Not only was I able to make it a silly character, by making it look like my avatar, but being a harbinger, you can't make it not OP. Warfare with CDR is just too much, not to mention Atlantis' changes. With almost permanent 80% damage absorption, 60<% chance to dodge, warriors with the mastermind buff,
useful doppelganger, this one performs beautifully, yes, even with some low resistances and DA, it's not an issue at all.
This is obviously gear-dependent, all of my items here are forged (3 from
@Anuchyfilm ), that's also the reason i don't make build guides, since with my toons, I rely too heavily on upgraded items.
I said useful, because even at level 1, doppel's spells (war horn, distort reality, sands of sleep) are useful and provide great CC. It's staff damage is also worth mentioning.
Performance in 6-players diff: 8.5/10
Multiplayer: Doppel is problematic, but it's not an inseparable part of the build; no issues otherwise, good support
Fun meter: 6.5/10 (it's unique but too passive)
Base Attributes:500 hp
300 ep
190 str
338 int
290 dex
Skill tree - Warfare:
Skill tree - Dream:
Items:
Ares' War Helm (staunch; of the mammoth)
Berserker's Mantle (honor guard's; of erudition)
Demonskin Walkers (plato's; of might)
Stonebinder's Cuffs (alacrity)
Staff of the Covenant (philosopher's; of immortality)
Ran's Favor (lithe; of mana)
Asgard, 6-players difficulty:
Styx, xmax: