0 Members and 1 Guest are viewing this topic.
Finally finished Necromancy... this is for you, petmancers.https://titanquestfans.net/index.php?topic=754.msg7515#msg7516
Also about Chaos Mastery for Accelerated Demise it should not affect telkines, titans and some other special powerful monsters/heroes. Imagine killing final Hades in 1 second.
Quote from: WNG on 15 November 2018, 03:09:53Finally finished Necromancy... this is for you, petmancers.https://titanquestfans.net/index.php?topic=754.msg7515#msg7516Maybe to add something like confusion, stun or petrify or something like that in % for active aura for Necromancy. Also about Chaos Mastery for Accelerated Demise it should not affect telkines, titans and some other special powerful monsters/heroes. Imagine killing final Hades in 1 second.
Quote from: efko on 15 November 2018, 04:23:09Also about Chaos Mastery for Accelerated Demise it should not affect telkines, titans and some other special powerful monsters/heroes. Imagine killing final Hades in 1 second.It won't, bosses are almost immune to health reduction.Nice work WNG, keep it up.
About Dragon Arrow, is 3m radius expossion default for all levels or it will increase with lvls? In Archery from Masteries mod Explossive arrow is the best weapon to play game http://www.masteriescalc.wz.cz/TitanCalc.asp.31.htmlSo maybe you should follow proved example as very good, set energy cost to not be high, or to increase with levels, about 10 seconds recharge, fragments on higher levels and chance to pass through enemies.Also since Raptor Hunter is a bird, and its mastery related with bow and arrows, so maybe it should be renamed to some hunting bird, or some bird monster from legends.
As usual my point of view and first impressions Godly Presence - tier 2: I see problem with this if energy is burned. Maybe is better to make it to reserve energy percentage and maybe some -% of health regeneration instead of energy per second? Player may go with items based on bonuses from this skill so there will be problems while playing, especially if player is not much experienced, so if he have items he will miss for sure to notice that he is missing some items because of item requirements.
also nobody seems to give a flying falafel about the mastery showcases, so I'll save the time doing these for something else, maybe further working on the mod itself.In short, I'll see you again eventually. I say take care.