projectile evasion.
Switching weapons provides an opportunity to capitalize on evasion and projectile evasion accessible for the class from dodge attack and find cover skills. These are around 30% with +skills. Zeno's paradox shield brings both to 50%. Then some other gear can bring that even higher, with my necklace I have 66% chance to avoid projectiles. Onslaught skill with ignore pain modifier also adds physical and pierce resistance when it has charges, making physical go up to 33% and pierce to 80% cap. Not only this makes a character into tank without super high defensive ability, its also the best (and only) defense from ranged mobs available to the class. Which is important for a throwing weapons build not using good crowd control skills, especially when going against undead archers whom you can't leech life from.
Gear screens and explanation
Chest - Prowlers cuirass - nothing new or special here, high resist item with stew of Eldhrimnir for mana regen
Head - Tracker's hood - very popular item from the set with high %pierce damage modifier and - recharge
Legs - Tracker's leg guard - used together with the helm for its own resists and set bonus
Arms - Stonebinder's cuffs with rage of Ares- easy +3 skills for a dexterity build, rage of Ares is a potent damage booster for physical and pierce builds
Necklace - common item with honor guard's of guile and demon's blood - valuable pierce resistance and chance to avoid projectiles. Pierce resistance is valuable to withstand your own damage from reflect mobs too. Going from 52% chance to avoid projectiles to 66% does not seem like a lot, but its actually going from half of all arrows missing to 2/3 of them missing, quite a change.
Ring 1 - Appollo's will - popular option with %pierce damage modifier and resistances
Ring 2 - common item with hale of power prefix and suffix and demon's blood - some %str and %health and a little mana
Artifact - Star of Ishtar - +20% str is a DPS boost, +20% dexterity is not only that but also +1 OA and DA for every point of dexterity it gives, and thats alot. 15% physical resistance, 25% elemental, such a pretty item
Main ranged weapons - Jagged Silk - a throwing weapon with high piercing ratio, life steal and volley proc
Melee weapon - Blacksteel spike with devouring suffix and valor of Achilles - not the most impressive stats but doing well, life steal on it is necessary
Shield - Zeno's third paradox - 20% chance to dodge attacks and projectiles
Having fun with black elves in Muspelheim: