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Edit: Or is it just me being an idiot and these numbers are for normal attacks, not lmb?
I've now tested it with a copper knife and a glacial ring and it does not understand cold damage either. As well as conversion to elemental in rune mastery. So its not like the old defiler in the slightest.Damn, this game is about numbers, displaying damage is like a core ARPGs functionality, not providing it in the base game is
Edit: Increasing projectile speed has another, possibly much more important effect, at least for bows and thrown weapons: it increases range. I never noticed it before, and bows have a pretty tremendous range on their own, but thrown weapons benefit a lot from it. After I stopped playing my Dragon Hunter (at least temporarily) and went back to my Stonespeaker, I noticed how much closer I needed to be to enemies to actually deal damage to them.
Increasing projectile speed has another, possibly much more important effect, at least for bows and thrown weapons: it increases range. I never noticed it before, and bows have a pretty tremendous range on their own, but thrown weapons benefit a lot from it. After I stopped playing my Dragon Hunter (at least temporarily) and went back to my Stonespeaker, I noticed how much closer I needed to be to enemies to actually deal damage to them.