I’ve decided to start an interactable FAQ about monster types that tend to be hard and kill your character a lot. In here I include the types/ranks for each monster types, their monster heroes that I came across (feel free to suggest any more if you’ve seen them), and the main part – strategies on how to defeat them that can help new players. You can submit your own strategies in this thread and I will add them on here (and give you credit), but however some rules:
1) Try to keep them as short as possible
2) Try not to repeat a lot of what was said already by other users and
3) Base your strategies mostly on Epic and Legendary difficulty (or at least act 3 and 4 normal, not any earlier).
Act 1 – Greece
Centaurs
Types:
Marauder
Trapper
Elder
Ranger
Heroes:
Sergos Longstride
Sildor Barb Net
Mulgor Flamespear
Panos – Lord of the Briarwood
Strategies:
{Matseb2611}
Well Centaurs tend to be fast, so you can’t outrun them and therefore I think melee players will find it easier against them than the casting and bow ones. Ranger types tend to cast ‘Study prey’ very often and so it is good to have piercing resistance relatively high. With Elder Centaurs, move away from the area where they placed battle standard as it will help to take them down quicker. The Elder centaurs will tend to always be in a group with other centaurs, so be careful there and don’t draw too much aggro.
{Poinas}
The elder centaurs tend to stun you with war horn, so it’s good to have some stun resist.
{lord demion}
For fast moving monsters like scorpos, maenads, and centaurs: It is often good for a caster to trigger the mob and drop an AOE attack at thier own feet. The creatures charge quickly and by targeting yourself (or your pet if it trigers them) they will likely be in the area by the time it goes off.
Maenads
Types:
Vanguard
Tracker
Huntress
Stalker
Sorceress
Rogue
Shadowblade
Alchemist
Scout
Heroes:
Nenea Sharpclaw
Nymea Swiftshot
Strategies:
{Matseb2611}
Maenads have a relatively low health, but they are very fast and agile, making slow projectiles completely useless against them. Usually weapons that can put them down in one or two hits are the most useful otherwise Maenads will start running away and while you play cat and mouse with one of them, the others will shoot you down in no time. The sorceresses and alchemist types really love to cast lightning bolt, so perhaps some lightning resistance is good there, as lightning bolt is hard to dodge.
{Poinas}
Maenads do some poison dmg, which can be deadly especially with x3/xmax mod + low psn res.
{lord demion}
For fast moving monsters like scorpos, maenads, and centaurs: It is often good for a caster to trigger the mob and drop an AOE attack at thier own feet. The creatures charge quickly and by targeting yourself (or your pet if it trigers them) they will likely be in the area by the time it goes off. Sandwraiths and Maenads – You can spread your attacks from one wraith to another and they seem to retreat pull back. This can allow you to keep the mob busy running away rather than attacking you.
Act 2 – Egypt
Scorpos
Types:
Scorpos
Scorpos Manslayer
Heroes:
Kaalt Speartail
Errak Bonecarver
Sartt Soulrender
Beast of Legend (quest)
Strategies:
{Matseb2611}
These guys tend to go down slowly and they can deal quite a fair bit of damage when in a group. Perhaps the attack you should watch out for the most is when they sting with their tail as that rips off a lot of health. Their heroes are not that special, so no need to worry if you see one.
{lord demion}
For fast moving monsters like scorpos, maenads, and centaurs: It is often good for a caster to trigger the mob and drop an AOE attack at thier own feet. The creatures charge quickly and by targeting yourself (or your pet if it trigers them) they will likely be in the area by the time it goes off.
Sandwraiths
Types:
No types
Heroes:
none yet
Strategies:
{Matseb2611}
I only see these guys guarding random bone piles in the middle of the deserts. Hence it gives you time to pull out a skill while they are still coming out of the sand. Good area attacks usually work. They are not so high on health but damage-wise they can kick butt, especially that they attack altogether majority of the time.
{Minervian}
I would always recommend warhorn against sandwraiths – they love to surround you when you hit the bone pile, so I just head for the bone pile, *let them come near* then I blast them with warhorn. It works even in legendary, so my warfare characters have no issues with sandwraiths. Or Formicids for that matter.
{lord demion}
Sandwraiths and Maenads – You can spread your attacks from one wraith to another and they seem to retreat pull back. This can allow you to keep the mob busy running away rather than attacking you.
{claudius}
A good trick for rogues is to lay a trap when the wraiths are spinning up from the ground. The trap (if it has multi bolt upgrade) will pepper the wraiths with missiles which doesn’t kill them immediately but does cause them to run aimlessly in circles (not attacking).
{Boombaye}
If you’re a Conqueror with a high Batter, you can beat down 1 of the Sand Wraiths before it has a chance to hit. Magma beetles must die first. Use Batter to put down its health.
{Gasconron}
Although I would agree with most people that they definitely do hurt in high lvls, I think they are easier to care off compared to the other listed critters, just as long you know when & where they will be popping up. It would be to a newbie’s interest to re-run the desert regions in normal to familiarize themselves with the pop-up location of sandies. If you have a pet use it to spawn them. Also, they can be spawned in 2-3’s which is less threatening in xmax. So if you want to be more careful you can just make “mouse click intervals” close to your previous one when dealing with them. The worst case scenario is that you don’t know a pop-up is in that area and you spawn all of them.
Act 3 – Orient
Tigermen
Types:
Prowler
Elite Prowler
Warlord
Pack Leader
Sorceror
Elite Sorceror
Archer
Elite Archer
Heroes:
Jun Shan – Warrior Monk
Miao Miao
Shao Hsin the Wanderer
Strategies:
{Matseb2611}
Tigermen in my opinion can be some of the most difficult challengers. Why is that you may ask? Well because of general success at teamwork. Their pack leaders/warlords are very durable and deliver a lot of damage, plus they put battle standard which makes them and their teammates stronger. And the sorcerors are pretty durable too, unlike the mage types of many other monsters. Their monster heroes are some of the strongest I’ve ever encountered. I would definitely retreat if I saw one and then aggro a few tigermen at a time.
{Minervian}
One thing I could say though is that a) whenever you see a Tigerman mage, ALWAYS assume there is a Tigerman Pack Leader nearby. b) When you see a Tigerman boss, always assume there is ANOTHER boss nearby. They love to come in pairs.
{lord demion}
Tigermen – The main trick to these guys is the fact that the heroes are always behind the rest of the mob. You need either to draw the mundanes away from the leaders or charge past them to get the leaders up front. The battle standard and spell casting will hammer you. If you do trigger the boss while the mob is hitting you, drop an AOE attack or target the boss right away.
Dragonians
Types:
Headhunter
Firetalon
Wyrm-Mage
Ravager
Lancer
Deathlance
Frost Scourge
Warlock
Heroes:
Sargoth Manbane
Vort the Red
Tarthon Na’Arak
Strategies:
{Matseb2611}
These monsters have got to be the most annoying enemies in the game. You will almost always see them in a big group. The headhunters are not too bad, but the others do a lot of damage so you have to be moving all the time. If a group contains a Wyrm-mage then take him out first and as fast as possible, or he will stun you with one of his spells allowing others to finish you off. A lot of Dragonian types seem to be using a spear or a bow, so I suppose piercing resistance can help out there.
{hacknslash}
My few cents on the specific Dragonians with the Take Down in Wusao Mountain which do tend to surprise each time. Sorry not sure on names.
First hint is caution. If you hear that Dragonian whine sound, you should not rush to the battle but try to draw aggro in pairs if possible. Weapons are important.
I ran across a great weapon for my Conqueror in Epic and even though the attack was slow, the effect was exactly what was needed: Crippling Rhapalon of Agony. Such a nice sound! Attack slow was 66% for 4 seconds plus 15% for 3 seconds, plus a slow effect charm bonus I equipped. This meant those normally nasty Take Down spear guys could only get in one hit and then they were nearly frozen in time after I hit them, enough for me to decimate. Felt great! Others toon types could benefit with a certain amount of slow, but melee, especially dual-wielders and any other lower defense types, will really breeze by with a bit of caution.
{Boombaye}
Dragonians…Deathlance and Headhunters can be lured 1 by 1 away from the pack. Fire Talons pose a nasty threat with their flamebreath. Deathlances seem pairs or trios. Mages don’t seem well armoured, a well placed batter can put one down fast.
{Gasconron}
*melee approach; if you have no patience in kiting and you feel like leeroying the whole mob.
*warfare is a must IMO should you try this approach
In xmax, the standard dragonian mob composition is “x-type + 2 mages”. Agro the group and warhorn, dragonians are very susceptible to stun even in Legendary. With a decent investment in the warhorn tree you should be able to shred an xmax mob even before stun expires (firetalon mobs maybe an exception, you will need to do 2 rounds of this on a Legendary FT mob). Kill of the mages first, but be wary of their reflection spell that looks like a yellow heat shield, it should expire after 2-3 secs. If your toon has UBER DPS, this is definitely something you have to be cautious about.
Yerrens
Types:
Eagle-eye
Tribesman
Thunderfist
Spiritmaster
Clan Chieftain
Warchief
Heroes:
Wolfbiter – Clan hunt master
Swiftstream – Chieftain of 5 clans
Mountainstrider – Tribal Elder
Strategies:
{Matseb2611}
You won’t meet these guys much. There are only two places where they are abundant and that’s all. Mostly watch out for the Clan Chieftains and the heroes, because those usually dual wield and can pack a punch.
Act 4 – Hades
Anourans
Types:
Pygmy
Hunter
Tribesman
Witch Doctor
Mighty Bullfrog
Elder Hunter
Elder Tribesman
Honoured Witch Doctor
Heroes:
Chief Bullfrog Longbellow
C.B. Gleek the Nimble
Stretegies:
{Matseb2611}
Anourans tend to be pretty annoying if you ask me. They go down very quickly, but they tend to always be in massive groups and so surround you in seconds before you notice how low your health is already. Because there are so many of them and each goes down quickly, I’ll suggest some form of crowd control. Area attacks (AoE), dual wield and using shield as a weapon can help you there a lot.
https://www.kirmiziperfect.com/titan-quest-monster-types-that-cause-problems-faq-by-matseb2611/